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HRESULT CCreateServer::CreateServer() { ... while(go == true) { hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadSend(), 0, 0, 0); hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadGet(), 0, 0, 0); WaitForSingleObject(hThread1, INFINITE); WaitForSingleObject(hThread2, INFINITE); } CloseHandle(hThread1); CloseHandle(hThread2); return 0; } long WINAPI CCreateServer::ThreadSend() { CChat chat; std::cout << "Server: "; std::cin.getline(buf,sizeof(buf)); send(connectedSocket,buf,256,0); sended = true; if(buf[0] == '*' && buf[1] == '*' && buf[2] == '*') { go = false; } if(buf[0] == '*' && buf[1] == 'h' && buf[2] == 'm' && buf[3] == '*') { go = false; system("cls"); closesocket(connectedSocket); WSACleanup(); chat.ShowMainMenu(); } return 0; } long WINAPI CCreateServer::ThreadGet() { recv(connectedSocket,buf,256,0); std::cout << "Client: " << buf << std::endl; return 0; } |
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hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadSend(), 0, 0, 0); hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadGet(), 0, 0, 0); |
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_beginthreadex(NULL, 0,(unsigned int(_stdcall*)(void*))ThreadSend(), 0, 0, 0); _beginthreadex(NULL, 0,(unsigned int(_stdcall*)(void*))ThreadGet(), 0, 0, 0); |
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_beginthreadex(NULL, 0,(unsigned int(_stdcall*)(void*))ThreadSend(), 0, 0, 0); |
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#pragma once #include <Windows.h> template <class T> class ThreadDelegate : public ThreadEntryPoint { public: typedef void (T::*ThreadProc)(); ThreadDelegate(T &obj, ThreadProc proc) : m_Object(obj), m_Proc(proc) { } void Run() { (m_Object.*m_Proc)(); }; private: T &m_Object; ThreadProc m_Proc; }; struct ThreadEntryPoint { virtual void Run() = 0; }; class Thread { public: Thread(ThreadEntryPoint *entry); ~Thread(); private: static unsigned int __stdcall EntryPoint(void* userdata); HANDLE m_ThreadHandle; }; |
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#include "Thread.h" #include <process.h> #include <memory> Thread::Thread(ThreadEntryPoint *entry) { m_ThreadHandle = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0, &Thread::EntryPoint, entry, 0, NULL)); } Thread::~Thread() { if(m_ThreadHandle) CloseHandle(m_ThreadHandle); } unsigned int __stdcall Thread::EntryPoint(void* userdata) { ThreadEntryPoint* entry = reinterpret_cast<ThreadEntryPoint*>(userdata); entry->Run(); return 0; } |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
kA in welche Fehlerkategorie man das steckt
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while(go == true) { Send = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0,send,(LPVOID)1,0,&dwthread)); } |
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unsigned int WINAPI send(VOID* data) { CChat chat; CCreateServer serv; std::cout << "Server: "; std::cin.getline(serv.GetBuf(),sizeof(serv.GetBuf())); send(serv.getServerSocket(),serv.GetBuf(),256,0); if(serv.GetBuf()[0] == '*' && serv.GetBuf()[1] == '*' && serv.GetBuf()[2] == '*') { serv.go = false; } if(serv.GetBuf()[0] == '*' && serv.GetBuf()[1] == 'h' && serv.GetBuf()[2] == 'm' && serv.GetBuf()[3] == '*') { serv.go = false; system("cls"); closesocket(serv.getServerSocket()); WSACleanup(); chat.ShowMainMenu(); } return 0; } |
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