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||=== X-Games-Library, Debug ===| F:\C++ Projekte\X-Games-Library\Credits.cpp||In member function 'void Credits::loadCredits()':| F:\C++ Projekte\X-Games-Library\Credits.cpp|90|warning: comparison between signed and unsigned integer expressions| F:\C++ Projekte\X-Games-Library\Credits.cpp||In member function 'void Credits::drawCredits()':| F:\C++ Projekte\X-Games-Library\Credits.cpp|155|warning: comparison between signed and unsigned integer expressions| F:\C++ Projekte\X-Games-Library\Credits.cpp|174|warning: comparison between signed and unsigned integer expressions| F:\C++ Projekte\X-Games-Library\Credits.cpp|232|warning: large integer implicitly truncated to unsigned type| F:\C++ Projekte\X-Games-Library\Credits.cpp|232|warning: large integer implicitly truncated to unsigned type| F:\C++ Projekte\X-Games-Library\Credits.cpp|232|warning: large integer implicitly truncated to unsigned type| ||Info: resolving vtable for sf::Sprite by linking to __imp___ZTVN2sf6SpriteE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|61|multiple definition of `X_System::Graphics::drawLaserLine(sf::RenderWindow*, X_System::Point&, X_System::Point&, int, sf::Color, sf::Color)'| ||Info: resolving vtable for sf::String by linking to __imp___ZTVN2sf6StringE | obj\Debug\Tester.o:f:\program files\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.0\..\..\..\..\include\SFML\Window\WindowSettings.hpp|44|first defined here| ||Info: resolving vtable for sf::Shape by linking to __imp___ZTVN2sf5ShapeE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|71|multiple definition of `X_System::Graphics::drawLaserLine(sf::RenderWindow*, int, int, int, int, int, sf::Color, sf::Color)'| ||Info: resolving vtable for sf::Drawable by linking to __imp___ZTVN2sf8DrawableE | obj\Debug\Tester.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|71|first defined here| ||Info: resolving sf::Color::Cyan by linking to __imp___ZN2sf5Color4CyanE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|83|multiple definition of `X_System::Graphics::drawLaserCircle(sf::RenderWindow*, X_System::Point&, int, int, sf::Color, sf::Color)'| ||Info: resolving sf::Color::Red by linking to __imp___ZN2sf5Color3RedE | obj\Debug\Tester.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|83|first defined here| ||Info: resolving sf::Color::Green by linking to __imp___ZN2sf5Color5GreenE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|94|multiple definition of `X_System::Graphics::drawLaserCircle(sf::RenderWindow*, int, int, int, int, sf::Color&, sf::Color)'| ||Info: resolving sf::Color::Black by linking to __imp___ZN2sf5Color5BlackE | obj\Debug\Tester.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|94|first defined here| ||Info: resolving sf::Color::Yellow by linking to __imp___ZN2sf5Color6YellowE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|107|multiple definition of `X_System::Graphics::drawLaserPoint(sf::RenderWindow*, X_System::Point&, int, sf::Color, sf::Color)'| ||Info: resolving sf::Color::Blue by linking to __imp___ZN2sf5Color4BlueE | obj\Debug\Tester.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|107|first defined here| ||Info: resolving sf::Color::White by linking to __imp___ZN2sf5Color5WhiteE | obj\Debug\Credits.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|111|multiple definition of `X_System::Graphics::drawLaserPoint(sf::RenderWindow*, int, int, int, sf::Color, sf::Color)'| obj\Debug\Tester.o:F:\C++ Projekte\X-Games-Library\X_System.hpp|111|first defined here| ||warning: auto-importing has been activated without --enable-auto-import specified on the command line.| ||=== Build finished: 12 errors, 7 warnings ===| |
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/* * All the Code is written by Kevin Riehl alias Developer_X * Copyright 2011 * * This Code is part of the X-Games-Library V1.0 */ #ifndef X_SYSTEM_HPP_INCLUDED #define X_SYSTEM_HPP_INCLUDED #include <SFML/Graphics.hpp> namespace X_System { // Strukturen struct Point { int x; int y; }; struct Rect { int x; int y; int w; int h; }; struct Circle { int x; int y; int r; }; struct Line { int x1; int y1; int x2; int y2; }; // Funktionen // Mathematische Funktionen namespace Math { } // Datei Funktionen namespace File { } // Grafische Funktionen namespace Graphics { // Methoden // Draw Laser Line void drawLaserLine(sf::RenderWindow* window,Point& p1,Point& p2,int width,sf::Color c,sf::Color c2 = sf::Color::White) { } void drawLaserLine(sf::RenderWindow* window,int x1,int y1,int x2,int y2,int width,sf::Color c,sf::Color c2 = sf::Color::White) { } // Draw Laser Circle void drawLaserCircle(sf::RenderWindow* window,Point &p1,int radius,int width,sf::Color c,sf::Color c2 = sf::Color::White) { } void drawLaserCircle(sf::RenderWindow* window,int x,int y,int radius,int width,sf::Color& c,sf::Color c2 = sf::Color::White) { } // Draw Laser Point void drawLaserPoint(sf::RenderWindow* window,Point &p1,int width,sf::Color c,sf::Color c2 = sf::Color::White) { } void drawLaserPoint(sf::RenderWindow* window,int x, int y,int width,sf::Color c,sf::Color c2 = sf::Color::White) { } } } #endif // X_SYSTEM_HPP_INCLUDED |
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