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Resource changes
We’re feeling more confident about the proposed resource changes from our last update. This change lowers half of the minerals to 50% of their Heart of the Swarm value while leaving the other half at their current HotS value of 1500. Internally, we’re seeing that this change not only encourages expansion across the map, but each base location remains a high point of contention. Assuming internal testing continues this way, it’s looking like we’ll go to beta with this change where we can see testing on a much larger scale with a wider variety of skill levels.
Experimenting with slowing down the pacing of combat in SC2
This is a topic we got a lot of community feedback on, so we did some heavy exploration in this area. The biggest thing we tried here was reducing the attack speed of each unit in the game by 40% and altering some damage values to compensate. Even though a change like this would seemingly have a huge implication on balance, we realized the gain wasn’t as big as we expected. Games feel different from before, but the main question has to be “Is this a positive change that makes games better?” We’re just not sure of this yet. For example, we’re seeing that slower engagements seem to reduce the skill component in combat. Additionally, games feel more dragged out than before. But we’ve only had limited testing at this point, so we’ll continue to explore this area in more detail before making a final call.
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New Protoss Unit
As you may know, one of our main focus points since the last update has been working on the design of a new Protoss unit. Although not final yet, we have a unit and are very happy with how it is currently playing out. While we don’t yet have a name, we wanted to provide you with some details on this new unit:
It is a core gateway unit with a ground-only ranged attack and normal movement speed.
The unit has an ability that sends out a Shade of itself, and after a fixed duration, the unit teleports to the location of the Shade.
The Shade can independently move around, but cannot attack or be attacked, and does not impede upon the actions of the main unit.
We intend to offer a more in-depth look at this new unit in the near future.
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