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// Globale Variablen
HWND g_hMainDlg; // Handle des Hauptdialogs
// Textbuffer zur Ausgabe des Textes (Game Over, Neu Starten, Pause)
char TextBuffer[256];
INT_PTR CALLBACK MainDlgProc(HWND hDlg, unsigned int uiMsg, WPARAM WParam, LPARAM LParam);
// Windows main-Funktion
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
;
// Spiel intialisieren
DialogBox(hInstance, MAKEINTRESOURCE(IDD_MAPEDITOR), NULL, MainDlgProc);
// Rückgabewert an Windows
return 0;
}
INT_PTR CALLBACK MainDlgProc(HWND hDlg,
unsigned int uiMsg,
WPARAM WParam,
LPARAM LParam)
{
g_hMainDlg = hDlg;
MessageBox(0, "hallo2","hallo2",MB_OK);
switch(uiMsg)
{
case WM_INITDIALOG:
MessageBox(0, "INIT","hallo",MB_OK);
break;
case WM_CLOSE:
EndDialog(hDlg, 2);
break;
}
return TRUE;
}
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