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Zitat von »"DasGurke"«
Was hast du denn vor?
Zitat von »"C--"«
Zitat von »"DasGurke"«
Was hast du denn vor?
Ne Kleine IDE in c# für c#
Da will ich so ne Art Objektbrowser machen.
ist auch schon vom prinzip her fast fertig, muss nur nich die entsprechenden dlls laden können
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public class GACAssemblyList : IEnumerable, IEnumerable<AssemblyName> { [DllImport( "fusion" )] private static extern void CreateAssemblyEnum(out IAssemblyEnum pEnum, IntPtr pUnkReserved, IAssemblyName pName, ASM_CACHE_FLAGS dwFlags, IntPtr pvReserved); private AssemblyName ToAssemblyName( IAssemblyName name ) { uint size = 255; if ( name == null ) throw new ArgumentNullException( "name" ); AssemblyName result = new AssemblyName(); // name StringBuilder buffer = new StringBuilder( (int)size ); name.GetName( ref size, buffer ); result.Name = buffer.ToString(); // version uint verMaj, verMin; name.GetVersion( out verMaj, out verMin ); result.Version = new Version( ( (int)verMaj >> 16 ) & 0xffff, (int)verMaj & 0xffff, ( (int)verMin >> 16 ) & 0xffff, (int)verMin & 0xffff ); // culture IntPtr property = IntPtr.Zero; try { property = Marshal.AllocHGlobal((int)size); name.GetProperty(ASM_NAME.ASM_NAME_CULTURE, property, ref size); result.CultureInfo = new CultureInfo( Marshal.PtrToStringAuto( property ) ); } finally { if ( property != IntPtr.Zero ) Marshal.FreeHGlobal( property ); } // public key token size = 8; try { property = Marshal.AllocHGlobal((int)size); name.GetProperty(ASM_NAME.ASM_NAME_PUBLIC_KEY_TOKEN, property, ref size); byte[] publicKeyToken = new byte[size]; for ( int i = 0; i < size; ++i ) publicKeyToken[i] = Marshal.ReadByte( buffer, i ); result.SetPublicKeyToken( publicKeyToken ); } finally { if ( property != IntPtr.Zero ) Marshal.FreeHGlobal( property ); } return result; } #region IEnumerable<IAssemblyName> Members public IEnumerator<AssemblyName> GetEnumerator() { IAssemblyName name; IAssemblyEnum @enum; CreateAssemblyEnum( out @enum, IntPtr.Zero, null, ASM_CACHE_FLAGS.ASM_CACHE_GAC, IntPtr.Zero ); while (@enum.GetNextAssembly(IntPtr.Zero, out name, 0) == 0) { yield return ToAssemblyName( name ); } } #endregion #region IEnumerable Members IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } #endregion } [Flags] internal enum ASM_CACHE_FLAGS { ASM_CACHE_ZAP = 0x01, ASM_CACHE_GAC = 0x02, ASM_CACHE_DOWNLOAD = 0x04, ASM_CACHE_ROOT = 0x08 } internal enum ASM_NAME { ASM_NAME_PUBLIC_KEY = 0, ASM_NAME_PUBLIC_KEY_TOKEN, ASM_NAME_HASH_VALUE, ASM_NAME_NAME, ASM_NAME_MAJOR_VERSION, ASM_NAME_MINOR_VERSION, ASM_NAME_BUILD_NUMBER, ASM_NAME_REVISION_NUMBER, ASM_NAME_CULTURE, ASM_NAME_PROCESSOR_ID_ARRAY, ASM_NAME_OSINFO_ARRAY, ASM_NAME_HASH_ALGID, ASM_NAME_ALIAS, ASM_NAME_CODEBASE_URL, ASM_NAME_CODEBASE_LASTMOD, ASM_NAME_NULL_PUBLIC_KEY, ASM_NAME_NULL_PUBLIC_KEY_TOKEN, ASM_NAME_CUSTOM, ASM_NAME_NULL_CUSTOM, ASM_NAME_MVID, ASM_NAME_FILE_MAJOR_VERSION, ASM_NAME_FILE_MINOR_VERSION, ASM_NAME_FILE_BUILD_NUMBER, ASM_NAME_FILE_REVISION_NUMBER, ASM_NAME_RETARGET, ASM_NAME_SIGNATURE_BLOB, ASM_NAME_CONFIG_MASK, ASM_NAME_ARCHITECTURE, ASM_NAME_MAX_PARAMS } [Flags] internal enum ASM_DISPLAY_FLAGS { ASM_DISPLAYF_VERSION = 0x1, ASM_DISPLAYF_CULTURE = 0x2, ASM_DISPLAYF_PUBLIC_KEY_TOKEN = 0x4, ASM_DISPLAYF_PUBLIC_KEY = 0x8, ASM_DISPLAYF_CUSTOM = 0x10, ASM_DISPLAYF_PROCESSORARCHITECTURE = 0x20, ASM_DISPLAYF_LANGUAGEID = 0x40 } [Flags] internal enum ASM_CMP_FLAGS { ASM_CMPF_NAME = 0x1, ASM_CMPF_MAJOR_VERSION = 0x2, ASM_CMPF_MINOR_VERSION = 0x4, ASM_CMPF_BUILD_NUMBER = 0x8, ASM_CMPF_REVISION_NUMBER = 0x10, ASM_CMPF_PUBLIC_KEY_TOKEN = 0x20, ASM_CMPF_CULTURE = 0x40, ASM_CMPF_CUSTOM = 0x80, ASM_CMPF_ALL, ASM_CMPF_DEFAULT = 0x100 } [ComImport, Guid("21b8916c-f28e-11d2-a473-00c04f8ef448"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IAssemblyEnum { [PreserveSig()] int GetNextAssembly( IntPtr pvReserved, out IAssemblyName ppName, uint dwFlags); [PreserveSig()] int Reset(); [PreserveSig()] int Clone( out IAssemblyEnum ppEnum); } [ComImport, Guid("CD193BC0-B4BC-11d2-9833-00C04FC31D2E"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IAssemblyName { [PreserveSig] int SetProperty( ASM_NAME PropertyId, IntPtr pvProperty, uint cbProperty); [PreserveSig] int GetProperty( ASM_NAME PropertyId, IntPtr pvProperty, ref uint pcbProperty); [PreserveSig] int Finalize(); [PreserveSig] int GetDisplayName( [Out, MarshalAs(UnmanagedType.LPWStr)] StringBuilder szDisplayName, ref uint pccDisplayName, ASM_DISPLAY_FLAGS dwDisplayFlags); [PreserveSig] int BindToObject( ref Guid refIID, [MarshalAs(UnmanagedType.IUnknown)] object pUnkSink, [MarshalAs(UnmanagedType.IUnknown)] object pUnkContext, [MarshalAs(UnmanagedType.LPWStr)] string szCodeBase, long llFlags, IntPtr pvReserved, uint cbReserved, out IntPtr ppv); [PreserveSig] int GetName( ref uint lpcwBuffer, [Out, MarshalAs(UnmanagedType.LPWStr)] StringBuilder pwzName); [PreserveSig] int GetVersion( out uint pdwVersionHi, out uint pdwVersionLow); [PreserveSig] int IsEqual( IAssemblyName pName, ASM_CMP_FLAGS dwCmpFlags); [PreserveSig] int Clone( out IAssemblyName pName); } |
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// ... GACAssemblyList list = new GACAssemblyList(); foreach (AssemblyName name in list) { System.Console.WriteLine( name.Name ); } // ... |
Zitat von »"C--"«
PS: was bedeutet @ vor enum?
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