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#include <Windows.h>
LRESULT WINAPI ProtoFunk(HWND hWindow,
unsigned int uiMessage,
WPARAM WParam,
LPARAM LParam)
{
PAINTSTRUCT Paint;
switch(uiMessage)
{
case WM_CREATE:
break;
case WM_PAINT:
// Das Fenster mit Schwarz füllen
BeginPaint(hWindow, &Paint);
FillRect(Paint.hdc, &Paint.rcPaint, (HBRUSH)(GetStockObject(BLACK_BRUSH)));
EndPaint(hWindow, &Paint);
break;
case WM_CLOSE:
DestroyWindow(hWindow);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWindow, uiMessage, WParam, LParam);
}
return TRUE;
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
char* pcCmdLine,
int iShowCmd)
{
WNDCLASSEX WindowClass = {sizeof(WNDCLASSEX), CS_CLASSDC, ProtoFunk, 0, 0,
hInstance, LoadIcon(hInstance, MAKEINTRESOURCE(101)), NULL, NULL,
NULL, "Klasse", NULL};
RegisterClassEx(&WindowClass);
HWND g_hWindow = CreateWindow("Klasse",
"Fenster",
WS_VISIBLE | WS_OVERLAPPEDWINDOW,
100,
100,
800,
500,
NULL,
NULL,
hInstance, NULL);
return 0;
};
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