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Sprite::Sprite( const std::string& Filename )
{
D3DXCreateTextureFromFileEx(g_pGraphics->GetDevice(),
Filename.c_str(),
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT,
0,
D3DFMT_UNKNOWN,
D3DPOOL_MANAGED,
D3DX_FILTER_NONE,
D3DX_DEFAULT,
0,
&m_TextInfo,
NULL,
&m_pTexture);
assert(m_pTexture);
}
Sprite::~Sprite()
{
SafeRelease(m_pTexture);
}
void Sprite::Render( const Vector2& vPosition, const D3DCOLOR Color )
{
Vertex Quad[4];
Quad[0].vPosition = vPosition;
Quad[1].vPosition = vPosition + Vector2((float)m_TextInfo.Width, 0.0f);
Quad[2].vPosition = vPosition + Vector2(0.0f, (float)m_TextInfo.Height);
Quad[3].vPosition = vPosition + Vector2((float)m_TextInfo.Width, (float)m_TextInfo.Height);
Quad[0].vTexPosition = (0.0f, 0.0f);
Quad[1].vTexPosition = (1.0f, 0.0f);
Quad[2].vTexPosition = (0.0f, 1.0f);
Quad[3].vTexPosition = (1.0f, 1.0f);
Quad[0].z = Quad[1].z = Quad[2].z = Quad[3].z = 0.0f;
Quad[0].rhw = Quad[1].rhw = Quad[2].rhw = Quad[3].rhw = 1.0f;
Quad[0].Color = Quad[1].Color = Quad[2].Color = Quad[3].Color = Color;
g_pGraphics->GetDevice()->SetFVF(VertexFVF);
g_pGraphics->GetDevice()->SetTexture(0, m_pTexture);
g_pGraphics->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, Quad, sizeof(Vertex));
}
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