also afaik kann man unter Java nur mit OpenGL programmieren oder mit den Sun Implementation Java3D
The GL4Java binding
http://www.jausoft.com/gl4java.html
The Jogl Java-OpenGL binding, which is still in beta
http://copa.pajato.com/jogl/
* The Tree Java-OpenGL binding (it's free)
http://www.arrakis.es/~aletc/
* The OpenGL4Java binding
http://www.oasis.leo.org/java/classes/graphics/OpenGL4java.dsc.html
* The JavaOpenGL 1.0a3 binding
http://www.palevich.com/3dfx/JavaOpenGL.html
* JSparrow, an alternative Java binding for OpenGL
http://www.will.or.jp/~jsparrow/
* The jFree-D Java 3D implementation is available from Jean-Christophe Taveau. The site includes a link to download his updated version of Jogl
http://spia.freenix.fr/jfd/
OpenGL tutorial resources
http://www.gamasutra.com/features/programming/112197/opengl_01.htm
* SGI maintains an excellent OpenGL site, and no, I'm not just saying that because I worked for the company! The site includes links to download a copy of the latest OpenGL specification (1.2), links to standard helper and extension libraries, and much more.
http://www.sgi.com/software/opengl/developer.html
The OpenGL Consortium resources
* OpenGL Consortium home page. Stop here first when looking for OpenGL information and resources
http://www.opengl.org/Viewpoints/DevView.html
* The OpenGL Consortium also lists the known Java-OpenGL bindings on its site. Click here to get URLs for the bindings
http://www.opengl.org/Documentation/Implementations/Languages.html
The Red Book programming reference
* OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.1 (aka The Red Book), Jackie Neider, Tom Davis, Mason Woo (Addison-Wesley 1997) The definitive OpenGL programming reference
http://www1.fatbrain.com/asp/bookinfo/bookinfo.asp?theisbn=0201461382
Arcane's Magician resources (while available)
* Arcane Technologies's Magician site is still active, though much of the content has been removed
http://www.arcana.co.uk/products/magician/
* The Magician documentation. Still available as of this writing, this includes javadocs for the API, as well as a programmer's guide and information on Magician's submission to the OpenGL ARB board for consideration as the basis of the standard OpenGL Java binding
http://www.arcana.co.uk/products/magician/docs/
* Archives of the discussions of the OpenGL Java Binding Subcommittee. List members are currently working to specify a standard Java-to-OpenGL binding for all vendors to be able to provide a consistent Java API for OpenGL graphics. Scroll down to the "Java-OpenGL Working Group," section to read through previous postings
http://www.arcana.co.uk/products/magician/mailinglists/index.html
* Java-OpenGL FAQ. Not convinced that Java bindings to OpenGL are a good choice for your application? Arcane dissects the available options
http://www.arcana.co.uk/products/magician/docs/java-opengl-faq.html
http://www.gamasutra.com/features/programming/19980410/fahrenheit_01.htm
* "Exploring the Java 3D API," Travis Bryson (Performance Computing, April 1999) includes all the gory details of the API, and it includes an