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import pygame from Block import Block from Player import Player screenSize = (500,400) screenTitle = "Tick Tack Toe!" gridWidth = 3 gridHeight = 3 gridSpace = 10 blocks = [] turnsPlayer1 = [] turnsPlayer2 = [] turn = "Player1" pygame.init() screen = pygame.display.set_mode(screenSize) pygame.display.set_caption(screenTitle) running = True clock = pygame.time.Clock() for y in range(0, gridHeight): for x in range(0, gridWidth): b = Block(x*(64+gridSpace)+(screenSize[0]/2)-(64+(gridWidth*gridSpace)), y*(64+gridSpace)+(screenSize[1]/2)-(64+(gridHeight*gridSpace)), "block.png") blocks.append(b) while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False for i in blocks: if (turn == "Player1"): if (i.click(pygame.mouse.get_pos())): if (event.type == pygame.MOUSEBUTTONDOWN): i.state = "Player1" turnsPlayer1.append(Player(i.x, i.y, "cross.png")) turn = "Player2" if (turn == "Player2"): if (i.click(pygame.mouse.get_pos())): if (event.type == pygame.MOUSEBUTTONDOWN): i.state = "Player2" turnsPlayer2.append(Player(i.x, i.y, "circle.png")) turn = "Player1" screen.fill((50,50,50)) for i in blocks: i.render(screen) for i in turnsPlayer1: i.render(screen) for i in turnsPlayer2: i.render(screen) if (blocks[0].state == "Player1" and blocks[1].state == "Player1" and blocks[2].state == "Player1" or blocks[3].state == "Player1" and blocks[4].state == "Player1" and blocks[5].state == "Player1" or blocks[6].state == "Player1" and blocks[7].state == "Player1" and blocks[8].state == "Player1" or blocks[0].state == "Player1" and blocks[3].state == "Player1" and blocks[6].state == "Player1" or blocks[1].state == "Player1" and blocks[4].state == "Player1" and blocks[7].state == "Player1" or blocks[2].state == "Player1" and blocks[5].state == "Player1" and blocks[8].state == "Player1" or blocks[0].state == "Player1" and blocks[4].state == "Player1" and blocks[8].state == "Player1" or blocks[2].state == "Player1" and blocks[4].state == "Player1" and blocks[6].state == "Player1"): print("Spieler 1 Gewinnt!") if (blocks[0].state == "Player2" and blocks[1].state == "Player2" and blocks[2].state == "Player2" or blocks[3].state == "Player2" and blocks[4].state == "Player2" and blocks[5].state == "Player2" or blocks[6].state == "Player2" and blocks[7].state == "Player2" and blocks[8].state == "Player2" or blocks[0].state == "Player2" and blocks[3].state == "Player2" and blocks[6].state == "Player2" or blocks[1].state == "Player2" and blocks[4].state == "Player2" and blocks[7].state == "Player2" or blocks[2].state == "Player2" and blocks[5].state == "Player2" and blocks[8].state == "Player2" or blocks[0].state == "Player2" and blocks[4].state == "Player2" and blocks[8].state == "Player2" or blocks[2].state == "Player2" and blocks[4].state == "Player2" and blocks[6].state == "Player2"): print("Spieler 2 Gewinnt!") if (blocks[0].canPlace() == False and blocks[1].canPlace() == False and blocks[2].canPlace() == False and blocks[3].canPlace() == False and blocks[4].canPlace() == False and blocks[5].canPlace() == False and blocks[6].canPlace() == False and blocks[7].canPlace() == False and blocks[8].canPlace() == False): print("Unentschieden!") pygame.display.update() clock.tick(60) pygame.quit() |
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import pygame class Block: def __init__(self, x, y, image): self.image = pygame.image.load(image) self.x = x self.y = y self.width = self.image.get_rect()[2] self.height = self.image.get_rect()[3] self.state = 0 def click(self, mousePos): mouseX = mousePos[0] mouseY = mousePos[1] if (mouseX > self.x and mouseX < self.x + self.width and mouseY > self.y and mouseY < self.y + self.height): if (self.state == 0): return True return False def canPlace(self): if (self.state != 0): return False return True def render(self, screen): screen.blit(self.image, (self.x, self.y)) |
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import pygame class Player: def __init__(self, x, y, image): self.x = x self.y = y self.image = pygame.image.load(image) def render(self, screen): screen.blit(self.image, (self.x, self.y)) |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »N4SONIC« (01.05.2019, 09:52)
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