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class GameLoop { private const double MINSPAN = 1000 / 60; private Random rnd = new Random(); private double testDistance = 0; public void Run() { DateTime baseTime = DateTime.Now; DateTime startTime = baseTime; DateTime endTime = baseTime; for (int i = 0; i < 20; i++) { endTime = DateTime.Now.AddMilliseconds(MINSPAN); this.calculate(endTime.Subtract(startTime).TotalMilliseconds); double remainingTime = endTime.Subtract(DateTime.Now).TotalMilliseconds; if (remainingTime > 0) Thread.Sleep((int)Math.Ceiling(remainingTime)); startTime = endTime; } Debug.WriteLine("time elapsed: " + endTime.Subtract(baseTime).TotalMilliseconds.ToString() + "; distance passed: " + this.testDistance.ToString()); } private void calculate(double milliseconds) { Thread.Sleep(rnd.Next((int)(MINSPAN * 2))); this.testDistance += milliseconds; } } |
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namespace ThingsSimulation { public partial class Form1 : Form { private System.Windows.Forms.Button button1 = new System.Windows.Forms.Button(); private System.Windows.Forms.Button button2 = new System.Windows.Forms.Button(); private System.Windows.Forms.Button button3 = new System.Windows.Forms.Button(); private System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer(); private List<Thing> things; private int r = 5; private SolidBrush brush = new SolidBrush(Color.Magenta); public Form1() { this.button1.Location = new System.Drawing.Point(10, 10); this.button1.Size = new System.Drawing.Size(60, 26); this.button1.Text = "test1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.Controls.Add(this.button1); this.button2.Location = new System.Drawing.Point(80, 10); this.button2.Size = new System.Drawing.Size(60, 26); this.button2.Text = "test2"; this.button2.Click += new System.EventHandler(this.button2_Click); this.Controls.Add(this.button2); this.button3.Location = new System.Drawing.Point(150, 10); this.button3.Size = new System.Drawing.Size(60, 26); this.button3.Text = "reset"; this.button3.Click += new System.EventHandler(this.button3_Click); this.Controls.Add(this.button3); this.timer.Interval = 3; this.timer.Tick += new System.EventHandler(this.timer_Tick); this.timer.Enabled = true; this.Size = new Size(800, 500); this.DoubleBuffered = true; this.things = new List<Thing>(); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); foreach (Thing thing in this.things) e.Graphics.FillEllipse(new SolidBrush(thing.Color), thing.X - r, thing.Y - r, r * 2, r * 2); e.Graphics.DrawString("Objects: " + things.Count.ToString(), this.Font, Brushes.Black, 10, 40); } private void timer_Tick(object sender, EventArgs e) { foreach (Thing t in things) { t.X += t.VX; if (t.X == r || t.X == this.ClientSize.Width - r) t.VX *= -1; t.Y += t.VY; if (t.Y == r || t.Y == this.ClientSize.Height - r) t.VY *= -1; } for (int i = 0; i < this.things.Count; i++) { Thing ti = this.things[i]; for (int j = i + 1; j < this.things.Count; j++) { Thing tj = this.things[j]; if (ti.X == tj.X && ti.Y == tj.Y) ti.Abandoned = tj.Abandoned = true; } } List<Thing> thingsTemp = new List<Thing>(); foreach (Thing t in this.things) if (!t.Abandoned) thingsTemp.Add(t); this.things = thingsTemp; this.Invalidate(); Application.DoEvents(); } private void button1_Click(object sender, EventArgs e) { for (int i = 10; i < 310; i += 10) this.things.Add(new Thing(i, 310 - i, 1, 1, Color.Blue)); for (int i = 10; i < 310; i += 10) this.things.Add(new Thing(this.ClientSize.Width - i - r, 310 - i - r, -1, 1, Color.Red)); } private void button2_Click(object sender, EventArgs e) { for (int i = 10; i < 310; i += 10) this.things.Add(new Thing(i, 310 - i, 1, 1, Color.Magenta)); for (int i = 10; i < 310; i += 10) this.things.Add(new Thing(this.ClientSize.Width - i, 310 - i, -1, 1, Color.CadetBlue)); } private void button3_Click(object sender, EventArgs e) { this.things = new List<Thing>(); } } public class Thing { public int X; public int Y; public int VX; public int VY; public bool Abandoned = false; public Color Color; public Thing(int x, int y, int vx, int vy, Color color) { this.X = x; this.Y = y; this.VX = vx; this.VY = vy; this.Color = color; } } } |
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namespace ThingsSimulation { public class Form1 : Form { private string help = "\t[ESC]\tquit\t" + Environment.NewLine + "\t[SPACE]\trestart\t" + Environment.NewLine + Environment.NewLine + "\t[F1]\tpause\\help\t" + Environment.NewLine + "\t[F2]\tshow things life\t" + Environment.NewLine + "\t[F3]\tshow bullet life\t" + Environment.NewLine + "\t[F4]\tuse random colors\t" + Environment.NewLine + Environment.NewLine + "\t[F5]\t" + GameMode.Single.ToString() + "\t" + Environment.NewLine + "\t[F6]\t" + GameMode.Lines.ToString() + "\t" + Environment.NewLine + "\t[F7]\t" + GameMode.Random.ToString() + "\t" + Environment.NewLine + "\t[F8]\t" + GameMode.Overdose.ToString() + "\t" + Environment.NewLine + Environment.NewLine + "\t[LEFT]\tmove left\t" + Environment.NewLine + "\tor [S]" + Environment.NewLine + Environment.NewLine + "\t[RIGHT]\tmove right\t" + Environment.NewLine + "\tor [F]" + Environment.NewLine + Environment.NewLine + "\t[UP]\tshoot (" + BULLET_LIFE + " energie)\t" + Environment.NewLine + "\tor [E]" + Environment.NewLine + Environment.NewLine + "\t[DOWN]\tshield (" + SHIELD_LIFE + " energie)\t" + Environment.NewLine + "\tor [D]"; [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] private static extern short GetKeyState(int keyCode); private const double FPS = 1000 / 60; private const int BULLET_SPEED = 6; private const int BULLET_R = 5; private const int BULLET_LIFE = 5; private const int BULLET_TICK_CD = 3; private const int Bullet_COLOR_RANGE = 60; private Color bulletCollor { get { return Color.FromArgb(130, 130, 0); } } private const int SHIELD_SPEED = 3; private const int SHIELD_R = 45; private const int SHIELD_LIFE = 100; private const int SHIELD_TICK_CD = 60; private const int SHIELD_START_DELAY = 60; private const int PLAYER_SPEED = 6; private const int PLAYER_R = 15; private const int PLAYER_LIFE = 1000; private const int PLAYER_ENERGIE = 1000; private const int PLAYER_ENERGIE_TICK_CD = 1; private const int PLAYER_COLOR_RANGE = 200; private Color playerColor { get { return Color.FromArgb(0, 50, 255); } } private const int THING_R = 10; private const int THING_LIFE = 10; private Color thingColor { get { return Color.FromArgb(0, 140, 0); } } private const int THING_COLOR_RANGE = 80; private bool quit = false; private double infoFPS = 0; private int score = 0; private bool thingInfo = false; private bool bulletInfo = false; private bool thingsRndColor = false; private Random rnd; private ulong tickCount = 0; private ulong lastBulletTick = 0; private ulong lastShieldTick = 0; private ulong lastEnergieTick = 0; private Player player; private List<Thing> things; private List<Bullet> bullets; private enum GameMode { Single, Lines, Random, Overdose }; private GameMode gameMode = GameMode.Single; public Form1() { this.StartPosition = FormStartPosition.CenterScreen; this.Text = "Things Simulation"; this.BackColor = Color.Black; this.Shown += new System.EventHandler(this.Form1_Shown); this.Size = new Size((int)(Screen.PrimaryScreen.Bounds.Width * 0.4), (int)(Screen.PrimaryScreen.Bounds.Height * 0.4)); this.DoubleBuffered = true; this.Font = new System.Drawing.Font("Consolas", 10F); this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing); this.Resize += new System.EventHandler(this.Form1_Resize); } private void InitializeComponent() { this.SuspendLayout(); // // Form1 // this.Name = "Form1"; this.ResumeLayout(false); } private void Form1_Shown(object sender, EventArgs e) { this.restart(); this.showHelp(); this.gameLoop(); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { this.quit = true; } private void Form1_Resize(object sender, EventArgs e) { this.restart(); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (this.WindowState == FormWindowState.Minimized) return; // things foreach (Thing t in this.things) t.Paint(e.Graphics); // player this.player.Paint(e.Graphics); // bullets foreach (Bullet b in this.bullets) b.Paint(e.Graphics); // things info if (this.thingInfo) foreach (Thing t in this.things) t.PaintInfo(e.Graphics); // player info if (this.thingInfo) this.player.PaintInfo(e.Graphics); // bullet info if (this.bulletInfo) foreach (Bullet b in this.bullets) b.PaintInfo(e.Graphics); // game info e.Graphics.DrawString( " fps: " + this.infoFPS + "ms" + Environment.NewLine + " things: " + things.Count.ToString() + Environment.NewLine + "bullets: " + bullets.Count.ToString() + Environment.NewLine + " life: " + player.Life.ToString() + Environment.NewLine + "energie: " + player.Energie.ToString() + Environment.NewLine + " score: " + score.ToString(), this.Font, Brushes.LightGreen, 4, 4); } private void restart() { this.rnd = new Random(); this.score = 0; this.tickCount = this.lastShieldTick = this.lastBulletTick = 0; this.player = new Player((int)(this.ClientSize.Width / 2), (int)(this.ClientSize.Height - PLAYER_R), PLAYER_SPEED, 0, PLAYER_R, PLAYER_LIFE, PLAYER_ENERGIE, this.playerColor, PLAYER_COLOR_RANGE); this.things = new List<Thing>(); this.bullets = new List<Bullet>(); if (this.gameMode == GameMode.Lines) this.gameModeLines(); else if (this.gameMode == GameMode.Random) this.gameModeRandom(); else if (this.gameMode == GameMode.Overdose) this.gameModeOverdose(); else this.gameModeSolo(); } private void gameModeSolo() { this.things.Add(new Thing(200, 200, 1, -1, 35, 35, this.getThingColor(), THING_COLOR_RANGE)); } private void gameModeLines() { int a = 30; int j = 20; int w = this.ClientSize.Width; for (int i = 0; i < j; i++) { this.things.Add(new Thing(a + i * 8, a + i * 8, 1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(a + i * 10, a + i * 5, 2, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(a + i * 8, (j * 8 + a) - i * 8, 1, -1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(a + i * 10, (j * 8 + a) - i * 5, 2, -1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 8, a + i * 8, -1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 10, a + i * 5, -2, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 8, (j * 8 + a) - i * 8, -1, -1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 10, (j * 8 + a) - i * 5, -2, -1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); } int b = 30; a = 40; j = 10; for (int i = 0; i < j; i++) { this.things.Add(new Thing(a + i * 8, (j * 8) + b - i * 8, -1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(a + i * 8, (j * 8) + b + i * 8, -1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(a + (j * 8) + i * 8 - 8, 8 + b + i * 8, -1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing((j * 8) + a + i * 8 - 8, (j * 8 * 2) + b - 8 - i * 8, -1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - j * 8 - i * 8, 8 + b + i * 8, 1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - j * 8 - i * 8, j * 8 * 2 + b - 8 - i * 8, 1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 8 - 8, j * 8 + b - i * 8, 1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); this.things.Add(new Thing(w - a - i * 8 - 8, j * 8 + b + i * 8, 1, 1, THING_R, THING_LIFE, this.getThingColor(), THING_COLOR_RANGE)); } } private void gameModeRandom() { int x1 = 100; int y1 = 100; int x2 = this.ClientSize.Width - 100; int y2 = this.ClientSize.Height - 200; int w = x2 - x1; int h = y2 - y1; for (int i = 0; i < 30; i++) { int r = rnd.Next(10, 60); int x = rnd.Next(0, 2) == 1 ? -1 : 1; int y = rnd.Next(0, 2) == 1 ? -1 : 1; this.things.Add(new Thing(x1 + rnd.Next(w), y1 + rnd.Next(h), x * rnd.Next(1, 5), y * rnd.Next(1, 3), r, r, this.getThingColor(), THING_COLOR_RANGE)); } } private void gameModeOverdose() { int x1 = 100; int y1 = 100; int x2 = this.ClientSize.Width - 100; int y2 = this.ClientSize.Height - 200; int w = x2 - x1; int h = y2 - y1; for (int i = 0; i < 1000; i++) { int r = rnd.Next(10, 30); int x = rnd.Next(0, 2) == 1 ? -1 : 1; int y = rnd.Next(0, 2) == 1 ? -1 : 1; this.things.Add(new Thing(x1 + rnd.Next(w), y1 + rnd.Next(h), x * rnd.Next(0, 3), y * rnd.Next(0, 3), r, r, this.getThingColor(), 100)); } } private void gameLoop() { DateTime startTime = DateTime.Now; DateTime endTime = startTime; while (!this.quit) { endTime = DateTime.Now.AddMilliseconds(FPS); this.infoFPS = endTime.Subtract(startTime).TotalMilliseconds; this.calculate(); this.Invalidate(); Application.DoEvents(); double remainingTime = endTime.Subtract(DateTime.Now).TotalMilliseconds; if (remainingTime > 0) Thread.Sleep((int)Math.Ceiling(remainingTime)); this.tickCount++; startTime = endTime; } this.Close(); } private void calculate() { // input if ((GetKeyState(27) & 0x8000) == 0x8000) { this.quit = true; return; } // esc if ((GetKeyState(32) & 0x8000) == 0x8000) { Thread.Sleep(200); this.restart(); return; } // space if ((GetKeyState(112) & 0x8000) == 0x8000) { this.showHelp(); } // F1 if ((GetKeyState(113) & 0x8000) == 0x8000) { Thread.Sleep(200); this.thingInfo = !this.thingInfo; } // F2 if ((GetKeyState(114) & 0x8000) == 0x8000) { Thread.Sleep(200); this.bulletInfo = !this.bulletInfo; } // F3 if ((GetKeyState(115) & 0x8000) == 0x8000) { Thread.Sleep(200); this.thingsRndColor = !this.thingsRndColor; this.restart(); return; } // F4 if ((GetKeyState(116) & 0x8000) == 0x8000) { Thread.Sleep(200); this.gameMode = GameMode.Single; this.restart(); } // F5 if ((GetKeyState(117) & 0x8000) == 0x8000) { Thread.Sleep(200); this.gameMode = GameMode.Lines; this.restart(); } // F6 if ((GetKeyState(118) & 0x8000) == 0x8000) { Thread.Sleep(200); this.gameMode = GameMode.Random; this.restart(); } // F7 if ((GetKeyState(119) & 0x8000) == 0x8000) { Thread.Sleep(200); this.gameMode = GameMode.Overdose; this.restart(); } // F8 bool keyS = (GetKeyState(83) & 0x8000) == 0x8000; bool keyE = (GetKeyState(69) & 0x8000) == 0x8000; bool keyF = (GetKeyState(70) & 0x8000) == 0x8000; bool keyD = (GetKeyState(68) & 0x8000) == 0x8000; bool keyLeft = (GetKeyState(37) & 0x8000) == 0x8000; bool keyUp = (GetKeyState(38) & 0x8000) == 0x8000; bool keyRight = (GetKeyState(39) & 0x8000) == 0x8000; bool keyDown = (GetKeyState(40) & 0x8000) == 0x8000; // energie if (this.tickCount - this.lastEnergieTick > PLAYER_ENERGIE_TICK_CD) if (this.player.Energie < PLAYER_ENERGIE) { this.player.Energie++; this.lastEnergieTick = this.tickCount; } // move player if (keyS || keyLeft) { player.VX = -Math.Abs(player.VX); player.X += player.VX; } if (keyF || keyRight) { player.VX = Math.Abs(player.VX); player.X += player.VX; } if (player.X <= player.R) { player.X = player.R; player.VX = Math.Abs(player.VX); } if (player.X >= this.ClientSize.Width - player.R) { player.X = this.ClientSize.Width - player.R; player.VX = -Math.Abs(player.VX); } // move bullets foreach (Bullet b in this.bullets) if (b is Shield) { if (this.tickCount - ((Shield)b).StartTick > SHIELD_START_DELAY) b.Y += b.VY; } else b.Y += b.VY; // add bullet if (keyE || keyUp) if (this.player.Energie > BULLET_LIFE) if (this.tickCount - this.lastBulletTick > BULLET_TICK_CD) { bullets.Add(new Bullet(player.X, player.Y1 - BULLET_R, 0, -BULLET_SPEED, BULLET_R, BULLET_LIFE, bulletCollor, Bullet_COLOR_RANGE)); this.lastBulletTick = this.tickCount; this.player.Energie -= BULLET_LIFE; } // add shield if (keyD || keyDown) if (this.player.Energie > SHIELD_LIFE) if (this.tickCount - this.lastShieldTick > SHIELD_TICK_CD) { bullets.Add(new Shield(player.X, player.Y, 0, -SHIELD_SPEED, SHIELD_R, SHIELD_LIFE, bulletCollor, Bullet_COLOR_RANGE, this.tickCount)); this.lastShieldTick = this.tickCount; this.player.Energie -= SHIELD_LIFE; } // move things foreach (Thing t in things) { t.X += t.VX; if (t.X <= t.R) { t.VX *= -1; t.X = t.R; } if (t.X >= this.ClientSize.Width - t.R) { t.VX *= -1; t.X = this.ClientSize.Width - t.R; } t.Y += t.VY; if (t.Y <= t.R) { t.VY *= -1; t.Y = t.R; } if (t.Y >= this.ClientSize.Height - t.R) { t.VY *= -1; t.Y = this.ClientSize.Height - t.R; } } // collision thing <-> player foreach (Thing t in things) if (t.Life > 0) if (this.player.IntersectRectangle(t)) { player.Life -= t.Life; t.Life = 0; } // collision bullet <-> top of map foreach (Bullet b in this.bullets) if (b.Life > 0) if (b.Y + b.R <= b.R) b.Life = 0; // collision thing <-> bullet foreach (Thing t in things) if (t.Life > 0) foreach (Bullet b in this.bullets) if (b.Life > 0) if (b.IntersectRectangle(t)) { b.Life--; t.Life--; score++; } // remove things List<Thing> thingsTemp = new List<Thing>(); foreach (Thing t in this.things) if (t.Life > 0) thingsTemp.Add(t); this.things = thingsTemp; // remove bullets List<Bullet> bulletsTemp = new List<Bullet>(); foreach (Bullet b in this.bullets) if (b.Life > 0) bulletsTemp.Add(b); // player dead / finisch if (this.player.Life < 1 || this.things.Count == 0) { this.Invalidate(); string s = string.Empty; if (this.player.Life < 1) { s = "\tyou are dead.\t" + Environment.NewLine + Environment.NewLine; this.player.Life = PLAYER_LIFE; } s += "\tplayed ticks: " + this.tickCount.ToString() + '\n' + Environment.NewLine; s += "\tscore: " + this.score.ToString() + '\n'; MessageBox.Show(s, "Things Simulation", MessageBoxButtons.OK); if (this.things.Count == 0) restart(); } this.bullets = bulletsTemp; } private void showHelp() { MessageBox.Show(this.help, "help", MessageBoxButtons.OK); Thread.Sleep(200); } private Color getThingColor() { if (this.thingsRndColor) return Color.FromArgb(rnd.Next(50, 200), rnd.Next(50, 200), rnd.Next(50, 200)); return thingColor; } } public class Thing { protected const int COLOR_OFFSET = 20; private const int MIN_R = 4; public int X; public int Y; public int VX; public int VY; public int R; protected int life; protected double lifeOnePercent; protected double radiusOnePercent; protected Color color; protected byte colorRange; protected Font font = new System.Drawing.Font("Consolas", 9F); public Thing(int x, int y, int vx, int vy, int r, int life, Color color, byte colorRange) { this.X = x; this.Y = y; this.VX = vx; this.VY = vy; this.R = r; this.radiusOnePercent = (r - MIN_R) * 0.01; this.lifeOnePercent = life * 0.01; this.Life = life; this.color = color; this.colorRange = colorRange; } public int Life { get { return this.life; } set { int i = (int)((value / this.lifeOnePercent) * this.radiusOnePercent) + MIN_R; if (i < MIN_R) this.R = MIN_R; else this.R = i; this.life = value; } } public int X1 { get { return X - R; } } public int Y1 { get { return Y - R; } } public int X2 { get { return X + R; } } public int Y2 { get { return Y + R; } } public int W { get { return R + R; } } public int H { get { return R + R; } } public bool IntersectRectangle(Thing t) { // http://www.back-side.net/codingrects.html int xl = X1; int yo = Y1; int xr = t.X1 + t.W; int yu = t.Y1 + t.H; if (t.X1 < X1) xl = t.X1; if (t.Y1 < Y1) yo = t.Y1; if (X1 + W > t.X1 + t.W) xr = X1 + W; if (Y1 + H > t.Y1 + t.H) yu = Y1 + H; return (W + t.W > xr - xl & H + t.H > yu - yo); } public virtual void Paint(Graphics g) { g.FillEllipse(new SolidBrush(calculateColor(0)), X1, Y1, W, H); g.DrawEllipse(new Pen(calculateColor(COLOR_OFFSET)), X1, Y1, W, H); } public virtual void PaintInfo(Graphics g) { g.DrawString(this.Life.ToString(), this.font, Brushes.White, X, Y); } protected virtual Color calculateColor(int offset) { byte factor = (byte)(this.colorRange - ((this.Life / this.lifeOnePercent) * this.colorRange * 0.01) + offset); int i = this.color.R + factor; int r = i > byte.MaxValue ? byte.MaxValue : (byte)i; i = this.color.G + factor; int g = i > byte.MaxValue ? byte.MaxValue : (byte)i; i = this.color.B + factor; int b = i > byte.MaxValue ? byte.MaxValue : (byte)i; return Color.FromArgb(r, g, b); } } public class Bullet : Thing { public Bullet(int x, int y, int vx, int vy, int r, int life, Color color, byte colorRange) : base(x, y, vx, vy, r, life, color, colorRange) { } public virtual void Paint(Graphics g) { g.DrawEllipse(new Pen(calculateColor(0)), X1, Y1, W, H); } } public class Shield : Bullet { public ulong StartTick = 0; public Shield(int x, int y, int vx, int vy, int r, int life, Color color, byte colorRange, ulong startTick) : base(x, y, vx, vy, r, life, color, colorRange) { this.StartTick = startTick; } } public class Player : Thing { private int maxR; public int Energie; public Player(int x, int y, int vx, int vy, int r, int life, int energie, Color color, byte colorRange) : base(x, y, vx, vy, r, life, color, colorRange) { this.maxR = r; this.Energie = energie; } public override void Paint(Graphics g) { g.FillEllipse(new SolidBrush(calculateColor(0)), X - this.maxR, Y - this.maxR, this.maxR * 2, this.maxR * 2); g.DrawEllipse(new Pen(calculateColor(COLOR_OFFSET)), X - this.maxR, Y - this.maxR, this.maxR * 2, this.maxR * 2); } } } |
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