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int GameStart() { //Variablen for Persons int Strength, Intelligence, Alacrity, Flexibility, Armor; int Berserk, Mastery, UnholyStrength; char chName[30]; int Damage, Hitpoints, Mana, Power ; int Auswahl = 0; //Variablen for Quests int Quest[5]; //HeroMenue do { cout << "\n\n\n"; cout << "--Charakter Auswahl--" << endl; cout << "1 - Warrior" << endl; cout << "2 - Magician" << endl; cout << "3 - Necromancer" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Warrior { WarriorInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; case (2): //Magician { MagicianInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; case (3): //Necromancer { NecromancerInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Auswahl != 1 && Auswahl != 2 && Auswahl != 3); //Calculate Hero Stat Points and cout cout << "Euer Held hat folgendes Ergebnis: " << endl; Armor = Alacrity + Flexibility/2; cout << "Ruestungswert: " << Armor << endl; cout << "Staerke: " << Strength << endl; cout << "Intelligenz: " << Intelligence << endl; cout << "Alacritiy: " << Alacrity << endl; cout << "Flexibilitaet: " << Flexibility << endl; return 0; } |
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void NecromancerInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility) { //Variablen int Statpoints = 25; int Auswahl = 0; cout << endl; cout << "Klasse Necromancer ausgewaehlt!" << endl; cout << "Verteilen sie die Statuspunkte!" << endl; do { cout << "\n\n"; cout << "" << Statpoints << " Statuspunkte uebrig." << endl; cout << "1 - Staerke" << endl; cout << "2 - Intelligenz" << endl; cout << "3 - Flexibilitaet" << endl; cout << "4 - Alacrity" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Strength { cout << "Staerke erhoeht!" << endl; pStrength++; Statpoints--; } break; case (2) : //Intelligence { cout << "Intelligence erhoeht!" << endl; pIntelligence++; Statpoints--; } break; case (3) : //Flexibilitaet { cout << "Flexibilitaet erhoeht!" << endl; pFlexibility++; Statpoints--; } break; case (4) : //Intelligence { cout << "Alacrity erhoeht!" << endl; pAlacrity++; Statpoints--; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Statpoints != 0); cout << "---------------------" << endl; cout << "Werte des Necromancer" << endl; pIntelligence += 7; pAlacrity += 7; pFlexibility += 3; pStrength += 2; cout << "Staerke: " << pStrength << endl; cout << "Intelligenz: " << pIntelligence << endl; cout << "Alacrity: " << pAlacrity << endl; cout << "Flexibilitaet: " << pFlexibility << endl; cout << "\n\n"; } |
Zitat
cout << "Staerke: " << *pStrength << endl;
cout << "Intelligenz: " << *pIntelligence << endl;
cout << "Alacrity: " << *pAlacrity << endl;
cout << "Flexibilitaet: " << *pFlexibility << endl;
cout << "\n\n";
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/* Dracularks Castleadventure Version : 1.0 Author : Simon Klausner */ #include <iostream> #include <windows.h> using namespace std; //Klassen /*class CPerson { protected: //Membervariablen int m_Hitspoints, m_Damage, m_Mana, m_Power, m_Armor; char m_chName[30]; public: //Memberfunktionen virtual void Attack(); virtual void MagicAttack(); virtual void PowerAttack(); }; //Magician Hero class CHeroMagician : public CPerson { private: //Membervariablen int m_Strength, m_Intelligence, m_Alacrity, m_Flexibility; int m_Mastery; public: //Memberfunktionen void MasteryAttack(); }; //Warrior Hero class CHeroWarrior : public CPerson { private: //Membervariablen int m_Strength, m_Intelligence, m_Alacrity, m_Flexibility; int m_Berserk; public: //Memberfunktionen void BerserkAttack(); }; //Necromancer Hero class CHeroNecromancer : public CPerson { private: //Membervariablen int m_Strength, m_Intelligence, m_Alacrity, m_Flexibility; int m_UnholyStrength; public: //Memberfunktionen void UnholyStrengthAttack(); }; */ //Funktionsprototypen int GameStart(); void GameInfo(); void WarriorInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility); void MagicianInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility); void NecromancerInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility); //Hauptprogramm int main () { //Variablen int Auswahl = 0; //Welcome Text cout << "Willkommen zu Dracularks Castleadventure v 1.0" << endl; cout << "Waehle einen Menuepunkt aus." << endl; cout << "\n\n\n"; //Menue do { cout << "\n\n\n"; cout << "-----------------" << endl; cout << "1 - Spiel starten" << endl; cout << "2 - Infos" << endl; cout << "3 - Spiel beenden" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Gamestart { cout << "Spiel wird gestartet..." << endl; GameStart(); } break; case (2): //Information { cout << "Informationen zum Spiel... " << endl; GameInfo(); } break; case (3): //Quit Game { cout << "Spiel wird beendet..." << endl; cout << "Bis zum naechsten Mal." << endl; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Auswahl != 3); return 0; } //GameInfo void GameInfo() { //Variablen int Auswahl = 0; //Infomenue do { cout << "\n\n\n"; cout << "-----------------" << endl; cout << "1 - Allgemeine Infos" << endl; cout << "2 - Kampfsystem" << endl; cout << "3 - Aufgabe" << endl; cout << "4 - Info Ende" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //General Info { cout << "--------------Allgemeine Infos-----------------" << endl; cout << "Dracularks Castleadventure ist ein Rollenspiel," << endl; cout << "das meine (Simon) Programmierkenntnisse festigen" << endl; cout << "und verbessern soll :)" << endl; cout << "Anregungen oder Bugmeldungen?" << endl; cout << "Melde dich im ICQ : 321-881-927" << endl; } break; case (2) : //Battle System { cout << "-----------------------Kampfsystem-------------------------------" << endl; cout << "Das Kampsystem in Dracularks Castleadventure ist rundenbasierend." << endl; cout << "Der Charakter kaempft gegen bis zu 3 Gegner gleichzeitig" << endl; cout << "und kann Angreifen, Zaubern, Spezialattacken und der" << endl; cout << "entsprechenden Charakterklasse Superattacken ausfuehren." << endl; cout << "Wenn die Leben des Helden oder der Gegner auf 0 sinken" << endl; cout << "Hat man den Kampf gewonnen oder verloren." << endl; cout << "------------------------Werte------------------------------------" << endl; cout << "Nahkampfschaden = Basisschaden der Waffe + (Staerke * 3)" << endl; cout << "Zauberschaden = Basisschaden des Zaubers + (Intelligenz * 2)" << endl; cout << "Spezialattackenschaden = Basisschaden der Attacke + (Kraftpunkte * 1.5)" << endl; cout << "------------------------Superattacken----------------------------" << endl; cout << "Jede Charakterklasse verfueght ueber spezielle Superattacken." << endl; cout << "Warrior: Verfuegt uber Nahkampf-Superattacken und Auren." << endl; cout << "Magician: Verfuegt ueber Elementar-Superattacken und Schutzzaubern." << endl; cout << "Necromancer: Verfuegt uber Beschwoerungs-Superattacken." << endl; } break; case (3) : //Main Quest { cout << "---------------------Hauptaufgabe----------------" << endl; cout << "Die Hauptquest ist es, Draculark den Dunkeldaemon" << endl; cout << "zu besiegen. Ihr solltet dabei soviele Nebenquests" << endl; cout << "wie moeglich erledigen, um eine Chance gegen ihn zu" << endl; cout << "haben. Sammelt Items um euren Charakter zu verstaerken." << endl; } break; case (4) : //Quit Infomenue { cout << "-------------------------------" << endl; cout << "Information Ende!" << endl; } break; default : { cout << "Fehler in der Eingabe!" << endl; } } }while(Auswahl != 4); } int GameStart() { //Variablen for Persons int Strength, Intelligence, Alacrity, Flexibility, Armor; int Berserk, Mastery, UnholyStrength; char chName[30]; int Damage, Hitpoints, Mana, Power ; int Auswahl = 0; //Variablen for Quests int Quest[5]; //HeroMenue do { cout << "\n\n\n"; cout << "--Charakter Auswahl--" << endl; cout << "1 - Warrior" << endl; cout << "2 - Magician" << endl; cout << "3 - Necromancer" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Warrior { WarriorInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; case (2): //Magician { MagicianInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; case (3): //Necromancer { NecromancerInfo(&Strength, &Intelligence, &Alacrity, &Flexibility); } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Auswahl != 1 && Auswahl != 2 && Auswahl != 3); //Calculate Hero Stat Points and cout cout << "Euer Held hat folgendes Ergebnis: " << endl; Armor = Alacrity + Flexibility/2; cout << "Ruestungswert: " << Armor << endl; cout << "Staerke: " << Strength << endl; cout << "Intelligenz: " << Intelligence << endl; cout << "Alacritiy: " << Alacrity << endl; cout << "Flexibilitaet: " << Flexibility << endl; return 0; } void WarriorInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility) { //Variablen int Statpoints = 25; int Auswahl = 0; cout << endl; cout << "Klasse Warrior ausgewaehlt!" << endl; cout << "Verteilen sie die Statuspunkte!" << endl; do { cout << "\n\n"; cout << "" << Statpoints << " Statuspunkte uebrig." << endl; cout << "1 - Staerke" << endl; cout << "2 - Intelligenz" << endl; cout << "3 - Flexibilitaet" << endl; cout << "4 - Alacrity" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Strength { cout << "Staerke erhoeht!" << endl; pStrength++; Statpoints--; } break; case (2) : //Intelligence { cout << "Intelligence erhoeht!" << endl; pIntelligence++; Statpoints--; } break; case (3) : //Flexibilitaet { cout << "Flexibilitaet erhoeht!" << endl; pFlexibility++; Statpoints--; } break; case (4) : //Intelligence { cout << "Alacrity erhoeht!" << endl; pAlacrity++; Statpoints--; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Statpoints != 0); cout << "------------------" << endl; cout << "Werte des Warriors" << endl; pStrength += 10; pAlacrity += 5; pFlexibility += 2; cout << "Staerke: " << pStrength << endl; cout << "Intelligenz: " << pIntelligence << endl; cout << "Alacrity: " << pAlacrity << endl; cout << "Flexibilitaet: " << pFlexibility << endl; cout << "\n\n"; } void MagicianInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility) { //Variablen int Statpoints = 25; int Auswahl = 0; cout << endl; cout << "Klasse Magician ausgewaehlt!" << endl; cout << "Verteilen sie die Statuspunkte!" << endl; do { cout << "\n\n"; cout << "" << Statpoints << " Statuspunkte uebrig." << endl; cout << "1 - Staerke" << endl; cout << "2 - Intelligenz" << endl; cout << "3 - Flexibilitaet" << endl; cout << "4 - Alacrity" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Strength { cout << "Staerke erhoeht!" << endl; pStrength++; Statpoints--; } break; case (2) : //Intelligence { cout << "Intelligence erhoeht!" << endl; pIntelligence++; Statpoints--; } break; case (3) : //Flexibilitaet { cout << "Flexibilitaet erhoeht!" << endl; pFlexibility++; Statpoints--; } break; case (4) : //Intelligence { cout << "Alacrity erhoeht!" << endl; pAlacrity++; Statpoints--; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Statpoints != 0); cout << "------------------" << endl; cout << "Werte des Magician" << endl; pIntelligence += 15; pFlexibility += 5; cout << "Staerke: " << pStrength << endl; cout << "Intelligenz: " << pIntelligence << endl; cout << "Alacrity: " << pAlacrity << endl; cout << "Flexibilitaet: " << pFlexibility << endl; cout << "\n\n"; } void NecromancerInfo(int *pStrength, int *pIntelligence, int *pAlacrity, int *pFlexibility) { //Variablen int Statpoints = 25; int Auswahl = 0; cout << endl; cout << "Klasse Necromancer ausgewaehlt!" << endl; cout << "Verteilen sie die Statuspunkte!" << endl; do { cout << "\n\n"; cout << "" << Statpoints << " Statuspunkte uebrig." << endl; cout << "1 - Staerke" << endl; cout << "2 - Intelligenz" << endl; cout << "3 - Flexibilitaet" << endl; cout << "4 - Alacrity" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Strength { cout << "Staerke erhoeht!" << endl; *pStrength++; Statpoints--; } break; case (2) : //Intelligence { cout << "Intelligence erhoeht!" << endl; pIntelligence++; Statpoints--; } break; case (3) : //Flexibilitaet { cout << "Flexibilitaet erhoeht!" << endl; pFlexibility++; Statpoints--; } break; case (4) : //Intelligence { cout << "Alacrity erhoeht!" << endl; pAlacrity++; Statpoints--; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Statpoints != 0); cout << "---------------------" << endl; cout << "Werte des Necromancer" << endl; pIntelligence += 7; pAlacrity += 7; pFlexibility += 3; *pStrength += 2; cout << "Staerke: " << *pStrength << endl; cout << "Intelligenz: " << pIntelligence << endl; cout << "Alacrity: " << pAlacrity << endl; cout << "Flexibilitaet: " << pFlexibility << endl; cout << "\n\n"; } |
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do { cout << "\n\n"; cout << "" << Statpoints << " Statuspunkte uebrig." << endl; cout << "1 - Staerke" << endl; cout << "2 - Intelligenz" << endl; cout << "3 - Flexibilitaet" << endl; cout << "4 - Alacrity" << endl; cout << "Menuepunkt: " << endl; cin >> Auswahl; switch (Auswahl) { case (1) : //Strength { cout << "Staerke erhoeht!" << endl; (*pStrength)++; Statpoints--; } break; case (2) : //Intelligence { cout << "Intelligence erhoeht!" << endl; (*pIntelligence)++; Statpoints--; } break; case (3) : //Flexibilitaet { cout << "Flexibilitaet erhoeht!" << endl; (*pFlexibility)++; Statpoints--; } break; case (4) : //Intelligence { cout << "Alacrity erhoeht!" << endl; (*pAlacrity)++; Statpoints--; } break; default: { cout << "Fehler in der Eingabe!" << endl; } } } while(Statpoints != 0); cout << "------------------" << endl; cout << "Werte des Warriors" << endl; *pStrength += 10; *pAlacrity += 5; *pFlexibility += 2; cout << "Staerke: " << *pStrength << endl; cout << "Intelligenz: " << *pIntelligence << endl; cout << "Alacrity: " << *pAlacrity << endl; cout << "Flexibilitaet: " << *pFlexibility << endl; cout << "\n\n"; |
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//Variablen for Persons int Strength = 0, Intelligence = 0, Alacrity = 0, Flexibility = 0, Armor = 0; |
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