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retval = HeapFree(_crtheap, 0, pBlock); if (retval == 0) { errno = _get_errno_from_oserr(GetLastError()); } |
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#include <iostream> #include <SFML\Graphics.hpp> #include <SFML\Audio.hpp> int main() { //Sound sf::SoundBuffer soundb; soundb.loadFromFile("catch.flv"); sf::Sound catched; catched.setBuffer(soundb); //////////////////////////////////////////////////////////////////////////////////////////// //player1 sf::Texture square1; square1.loadFromFile("Sprites/player1.png"); sf::Sprite player1; player1.setTexture(square1); player1.setOrigin(25,25); player1.setPosition(300,300); //player2 sf::Texture square2; square2.loadFromFile("Sprites/player2.png"); sf::Sprite player2; player2.setTexture(square2); player2.setOrigin(25,25); player2.setPosition(500,300); //icon sf::Texture ticon; ticon.loadFromFile("Sprites/icon.png"); sf::Sprite icon; icon.setTexture(ticon); icon.setScale(0.25,0.25); //Laufzeitvariable sf::Event Event; bool running = true; //Fenster sf::RenderWindow Fenster(sf::VideoMode(800,600,32),"Still a better love story than Twilight"); Fenster.setFramerateLimit(100); //Clock und Time sf::Clock Uhr; sf::Time Zeit = Uhr.restart(); //////////////////////////////////////////////////////////////////////////////////////////// //Laufzeitschleife while (Fenster.isOpen()) { //Zeit sf::Time Zeit = Uhr.getElapsedTime(); //Escape-Event while (Fenster.pollEvent(Event)) { if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) { Fenster.close(); } } //////////////////////////////////////////////////////////////////////////////////////// sf::Keyboard Input; //Steuerung player1 if (Input.isKeyPressed(sf::Keyboard::W)) { player1.move(0,(-0.5 * Zeit.asMilliseconds())); } if (Input.isKeyPressed(sf::Keyboard::A)) { player1.move((-0.5 * Zeit.asMilliseconds()), 0); } if (Input.isKeyPressed(sf::Keyboard::S)) { player1.move(0,(0.5 * Zeit.asMilliseconds())); } if (Input.isKeyPressed(sf::Keyboard::D)) { player1.move((0.5 * Zeit.asMilliseconds()), 0); } //Kollision player1 if (player1.getPosition().x < 25) player1.move((0.5 * Zeit.asMilliseconds()), 0); if ((player1.getPosition().x >775)) player1.move((-0.5 * Zeit.asMilliseconds()), 0); if (player1.getPosition().y < 25) player1.move(0,(0.5 * Zeit.asMilliseconds())); if (player1.getPosition().y > 575) player1.move(0,(-0.5 * Zeit.asMilliseconds())); //Kollision player1 und player2 if(player1.getGlobalBounds().intersects(player2.getGlobalBounds())) { catched.play(); if (player1.getPosition().x < player2.getPosition().x) //links { player1.move((-0.5 * Zeit.asMilliseconds()), 0); player2.move((0.5 * Zeit.asMilliseconds()), 0); } if (player1.getPosition().x > player2.getPosition().x) //rechts { player1.move((0.5 * Zeit.asMilliseconds()), 0); player2.move((-0.5 * Zeit.asMilliseconds()), 0); } if (player1.getPosition().y < player2.getPosition().y) //oben { player1.move(0,(-0.5 * Zeit.asMilliseconds())); player2.move(0,(0.5 * Zeit.asMilliseconds())); } if (player1.getPosition().y > player2.getPosition().y) //unten { player1.move(0,(0.5 * Zeit.asMilliseconds())); player2.move(0,(-0.5 * Zeit.asMilliseconds())); } } //Steuerung player2 if(Input.isKeyPressed) {Uhr.restart();} if (Input.isKeyPressed(sf::Keyboard::Up)) { player2.move(0,(-0.5 * Zeit.asMilliseconds())); } if (Input.isKeyPressed(sf::Keyboard::Left)) { player2.move((-0.5 * Zeit.asMilliseconds()), 0); } if (Input.isKeyPressed(sf::Keyboard::Down)) { player2.move(0,(0.5 * Zeit.asMilliseconds())); } if (Input.isKeyPressed(sf::Keyboard::Right)) { player2.move((0.5 * Zeit.asMilliseconds()), 0); } //Kollision player2 if (player2.getPosition().x < 25) player2.move((0.5 * Zeit.asMilliseconds()), 0); if ((player2.getPosition().x >775)) player2.move((-0.5 * Zeit.asMilliseconds()), 0); if (player2.getPosition().y < 25) player2.move(0,(0.5 * Zeit.asMilliseconds())); if (player2.getPosition().y > 575) player2.move(0,(-0.5 * Zeit.asMilliseconds())); //////////////////////////////////////////////////////////////////////////////////////// //Darstellung Fenster.clear(sf::Color::Black); Fenster.draw(player1); Fenster.draw(player2); Fenster.display(); } return 0; } |
Alter Hase
Beruf: Softwareentwickler (aktuell Web/Node); Freiberuflicher Google Proxy
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »SwatzZ« (10.05.2013, 16:11)
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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