FSA, kennst du die CryEngine?
Ja. Und in der Game.dll liegen die Handler von:
Game\Animations: Animation assets and Animation Graph files.
Game\Entities: .ent files which instruct the Entity System about which script entity class should be registered.
Game\Levels: All the game levels should be in this directory.
Game\Libs: Multiple data files to support different game systems.
Game\Fonts: Optional TrueType fonts used by the game.
Game\Materials: Global XML Material files used by levels.
Game\Music: Music assets.
Game\Objects: All the static objects and skinned characters along with materials and textures required by them.
Game\Prefabs: XML Prefabs files created in Sandbox.
Game\Scripts: Lua scripts for Script Entity classes, AI and different game systems.
Game\Sounds: All sounds assets.
Game\Textures: All other textures required by levels or other textures re-used by multiple objects.
Die Game.dll wird nicht mit Levels verflochten.
Ich lasse mich aber gerne des besseren belehren