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ich hab das versucht aber das klappt noch nicht so ganz aber ich probier mal noch rum
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private void screen_Paint(object sender, PaintEventArgs e) { IEnumerable<Control> boxCollection = myControls.Where(control => control.GetType() == typeof(PictureBox)); bool isColliding = boxCollection.Any(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (isColliding) { collidedBox = boxCollection.FirstOrDefault(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (collidedBox != null) { if (player.Bounds.IntersectsWith(collidedBox.Bounds)) { Console.WriteLine(collidedBox); // TODO: Implement logic to set player on top of the box. (Stop falling) collision = true; jump = false; } else { collision = false; } } else { // do other things^^ } } } |
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private void screen_Paint(object sender, PaintEventArgs e) { IEnumerable<Control> boxCollection = myControls.Where(control => control.GetType() == typeof(Box)); bool isColliding = boxCollection.Any(box => player.Bounds.IntersectsWith(box.Bounds)); if (isColliding) { Control collidedBox = boxCollection.FirstOrDefault(box => player.Bounds.IntersectsWith(box.Bounds)); if (collidedBox != null) { // TODO: Implement logic to set player on top of the box. (Stop falling) jump = false; Console.WriteLine("Collision detected!"); } else { // NO COLLISION // do other things^^ } } } |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Dommi« (15.05.2016, 18:25)
Bei mir klappt jz alles außer wenn man oben drauf läuft dann ist dei topcollision nicht aktiv und ich hab keine ahnung warum
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Schulprojekt { public partial class Ingame : Form { bool right; bool left; bool jump; bool collision; bool topcollision; bool sidecollision; bool botcollision; bool space; int G = 30; int Force; Control collidedBox= null; Control collidedspike = null; List<Control> boxlist = new List<Control>(); List<Control> spikelist = new List<Control>(); public Ingame() { InitializeComponent(); //add boxes boxlist.Add(box); boxlist.Add(box2); //add spikes spikelist.Add(spike1); } private void Ingame_Load(object sender, EventArgs e) { } private void screen_Paint(object sender, PaintEventArgs e) { IEnumerable<Control> boxCollection = boxlist.Where(control => control.GetType() == typeof(PictureBox)); bool isColliding = boxCollection.Any(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (isColliding) { collidedBox = boxCollection.FirstOrDefault(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (collidedBox != null) { if (player.Bounds.IntersectsWith(collidedBox.Bounds)) { // TODO: Implement logic to set player on top of the box. (Stop falling) collision = true; jump = false; } else { collision = false; topcollision = false; } } else { collision = false; topcollision = false; } } else { collidedBox = null; topcollision = false; } IEnumerable<Control> spikeCollection = spikelist.Where(control => control.GetType() == typeof(PictureBox)); bool isspikeColliding = spikeCollection.Any(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (isspikeColliding) { collidedspike = spikeCollection.FirstOrDefault(PictureBox => player.Bounds.IntersectsWith(PictureBox.Bounds)); if (collidedspike != null) { if (player.Bounds.IntersectsWith(collidedspike.Bounds)) { // TODO: Implement logic to set player on top of the box. (Stop falling) collision = true; jump = false; } else { collision = false; topcollision = false; } } else { collision = false; topcollision = false; } } else { collidedspike = null; topcollision = false; } } private void Ingame_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape) { this.Close(); } if (e.KeyCode == Keys.D) { right = true; } if (e.KeyCode == Keys.A) { left = true; } if (e.KeyCode == Keys.Space && jump != true && sidecollision == false) { space = true; if (botcollision != true) { topcollision = false; collision = false; jump = true; Force = G; } } } private void Ingame_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.D) { right = false; } if (e.KeyCode == Keys.A) { left = false; } if (e.KeyCode == Keys.Space) { space = false; } } private void t1_Tick_1(object sender, EventArgs e) { /*Console.WriteLine(collision); Console.WriteLine(topcollision); Console.WriteLine(sidecollision); Console.WriteLine(player.Top); Console.WriteLine(box.Top+box.Height); Console.WriteLine(box.Bottom);*/ Console.WriteLine(botcollision); //bot for (int i = 0; i < boxlist.Count; i++) { if (!(player.Top >= boxlist[i].Top + boxlist[i].Height && player.Left + player.Width - 1 >= boxlist[i].Left && player.Left + player.Width + 5 <= boxlist[i].Left + boxlist[i].Width + player.Width)) { botcollision = false; } } for (int i= 0; i<boxlist.Count;i++) { if (player.Top >= boxlist[i].Top + boxlist[i].Height && player.Left + player.Width - 1 >= boxlist[i].Left && player.Left + player.Width + 5 <= boxlist[i].Left + boxlist[i].Width + player.Width) { topcollision = false; sidecollision = false; botcollision = true; if (space == true) { player.Top = boxlist[i].Bottom; player.Top -= Force; Force -= 1; } } } //collision box if (collidedBox != null) { // top if (collision == true&& botcollision == false && player.Left + player.Width - 1 >= collidedBox.Left && player.Left + player.Width + 5 <= collidedBox.Left + collidedBox.Width + player.Width && player.Top + player.Height >= collidedBox.Top && player.Top < collidedBox.Top) { player.Top = collidedBox.Top - player.Height; Force = 0; topcollision = true; sidecollision = false; botcollision = false; } //side if (player.Right > collidedBox.Left && player.Left < collidedBox.Right - player.Width / 2 && player.Bottom > collidedBox.Top) { right = false; player.Top -= Force; Force -= 1; jump = false; sidecollision = true; } if (player.Left < collidedBox.Right && player.Right > collidedBox.Left + player.Width / 2 && player.Bottom > collidedBox.Top) { left = false; player.Top -= Force; Force -= 1; jump = false; sidecollision = true; } } //colission spike if (collidedspike != null) { if (collision == true) { player.Top = Respawn.Bottom + player.Height; player.Left = Respawn.Left; left = false; right = false; MessageBox.Show("You Died"); } } //walk right if (right == true) { player.Left += 5; } //walk left if (left == true) { player.Left -= 5; } //jump if (jump == true && botcollision == false) { player.Top -= Force; Force -= 1; } if (player.Top + player.Height >= screen.Height) { player.Top = screen.Height - player.Height; jump = false; collision = false; sidecollision = false; } else if(topcollision == false) { player.Top += 5; } } } } |
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