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* [http://source.valvesoftware.com/ Source Engine] {{Kostenpflichtig}} | * [http://source.valvesoftware.com/ Source Engine] {{Kostenpflichtig}} | ||
* [http://www.terathon.com/c4engine/ C4 Engine] {{Kostenpflichtig}} | * [http://www.terathon.com/c4engine/ C4 Engine] {{Kostenpflichtig}} | ||
+ | * [http://stencyl.com Stencyl] | ||
== Compiler und Entwicklungsumgebungen == | == Compiler und Entwicklungsumgebungen == | ||
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* [http://developer.apple.com/technologies/tools/ Xcode] | * [http://developer.apple.com/technologies/tools/ Xcode] | ||
* [http://www.flashdevelop.org/ FlashDevelop] | * [http://www.flashdevelop.org/ FlashDevelop] | ||
+ | * [http://www.icsharpcode.net/OpenSource/SD/Default.aspx SharpDevelop] | ||
== Softwarebibliotheken und Programmierschnittstellen == | == Softwarebibliotheken und Programmierschnittstellen == | ||
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* [http://www.sfml-dev.org/ SFML (Simple and Fast Multimedia Library)] (C++, .NET, Python) | * [http://www.sfml-dev.org/ SFML (Simple and Fast Multimedia Library)] (C++, .NET, Python) | ||
* [http://www.allegro.cc/ Allegro] (C++) | * [http://www.allegro.cc/ Allegro] (C++) | ||
− | * [http://msdn.microsoft.com/directx/ DirectX] (C++), [http://slimdx.org/ SlimDX] (.NET) und [http://code.google.com/p/sharpdx/ SharpDX] (.NET) | + | * [http://msdn.microsoft.com/directx/ DirectX] (C++), [http://slimdx.org/ SlimDX]{{Wrapper}} (.NET) und [http://code.google.com/p/sharpdx/ SharpDX]{{Wrapper}} (.NET) |
* [https://developer.playfirst.com/ Playground SDK] (C++) | * [https://developer.playfirst.com/ Playground SDK] (C++) | ||
* [http://hge.relishgames.com/ HGE (Haaf's Game Engine)] (C++) | * [http://hge.relishgames.com/ HGE (Haaf's Game Engine)] (C++) | ||
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* [http://clanlib.org/ ClanLib] (C++) | * [http://clanlib.org/ ClanLib] (C++) | ||
* [http://impactjs.com/ Impact] {{Kostenpflichtig}} (JavaScript) | * [http://impactjs.com/ Impact] {{Kostenpflichtig}} (JavaScript) | ||
+ | * [http://lwjgl.org/ Lightweight Java Game Library (LWJGL)]{{Wrapper}} (Java) | ||
+ | * [http://ardor3d.com/ Ardor3D] (Java) | ||
=== Grafik === | === Grafik === | ||
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* [http://opencv.willowgarage.com/ OpenCV] - Computer Vision-Bibliothek (C++, .NET, Java, Python) | * [http://opencv.willowgarage.com/ OpenCV] - Computer Vision-Bibliothek (C++, .NET, Java, Python) | ||
* [http://www.starling-framework.org/ Starling Framework] - GPU-beschleunigte 2D-Grafik (Flash) | * [http://www.starling-framework.org/ Starling Framework] - GPU-beschleunigte 2D-Grafik (Flash) | ||
+ | * [http://jogamp.org/ JOGL]{{Wrapper}} (Java) | ||
=== Audio === | === Audio === | ||
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* [http://www.un4seen.com/bass.html BASS] {{Bedingt kostenpflichtig}} (C++, .NET) | * [http://www.un4seen.com/bass.html BASS] {{Bedingt kostenpflichtig}} (C++, .NET) | ||
* [http://connect.creativelabs.com/openal/ OpenAL] | * [http://connect.creativelabs.com/openal/ OpenAL] | ||
+ | * [http://jogamp.org/ JOAL]{{Wrapper}} (Java) | ||
=== Physik === | === Physik === | ||
− | * [http://www.bulletphysics.org/ Bullet] (C++) | + | * [http://www.bulletphysics.org/ Bullet] (C++), [http://code.google.com/p/bulletsharp/ BulletSharp]{{Wrapper}} (.NET) und [http://jbullet.advel.cz/ JBullet] (Java) |
* [http://developer.nvidia.com/physx PhysX] (C++) und [http://physxdotnet.codeplex.com/ PhysX.Net] (.NET) | * [http://developer.nvidia.com/physx PhysX] (C++) und [http://physxdotnet.codeplex.com/ PhysX.Net] (.NET) | ||
* [http://www.newtondynamics.com/ Newton Game Dynamics] (C++, .NET, Python) | * [http://www.newtondynamics.com/ Newton Game Dynamics] (C++, .NET, Python) | ||
* [http://opende.sourceforge.net/ ODE (Open Dynamics Engine)] (C++, .NET) | * [http://opende.sourceforge.net/ ODE (Open Dynamics Engine)] (C++, .NET) | ||
* [http://www.havok.com/products/physics Havok Physics] (C++) | * [http://www.havok.com/products/physics Havok Physics] (C++) | ||
− | * [http://box2d.org/ Box2D] (C++), [http://jbox2d.org/ JBox2D] (Java) | + | * [http://box2d.org/ Box2D] (C++), [http://jbox2d.org/ JBox2D] (Java), [http://code.google.com/p/box2dx/ Box2DX] (.NET) und [http://www.box2dflash.org/ Box2DFlash] (Flash) |
=== Scripting === | === Scripting === | ||
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* [http://think-async.com/Asio/ Asio C++ Library] | * [http://think-async.com/Asio/ Asio C++ Library] | ||
* [http://syncsys.sourceforge.net/ SyncSys] (C++) | * [http://syncsys.sourceforge.net/ SyncSys] (C++) | ||
+ | * [http://code.google.com/p/kryonet/ kryonet] TCP- und UDP-Client/Server-Bibliothek inkl. Serialisierung (Java) | ||
+ | * [http://www.jboss.org/netty/ JBoss Netty] (Java) | ||
+ | * [http://mina.apache.org/ Apache Mina] (Java) | ||
+ | * [http://jersey.java.net/ Jersey] Referenzimplementierung des JAX-RS-Standards (JSR 311) zum Entwickeln von RESTful Web Services (Java) | ||
=== Sonstige === | === Sonstige === | ||
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* [http://www.boost.org/ Boost C++ Libraries] | * [http://www.boost.org/ Boost C++ Libraries] | ||
* [http://www.grinninglizard.com/tinyxml/ TinyXml] und [http://code.google.com/p/ticpp/ ticpp] | * [http://www.grinninglizard.com/tinyxml/ TinyXml] und [http://code.google.com/p/ticpp/ ticpp] | ||
+ | * [http://www.icsharpcode.net/OpenSource/SharpZipLib/Default.aspx SharpZipLib] | ||
+ | * [http://www.icsharpcode.net/OpenSource/SharpUSBLib/default.aspx SharpUSBLib] | ||
+ | * [http://sourceforge.net/projects/sharpcvslib/ SharpCvsLib] | ||
+ | * [http://code.google.com/p/google-guice/ Google Guice] Leichtgewichtiges Dependency-Injection-Framework (Java) | ||
+ | * [http://code.google.com/p/recastnavigation/ Recast+Detour] Navigation-Mesh- und Pathfinding-Toolset | ||
+ | * [http://code.google.com/p/caliper/ Google Caliper] Microbenchmarking-Framework (Java) | ||
+ | * [http://launch4j.sourceforge.net/ Launch4J] Werkzeug zum Wrappen von Java-Anwendungen in ausführbare Dateien für verschiedene Plattformen (Java) | ||
== Tools == | == Tools == | ||
+ | |||
+ | Eine auflistung von UML-Tools ist unter [http://www.jeckle.de/umltools.html jeckle.de] zu finden. | ||
* [http://www.angelcode.com/products/bmfont/ Bitmap Font Generator] | * [http://www.angelcode.com/products/bmfont/ Bitmap Font Generator] | ||
* [http://live.gnome.org/Dia Dia] Programm zum Erzeugen von (Klassen-)Diagrammen und Zeichnungen | * [http://live.gnome.org/Dia Dia] Programm zum Erzeugen von (Klassen-)Diagrammen und Zeichnungen | ||
+ | * [http://argouml.tigris.org/ ArgoUML] Programm zum Erzeugen von UML-Diagrammen | ||
+ | * [http://www.microtool.de/objectif/de/index.asp ObjectiF] {{Kostenpflichtig}} Programm zum erzeugen von UML-Diagrammen | ||
== Software zur Content-Erstellung == | == Software zur Content-Erstellung == | ||
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* [http://nevercenter.com/silo/ Silo] {{Kostenpflichtig}} | * [http://nevercenter.com/silo/ Silo] {{Kostenpflichtig}} | ||
* [http://3d-coat.com/ 3D-Coat] {{Kostenpflichtig}} | * [http://3d-coat.com/ 3D-Coat] {{Kostenpflichtig}} | ||
+ | * [http://www.pixologic.com/sculptris/ Sculptris] | ||
=== Grafik === | === Grafik === | ||
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* [http://www.adobe.com/products/audition.html Audition] {{Kostenpflichtig}} | * [http://www.adobe.com/products/audition.html Audition] {{Kostenpflichtig}} | ||
* [http://www.renoise.com/ Renoise] {{Kostenpflichtig}} | * [http://www.renoise.com/ Renoise] {{Kostenpflichtig}} | ||
+ | |||
+ | === Video === | ||
+ | |||
+ | ==== Aufnahme ==== | ||
+ | |||
+ | * [http://www.fraps.com Fraps] {{Kostenpflichtig}} | ||
+ | * [http://www.techsmith.de/camtasia.asp Camtasia] {{Kostenpflichtig}} | ||
+ | * [http://www.videolan.org/vlc/ VLC Media Player] | ||
+ | |||
+ | ==== Verarbeitung ==== | ||
+ | |||
+ | * [http://www.virtualdub.org/ VirtualDub] | ||
+ | * [http://www.techsmith.de/camtasia.asp Camtasia] {{Kostenpflichtig}} | ||
+ | * [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] {{Kostenpflichtig}} | ||
+ | * [http://handbrake.fr Handbrake] | ||
+ | * [http://www.lightworksbeta.com/ Lightworks] | ||
+ | * [http://tmpgenc.pegasys-inc.com/de/product/tvmw5.html TMPGEnc Video Mastering Works 5] {{Kostenpflichtig}} | ||
== Fertiger Content == | == Fertiger Content == |
Version vom 2. November 2011, 23:26 Uhr
Klicke hier, um diese Version anzusehen.