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C#-Quelltext
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 using System; using System.Collections; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; using Microsoft.Win32; namespace WindowsFormsApplication2 { /// <summary> /// Handles raw input from keyboard devices. /// </summary> public sealed class InputDevice { #region const definitions // The following constants are defined in Windows.h private const int RIDEV_INPUTSINK = 0x00000100; private const int RID_INPUT = 0x10000003; private const int FAPPCOMMAND_MASK = 0xF000; private const int FAPPCOMMAND_MOUSE = 0x8000; private const int FAPPCOMMAND_OEM = 0x1000; private const int RIM_TYPEMOUSE = 0; private const int RIM_TYPEKEYBOARD = 1; private const int RIM_TYPEHID = 2; private const int RIDI_DEVICENAME = 0x20000007; private const int WM_KEYDOWN = 0x0100; private const int WM_SYSKEYDOWN = 0x0104; private const int WM_INPUT = 0x00FF; private const int VK_OEM_CLEAR = 0xFE; private const int VK_LAST_KEY = VK_OEM_CLEAR; // this is a made up value used as a sentinel #endregion const definitions #region structs & enums /// <summary> /// An enum representing the different types of input devices. /// </summary> public enum DeviceType { Key, Mouse, OEM } /// <summary> /// Class encapsulating the information about a /// keyboard event, including the device it /// originated with and what key was pressed /// </summary> public class DeviceInfo { public string deviceName; public string deviceType; public IntPtr deviceHandle; public string Name; public string source; public ushort key; public string vKey; } #region Windows.h structure declarations // The following structures are defined in Windows.h [StructLayout(LayoutKind.Sequential)] internal struct RAWINPUTDEVICELIST { public IntPtr hDevice; [MarshalAs(UnmanagedType.U4)] public int dwType; } [StructLayout(LayoutKind.Explicit)] internal struct RAWINPUT { [FieldOffset(0)] public RAWINPUTHEADER header; [FieldOffset(16)] public RAWMOUSE mouse; [FieldOffset(16)] public RAWKEYBOARD keyboard; [FieldOffset(16)] public RAWHID hid; } [StructLayout(LayoutKind.Sequential)] internal struct RAWINPUTHEADER { [MarshalAs(UnmanagedType.U4)] public int dwType; [MarshalAs(UnmanagedType.U4)] public int dwSize; public IntPtr hDevice; [MarshalAs(UnmanagedType.U4)] public int wParam; } [StructLayout(LayoutKind.Sequential)] internal struct RAWHID { [MarshalAs(UnmanagedType.U4)] public int dwSizHid; [MarshalAs(UnmanagedType.U4)] public int dwCount; } [StructLayout(LayoutKind.Sequential)] internal struct BUTTONSSTR { [MarshalAs(UnmanagedType.U2)] public ushort usButtonFlags; [MarshalAs(UnmanagedType.U2)] public ushort usButtonData; } [StructLayout(LayoutKind.Explicit)] internal struct RAWMOUSE { [MarshalAs(UnmanagedType.U2)] [FieldOffset(0)] public ushort usFlags; [MarshalAs(UnmanagedType.U4)] [FieldOffset(4)] public uint ulButtons; [FieldOffset(4)] public BUTTONSSTR buttonsStr; [MarshalAs(UnmanagedType.U4)] [FieldOffset(8)] public uint ulRawButtons; [FieldOffset(12)] public int lLastX; [FieldOffset(16)] public int lLastY; [MarshalAs(UnmanagedType.U4)] [FieldOffset(20)] public uint ulExtraInformation; } [StructLayout(LayoutKind.Sequential)] internal struct RAWKEYBOARD { [MarshalAs(UnmanagedType.U2)] public ushort MakeCode; [MarshalAs(UnmanagedType.U2)] public ushort Flags; [MarshalAs(UnmanagedType.U2)] public ushort Reserved; [MarshalAs(UnmanagedType.U2)] public ushort VKey; [MarshalAs(UnmanagedType.U4)] public uint Message; [MarshalAs(UnmanagedType.U4)] public uint ExtraInformation; } [StructLayout(LayoutKind.Sequential)] internal struct RAWINPUTDEVICE { [MarshalAs(UnmanagedType.U2)] public ushort usUsagePage; [MarshalAs(UnmanagedType.U2)] public ushort usUsage; [MarshalAs(UnmanagedType.U4)] public int dwFlags; public IntPtr hwndTarget; } #endregion Windows.h structure declarations #endregion structs & enums #region DllImports [DllImport("User32.dll")] extern static uint GetRawInputDeviceList(IntPtr pRawInputDeviceList, ref uint uiNumDevices, uint cbSize); [DllImport("User32.dll")] extern static uint GetRawInputDeviceInfo(IntPtr hDevice, uint uiCommand, IntPtr pData, ref uint pcbSize); [DllImport("User32.dll")] extern static bool RegisterRawInputDevices(RAWINPUTDEVICE[] pRawInputDevice, uint uiNumDevices, uint cbSize); [DllImport("User32.dll")] extern static uint GetRawInputData(IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader); #endregion DllImports #region Variables and event handling /// <summary> /// List of keyboard devices. Key: the device handle /// Value: the device info class /// </summary> private Hashtable deviceList = new Hashtable(); /// <summary> /// The delegate to handle KeyPressed events. /// </summary> /// <param name="sender">The object sending the event.</param> /// <param name="e">A set of KeyControlEventArgs information about the key that was pressed and the device it was on.</param> public delegate void DeviceEventHandler(object sender, KeyControlEventArgs e); /// <summary> /// The event raised when InputDevice detects that a key was pressed. /// </summary> public event DeviceEventHandler KeyPressed; /// <summary> /// Arguments provided by the handler for the KeyPressed /// event. /// </summary> public class KeyControlEventArgs : EventArgs { private DeviceInfo m_deviceInfo; private DeviceType m_device; public KeyControlEventArgs(DeviceInfo dInfo, DeviceType device) { m_deviceInfo = dInfo; m_device = device; } public KeyControlEventArgs() { } public DeviceInfo Keyboard { get { return m_deviceInfo; } set { m_deviceInfo = value; } } public DeviceType Device { get { return m_device; } set { m_device = value; } } } #endregion Variables and event handling #region InputDevice( IntPtr hwnd ) /// <summary> /// InputDevice constructor; registers the raw input devices /// for the calling window. /// </summary> /// <param name="hwnd">Handle of the window listening for key presses</param> public InputDevice(IntPtr hwnd) { //Create an array of all the raw input devices we want to //listen to. In this case, only keyboard devices. //RIDEV_INPUTSINK determines that the window will continue //to receive messages even when it doesn't have the focus. RAWINPUTDEVICE[] rid = new RAWINPUTDEVICE[1]; rid[0].usUsagePage = 0x01; rid[0].usUsage = 0x06; rid[0].dwFlags = RIDEV_INPUTSINK; rid[0].hwndTarget = hwnd; if (!RegisterRawInputDevices(rid, (uint)rid.Length, (uint)Marshal.SizeOf(rid[0]))) { throw new ApplicationException("Failed to register raw input device(s)."); } } #endregion InputDevice( IntPtr hwnd ) #region ReadReg( string item, ref bool isKeyboard ) /// <summary> /// Reads the Registry to retrieve a friendly description /// of the device, and determine whether it is a keyboard. /// </summary> /// <param name="item">The device name to search for, as provided by GetRawInputDeviceInfo.</param> /// <param name="isKeyboard">Determines whether the device's class is "Keyboard".</param> /// <returns>The device description stored in the Registry entry's DeviceDesc value.</returns> private string ReadReg(string item, ref bool isKeyboard) { // Example Device Identification string // @"\??\ACPI#PNP0303#3&13c0b0c5&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}"; // remove the \??\ item = item.Substring(4); string[] split = item.Split('#'); string id_01 = split[0]; // ACPI (Class code) string id_02 = split[1]; // PNP0303 (SubClass code) string id_03 = split[2]; // 3&13c0b0c5&0 (Protocol code) //The final part is the class GUID and is not needed here //Open the appropriate key as read-only so no permissions //are needed. RegistryKey OurKey = Registry.LocalMachine; string findme = string.Format(@"System\CurrentControlSet\Enum\{0}\{1}\{2}", id_01, id_02, id_03); OurKey = OurKey.OpenSubKey(findme, false); //Retrieve the desired information and set isKeyboard string deviceDesc = (string)OurKey.GetValue("DeviceDesc"); string deviceClass = (string)OurKey.GetValue("Class"); isKeyboard = true; return deviceDesc; } #endregion ReadReg( string item, ref bool isKeyboard ) #region int EnumerateDevices() /// <summary> /// Iterates through the list provided by GetRawInputDeviceList, /// counting keyboard devices and adding them to deviceList. /// </summary> /// <returns>The number of keyboard devices found.</returns> public int EnumerateDevices() { int NumberOfDevices = 0; uint deviceCount = 0; int dwSize = (Marshal.SizeOf(typeof(RAWINPUTDEVICELIST))); // Get the number of raw input devices in the list, // then allocate sufficient memory and get the entire list if (GetRawInputDeviceList(IntPtr.Zero, ref deviceCount, (uint)dwSize) == 0) { IntPtr pRawInputDeviceList = Marshal.AllocHGlobal((int)(dwSize * deviceCount)); GetRawInputDeviceList(pRawInputDeviceList, ref deviceCount, (uint)dwSize); // Iterate through the list, discarding undesired items // and retrieving further information on keyboard devices for (int i = 0; i < deviceCount; i++) { DeviceInfo dInfo; string deviceName; uint pcbSize = 0; RAWINPUTDEVICELIST rid = (RAWINPUTDEVICELIST)Marshal.PtrToStructure( new IntPtr((pRawInputDeviceList.ToInt32() + (dwSize * i))), typeof(RAWINPUTDEVICELIST)); GetRawInputDeviceInfo(rid.hDevice, RIDI_DEVICENAME, IntPtr.Zero, ref pcbSize); if (pcbSize > 0) { IntPtr pData = Marshal.AllocHGlobal((int)pcbSize); GetRawInputDeviceInfo(rid.hDevice, RIDI_DEVICENAME, pData, ref pcbSize); deviceName = (string)Marshal.PtrToStringAnsi(pData); // Drop the "root" keyboard and mouse devices used for Terminal // Services and the Remote Desktop if (deviceName.ToUpper().Contains("ROOT")) { continue; } // If the device is identified in the list as a keyboard or // HID device, create a DeviceInfo object to store information // about it if (rid.dwType == RIM_TYPEKEYBOARD || rid.dwType == RIM_TYPEHID) { dInfo = new DeviceInfo(); dInfo.deviceName = (string)Marshal.PtrToStringAnsi(pData); dInfo.deviceHandle = rid.hDevice; dInfo.deviceType = GetDeviceType(rid.dwType); // Check the Registry to see whether this is actually a // keyboard, and to retrieve a more friendly description. bool IsKeyboardDevice = false; string DeviceDesc = ReadReg(deviceName, ref IsKeyboardDevice); dInfo.Name = DeviceDesc; // If it is a keyboard and it isn't already in the list, // add it to the deviceList hashtable and increase the // NumberOfDevices count if (!deviceList.Contains(rid.hDevice) && IsKeyboardDevice) { NumberOfDevices++; deviceList.Add(rid.hDevice, dInfo); } } Marshal.FreeHGlobal(pData); } } Marshal.FreeHGlobal(pRawInputDeviceList); return NumberOfDevices; } else { throw new ApplicationException("An error occurred while retrieving the list of devices."); } } #endregion EnumerateDevices() #region ProcessInputCommand( Message message ) /// <summary> /// Processes WM_INPUT messages to retrieve information about any /// keyboard events that occur. /// </summary> /// <param name="message">The WM_INPUT message to process.</param> public void ProcessInputCommand(Message message) { uint dwSize = 0; // First call to GetRawInputData sets the value of dwSize, // which can then be used to allocate the appropriate amount of memory, // storing the pointer in "buffer". GetRawInputData(message.LParam, RID_INPUT, IntPtr.Zero, ref dwSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER))); IntPtr buffer = Marshal.AllocHGlobal((int)dwSize); try { // Check that buffer points to something, and if so, // call GetRawInputData again to fill the allocated memory // with information about the input if (buffer != IntPtr.Zero && GetRawInputData(message.LParam, RID_INPUT, buffer, ref dwSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER))) == dwSize) { // Store the message information in "raw", then check // that the input comes from a keyboard device before // processing it to raise an appropriate KeyPressed event. RAWINPUT raw = (RAWINPUT)Marshal.PtrToStructure(buffer, typeof(RAWINPUT)); if (raw.header.dwType == RIM_TYPEKEYBOARD) { // Filter for Key Down events and then retrieve information // about the keystroke if (raw.keyboard.Message == WM_KEYDOWN || raw.keyboard.Message == WM_SYSKEYDOWN) { ushort key = raw.keyboard.VKey; // On most keyboards, "extended" keys such as the arrow or // page keys return two codes - the key's own code, and an // "extended key" flag, which translates to 255. This flag // isn't useful to us, so it can be disregarded. if (key > VK_LAST_KEY) { return; } // Retrieve information about the device and the // key that was pressed. DeviceInfo dInfo = null; if (deviceList.Contains(raw.header.hDevice)) { Keys myKey; dInfo = (DeviceInfo)deviceList[raw.header.hDevice]; myKey = (Keys)Enum.Parse(typeof(Keys), Enum.GetName(typeof(Keys), key)); dInfo.vKey = myKey.ToString(); dInfo.key = key; } else { string errMessage = String.Format("Handle :{0} was not in hashtable. The device may support more than one handle or usage page, and is probably not a standard keyboard.", raw.header.hDevice); throw new ApplicationException(errMessage); } // If the key that was pressed is valid and there // was no problem retrieving information on the device, // raise the KeyPressed event. if (KeyPressed != null && dInfo != null) { KeyPressed(this, new KeyControlEventArgs(dInfo, GetDevice(message.LParam.ToInt32()))); } else { string errMessage = String.Format("Received Unknown Key: {0}. Possibly an unknown device", key); throw new ApplicationException(errMessage); } } } } } finally { Marshal.FreeHGlobal(buffer); } } #endregion ProcessInputCommand( Message message ) #region DeviceType GetDevice( int param ) /// <summary> /// Determines what type of device triggered a WM_INPUT message. /// (Used in the ProcessInputCommand method). /// </summary> /// <param name="param">The LParam from a WM_INPUT message.</param> /// <returns>A DeviceType enum value.</returns> private DeviceType GetDevice(int param) { DeviceType deviceType; switch ((int)(((ushort)(param >> 16)) & FAPPCOMMAND_MASK)) { case FAPPCOMMAND_OEM: deviceType = DeviceType.OEM; break; case FAPPCOMMAND_MOUSE: deviceType = DeviceType.Mouse; break; default: deviceType = DeviceType.Key; break; } return deviceType; } #endregion DeviceType GetDevice( int param ) #region ProcessMessage( Message message ) /// <summary> /// Filters Windows messages for WM_INPUT messages and calls /// ProcessInputCommand if necessary. /// </summary> /// <param name="message">The Windows message.</param> public void ProcessMessage(Message message) { switch (message.Msg) { case WM_INPUT: { ProcessInputCommand(message); } break; } } #endregion ProcessMessage( Message message ) #region GetDeviceType( int device ) /// <summary> /// Converts a RAWINPUTDEVICELIST dwType value to a string /// describing the device type. /// </summary> /// <param name="device">A dwType value (RIM_TYPEMOUSE, /// RIM_TYPEKEYBOARD or RIM_TYPEHID).</param> /// <returns>A string representation of the input value.</returns> private string GetDeviceType(int device) { string deviceType; switch (device) { case RIM_TYPEMOUSE: deviceType = "MOUSE"; break; case RIM_TYPEKEYBOARD: deviceType = "KEYBOARD"; break; case RIM_TYPEHID: deviceType = "HID"; break; default: deviceType = "UNKNOWN"; break; } return deviceType; } #endregion GetDeviceType( int device ) } }
C#-Quelltext
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 using System.Windows.Forms; namespace WindowsFormsApplication2 { public partial class Form1 : Form { InputDevice id; int NumberOfKeyboards; public Form1() { InitializeComponent(); // Create a new InputDevice object, get the number of // keyboards, and register the method which will handle the // InputDevice KeyPressed event id = new InputDevice(Handle); NumberOfKeyboards = id.EnumerateDevices(); id.KeyPressed += new InputDevice.DeviceEventHandler(m_KeyPressed); } // The WndProc is overridden to allow InputDevice to intercept // messages to the window and thus catch WM_INPUT messages protected override void WndProc(ref Message message) { if (id != null) { id.ProcessMessage(message); } base.WndProc(ref message); } private void m_KeyPressed(object sender, InputDevice.KeyControlEventArgs e) { //Replace() is just a cosmetic fix to stop ampersands turning into underlines label1.Text = e.Keyboard.vKey; } private void btnClose_Click(object sender, System.EventArgs e) { this.Close(); } } }
Treue Seele
Treue Seele
PS4Input.cs
C#-Quelltext
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 public class PS4Input { [DllImport("User32.dll", SetLastError = true)] extern static uint GetRawInputDeviceList(IntPtr pRawInputDeviceList, ref uint uiNumDevices, uint cbSize); [DllImport("User32.dll", SetLastError = true)] extern static uint GetRawInputDeviceInfo(IntPtr hDevice, uint uiCommand, IntPtr pData, ref uint pcbSize); [DllImport("user32.dll", SetLastError = true)] static extern uint GetRawInputDeviceInfo(IntPtr hDevice, uint uiCommand, ref DeviceInfo pData, ref uint pcbSize); [DllImport("user32.dll", SetLastError = true)] static extern bool RegisterRawInputDevices(RawInputDevice[] pRawInputDevice, uint numberDevices, uint size); [DllImport("user32.dll", SetLastError = true)] internal extern static uint GetRegisteredRawInputDevices(RawInputDevice[] pRawInputDevice, ref uint puiNumDevices, uint cbSize); public static void RegisterControllers(IntPtr hwnd) { uint deviceCount = 0; int dwSize = Marshal.SizeOf(typeof(RawInputDeviceList)); if (GetRawInputDeviceList(IntPtr.Zero, ref deviceCount, (uint)dwSize) == 0) { IntPtr pRawInputDeviceList = Marshal.AllocHGlobal((int)(dwSize * deviceCount)); GetRawInputDeviceList(pRawInputDeviceList, ref deviceCount, (uint)dwSize); for (int i = 0; i < deviceCount; i++) { RawInputDeviceList rid = (RawInputDeviceList)Marshal.PtrToStructure(new IntPtr(pRawInputDeviceList.ToInt32() + (dwSize * i)), typeof(RawInputDeviceList)); uint size = (uint)Marshal.SizeOf(typeof(DeviceInfo)); var di = new DeviceInfo { Size = Marshal.SizeOf(typeof(DeviceInfo)) }; GetRawInputDeviceInfo(rid.hDevice, (uint)RawInputDeviceInfo.RIDI_DEVICEINFO, ref di, ref size); if (di.Type == DeviceType.RimTypeHid && di.HIDInfo.Usage == (ushort)HidUsage.Gamepad && di.HIDInfo.UsagePage == (ushort)HidUsagePage.GENERIC) { var device = new RawInputDevice(); Console.WriteLine("Registering Device"); device.UsagePage = di.HIDInfo.UsagePage; device.Usage = (ushort)HidUsage.Gamepad; device.Flags = RawInputDeviceFlags.INPUTSINK; device.Target = hwnd; RawInputDevice[] devices = new RawInputDevice[1]; devices[0] = device; if (RegisterRawInputDevices(devices, (uint)devices.Length, (uint)Marshal.SizeOf(typeof(RawInputDevice))) == false) { Console.WriteLine("Failure"); } else { Console.WriteLine("Success!"); } break; } } Marshal.FreeHGlobal(pRawInputDeviceList); } else { Console.WriteLine(Marshal.GetLastWin32Error()); } } } public enum HidUsage : ushort { Undefined = 0x00, // Unknown usage Pointer = 0x01, // Pointer Mouse = 0x02, // Mouse Joystick = 0x04, // Joystick Gamepad = 0x05, // Game Pad Keyboard = 0x06, // Keyboard Keypad = 0x07, // Keypad SystemControl = 0x80, // Muilt-axis Controller Tablet = 0x80, // Tablet PC controls Consumer = 0x0C, // Consumer } public enum HidUsagePage : ushort { UNDEFINED = 0x00, // Unknown usage page GENERIC = 0x01, // Generic desktop controls SIMULATION = 0x02, // Simulation controls VR = 0x03, // Virtual reality controls SPORT = 0x04, // Sports controls GAME = 0x05, // Games controls KEYBOARD = 0x07, // Keyboard controls } internal enum RawInputDeviceInfo : uint { RIDI_DEVICENAME = 0x20000007, RIDI_DEVICEINFO = 0x2000000b, PREPARSEDDATA = 0x20000005 } [Flags] public enum RawInputDeviceFlags { NONE = 0, // No flags REMOVE = 0x00000001, // Removes the top level collection from the inclusion list. This tells the operating system to stop reading from a device which matches the top level collection. EXCLUDE = 0x00000010, // Specifies the top level collections to exclude when reading a complete usage page. This flag only affects a TLC whose usage page is already specified with PageOnly. PAGEONLY = 0x00000020, // Specifies all devices whose top level collection is from the specified UsagePage. Note that Usage must be zero. To exclude a particular top level collection, use Exclude. NOLEGACY = 0x00000030, // Prevents any devices specified by UsagePage or Usage from generating legacy messages. This is only for the mouse and keyboard. INPUTSINK = 0x00000100, // Enables the caller to receive the input even when the caller is not in the foreground. Note that WindowHandle must be specified. CAPTUREMOUSE = 0x00000200, // Mouse button click does not activate the other window. NOHOTKEYS = 0x00000200, // Application-defined keyboard device hotkeys are not handled. However, the system hotkeys; for example, ALT+TAB and CTRL+ALT+DEL, are still handled. By default, all keyboard hotkeys are handled. NoHotKeys can be specified even if NoLegacy is not specified and WindowHandle is NULL. APPKEYS = 0x00000400, // Application keys are handled. NoLegacy must be specified. Keyboard only. // Enables the caller to receive input in the background only if the foreground application does not process it. // In other words, if the foreground application is not registered for raw input, then the background application that is registered will receive the input. EXINPUTSINK = 0x00001000, DEVNOTIFY = 0x00002000 } public static class DeviceType { public const int RimTypemouse = 0; public const int RimTypekeyboard = 1; public const int RimTypeHid = 2; } [StructLayout(LayoutKind.Sequential)] internal struct RawInputDevice { internal ushort UsagePage; internal ushort Usage; internal RawInputDeviceFlags Flags; internal IntPtr Target; public override string ToString() { return string.Format("{0}/{1}, flags: {2}, target: {3}", UsagePage, Usage, Flags, Target); } } [StructLayout(LayoutKind.Sequential)] internal struct RawInputDeviceList { public IntPtr hDevice; public uint dwType; } [StructLayout(LayoutKind.Explicit)] public struct DeviceInfo { [FieldOffset(0)] public int Size; [FieldOffset(4)] public int Type; [FieldOffset(8)] public DeviceInfoMouse MouseInfo; [FieldOffset(8)] public DeviceInfoKeyboard KeyboardInfo; [FieldOffset(8)] public DeviceInfoHid HIDInfo; public override string ToString() { return string.Format("DeviceInfo\n Size: {0}\n Type: {1}\n", Size, Type); } } public struct DeviceInfoMouse { // ReSharper disable MemberCanBePrivate.Global public uint Id; // Identifier of the mouse device public uint NumberOfButtons; // Number of buttons for the mouse public uint SampleRate; // Number of data points per second. public bool HasHorizontalWheel; // True is mouse has wheel for horizontal scrolling else false. // ReSharper restore MemberCanBePrivate.Global public override string ToString() { return string.Format("MouseInfo\n Id: {0}\n NumberOfButtons: {1}\n SampleRate: {2}\n HorizontalWheel: {3}\n", Id, NumberOfButtons, SampleRate, HasHorizontalWheel); } } public struct DeviceInfoKeyboard { public uint Type; // Type of the keyboard public uint SubType; // Subtype of the keyboard public uint KeyboardMode; // The scan code mode public uint NumberOfFunctionKeys; // Number of function keys on the keyboard public uint NumberOfIndicators; // Number of LED indicators on the keyboard public uint NumberOfKeysTotal; // Total number of keys on the keyboard public override string ToString() { return string.Format("DeviceInfoKeyboard\n Type: {0}\n SubType: {1}\n KeyboardMode: {2}\n NumberOfFunctionKeys: {3}\n NumberOfIndicators {4}\n NumberOfKeysTotal: {5}\n", Type, SubType, KeyboardMode, NumberOfFunctionKeys, NumberOfIndicators, NumberOfKeysTotal); } } public struct DeviceInfoHid { public uint VendorID; // Vendor identifier for the HID public uint ProductID; // Product identifier for the HID public uint VersionNumber; // Version number for the device public ushort UsagePage; // Top-level collection Usage page for the device public ushort Usage; // Top-level collection Usage for the device public override string ToString() { return string.Format("HidInfo\n VendorID: {0}\n ProductID: {1}\n VersionNumber: {2}\n UsagePage: {3}\n Usage: {4}\n", VendorID, ProductID, VersionNumber, UsagePage, Usage); } }
Form1.cs
C#-Quelltext
1 2 3 4 5 6 7 8 9 10 11 12 13 public partial class Input : Form { protected override void WndProc(ref Message message) { Console.WriteLine(message.HWnd + ", " + message.Msg); base.WndProc(ref message); } public Input() { InitializeComponent(); } }
Program.cs
C#-Quelltext
1 2 3 4 5 6 7 8 9 10 class Program { static void Main(string[] args) { Application.EnableVisualStyles(); Input input = new Input(); PS4Input.RegisterControllers(input.Handle); Application.Run(input); } }
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »GameXCraft« (29.03.2017, 19:56)
Zitat
Während sich der Xbox 360-Controller problemlos mit dem Computer verbinden ließ, schauten PS3-Besitzer ins Schwarze, wenn das Gamepad am Rechner angeschlossen wurde. Die Verbindung zwischen PS3-Controller und PC funktionierte nur über Umwege. Doch wie sieht das aus, wenn man seinen PS4 Controller mit dem PC verbinden möchte?
Sony hat bei dieser Konsolengeneration mitgedacht und ermöglicht eine einwandfreie Verbindung zwischen PlayStation 4-Gamepad und PC. Einmal per USB angeschlossen, wird der Controller sofort erkannt und kann für PC Games benutzt werden.[qoute]
- http://www.giga.de/konsolen/playstation-…-und-bluetooth/
C#-Quelltext
1 2 3 4 5 6 7 8 9 10 11 12 13 public static void ProcessInput(IntPtr hdevice) { var dwSize = 0; GetRawInputData(hdevice, DataCommand.RID_INPUT, IntPtr.Zero, ref dwSize, Marshal.SizeOf(typeof(Rawinputheader))); if (dwSize != GetRawInputData(hdevice, DataCommand.RID_INPUT, out _rawBuffer, ref dwSize, Marshal.SizeOf(typeof(Rawinputheader)))) { Console.WriteLine("Error getting the rawinput buffer"); return; } Console.WriteLine(">>> " + _rawBuffer.data.hid.bRawData); }
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internal struct RawHid { public int Size; public int Count; public byte Data; } |
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internal struct RawHid { public int Size; public int Count; public byte Data; public byte data1 public byte data2 public byte data3 public byte data4 public byte data5 public byte data6 } |
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »GameXCraft« (31.03.2017, 20:35)
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