Mich würd eher interessieren, ob die assets auch in anderen engines zweckentfremdbar sind
Madison Pike Lizenz:
Madison Pike, LLC Asset License
When you lawfully acquire our Asset Packs (listed below) as part of this Humble Bundle you are granted a nonexclusive, non-transferable, non-sublicensable, worldwide and perpetual limited license to use the acquired Assets for your commercial or non-commercial projects developed on any game engine and to use, license and exploit such projects developed on any game engine with the embedded Assets in any way and in all media.
These projects shall be defined as without limitation a User’s movie or video or game or app or product that uses Assets or character model(s) that you have incorporated into your project in a way that the Assets and/or character model(s) cannot be extracted to allow further distribution, reproduction, modification or use of the Assets outside of your projects. You shall not use the Assets in any other way than indicated above, including without limitation:
⁃ offer the Assets for sale or license or any other use except as embedded in your projects;
offer the Assets in any other way in which the Assets can be extracted and implement in other projects.
The above license shall apply to the following Asset Packs:
Plants and Shrubs
Trees
Environment Props
Prototyping Kit
Textures, Decals, & Visual Effects
Audio Kit
Vehicle Pack SE
City Pack SE
Weapons Pack
Vehicle Pack HQ
City Pack HQ
Character and Animals
Bei den anderen Assets sollte es aber CRYENGINE-only sein.
Ich musste feststellen, das einige Assets dort im 3DS Max-Format sind (sprich: *.max Files). Gibt es da eine kostengünstigere Möglichkeit, die Models ins CryEngine-Format zu exportieren oder gibt es da keinen Ausweg ohne 3DS Max-Lizenz?
Zu allen "raw files" gibt es dazu passende CRYENGINE-files, so wie ich das gesehen habe. Welche Assets meinst du denn genau?