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// Text.cpp
//
#include "Text.hpp"
// Konstruktor
//
CText::CText (SDL_Renderer *renderer,
const string &font_path,
int font_size,
const string &message_text,
const SDL_Color &color)
{
m_text_texture = loadFont(renderer, font_path, font_size, message_text, color);
SDL_QueryTexture(m_text_texture, nullptr, nullptr, &m_text_rect.w, &m_text_rect.h);
}
// Destruktor
//
CText::~CText ()
{
TTF_CloseFont (m_pFont);
SDL_DestroyTexture(m_text_texture);
m_text_texture = NULL;
m_pFont = NULL;
}
void CText::display(int x, int y, SDL_Renderer *renderer)
{
m_text_rect.x = x;
m_text_rect.y = y;
SDL_RenderCopy(renderer, m_text_texture, nullptr, &m_text_rect);
}
SDL_Texture *CText::loadFont(SDL_Renderer *renderer,
const string &font_path,
int font_size,
const string &message_text,
const SDL_Color &color)
{
TTF_Font *m_pFont = TTF_OpenFont(font_path.c_str(), font_size);
if (!m_pFont)
{
cout << "failed to load font!" << endl;
}
auto m_text_surface = TTF_RenderText_Solid (m_pFont, message_text.c_str(), color);
if (!m_text_surface)
{
cout << "failed to load surface!" << endl;
}
if (!message_text.c_str())
{
cout << "failed to load message!" << endl;
}
auto text_texture = SDL_CreateTextureFromSurface(renderer, m_text_surface);
if (!text_texture)
{
cout << "failed to load texture!" << endl;
}
SDL_FreeSurface (m_text_surface);
return text_texture;
SDL_DestroyTexture(text_texture);
}
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