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12:54:19: Creating resource group General 12:54:19: Creating resource group Internal 12:54:19: Creating resource group Autodetect 12:54:19: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:54:19: Registering ResourceManager for type Material 12:54:19: Registering ResourceManager for type Mesh 12:54:19: Registering ResourceManager for type Skeleton 12:54:19: MovableObjectFactory for type 'ParticleSystem' registered. 12:54:19: OverlayElementFactory for type Panel registered. 12:54:19: OverlayElementFactory for type BorderPanel registered. 12:54:19: OverlayElementFactory for type TextArea registered. 12:54:19: Registering ResourceManager for type Font 12:54:19: ArchiveFactory for archive type FileSystem registered. 12:54:19: ArchiveFactory for archive type Zip registered. 12:54:19: FreeImage version: 3.9.2 12:54:19: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:54:19: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 12:54:19: DDS codec registering 12:54:19: Registering ResourceManager for type HighLevelGpuProgram 12:54:19: Registering ResourceManager for type Compositor 12:54:19: MovableObjectFactory for type 'Entity' registered. 12:54:19: MovableObjectFactory for type 'Light' registered. 12:54:19: MovableObjectFactory for type 'BillboardSet' registered. 12:54:19: MovableObjectFactory for type 'ManualObject' registered. 12:54:19: MovableObjectFactory for type 'BillboardChain' registered. 12:54:19: MovableObjectFactory for type 'RibbonTrail' registered. 12:54:19: Loading library ..\RenderSystem_Direct3D9 |
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Loading library .\RenderSystem_Direct3D9 |
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# Defines plugins to load # Define plugin folder PluginFolder=. # Define plugins Plugin=RenderSystem_Direct3D9 Plugin=RenderSystem_GL Plugin=Plugin_ParticleFX Plugin=Plugin_BSPSceneManager Plugin=Plugin_OctreeSceneManager Plugin=Plugin_CgProgramManager |
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#include "VWWIW.h" // The file for the clas CWWIW Root* g_pRoot; RenderWindow* g_pWindow; SceneManager* g_pSmgr; CWWIW* g_pWWIW; INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR strCmdLine, INT) { g_pWWIW->Init(); g_pWWIW->Render(); g_pWWIW->Exit(); return 0; } int CWWIW::Init() { g_pRoot = new Root("Plugins.cfg", "ogre.cfg", "Data\\Log\\VWWIW.log"); g_pRoot->showConfigDialog(); g_pWindow = g_pRoot->initialise(true, "Villa WasWeißIchWer"); g_pSmgr = g_pRoot->createSceneManager(ST_GENERIC); g_pWWIW->Load(); return 0; } int CWWIW::Load() { ResourceGroupManager::getSingleton().addResourceLocation("Data\\Models", "FileSystem"); ResourceGroupManager::getSingleton().addResourceLocation("Data\\Textures", "FileSystem"); ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); return 0; } int CWWIW::Exit() { g_pWWIW->Unload(); delete g_pRoot; return 0; } int CWWIW::Unload() { return 0; } int CWWIW::Render() { g_pRoot->startRendering(); return 0; } |
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