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#include "stdafx.h" int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmdLine, int nCmdShow){ WNDCLASSEX winClass; MSG uMsg; memset(&uMsg,0,sizeof(uMsg)); winClass.lpszClassName = "MY_WINDOWS_CLASS"; winClass.vbSize = sizeof(WNDCLASSEX); winClass.style = CS_HREDRAW | CS_VREDRAW; winClass.lpfnWndProc = WindowProc; winClass.hInstance = hInstance; winClass.hIcon=LoadIcon(hInstance, (LPCTSTR)IDI_ICON1); winClass.hIconSm = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON); winClass.hCursor = LoadCursor(NULL, IDC_ARROW); winClass.hbrBackground = (HBRUSH)GetStockObject(Black_BRUSH); winClass.lpszMenuName = NULL; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0; } |
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1>------ Erstellen gestartet: Projekt: CreateWindow, Konfiguration: Debug Win32 ------ 1>Kompilieren... 1>WinMain().cpp 1>e:\projekte\createwindow\createwindow\winmain().cpp(8) : error C2440: '=': 'const char [17]' kann nicht in 'LPCWSTR' konvertiert werden 1> Die Typen, auf die verwiesen wird, sind nicht verknüpft; die Konvertierung erfordert einen reinterpret_cast-Operator oder eine Typumwandlung im C- oder Funktionsformat. 1>e:\projekte\createwindow\createwindow\winmain().cpp(10) : error C2039: 'vbSize': Ist kein Element von 'tagWNDCLASSEXW' 1> e:\programme\microsoft platform sdk for windows server 2003 r2\include\winuser.h(1485): Siehe Deklaration von 'tagWNDCLASSEXW' 1>e:\projekte\createwindow\createwindow\winmain().cpp(14) : error C2065: 'WindowProc': nichtdeklarierter Bezeichner 1>e:\projekte\createwindow\createwindow\winmain().cpp(16) : error C2065: 'hInstance': nichtdeklarierter Bezeichner 1>e:\projekte\createwindow\createwindow\winmain().cpp(18) : error C2065: 'IDI_ICON1': nichtdeklarierter Bezeichner 1>e:\projekte\createwindow\createwindow\winmain().cpp(20) : error C2065: 'IDI_DIRECTX_ICON': nichtdeklarierter Bezeichner 1>e:\projekte\createwindow\createwindow\winmain().cpp(24) : error C2065: 'Black_BRUSH': nichtdeklarierter Bezeichner 1>Das Buildprotokoll wurde unter "file://e:\Projekte\CreateWindow\CreateWindow\Debug\BuildLog.htm" gespeichert. 1>CreateWindow - 7 Fehler, 0 Warnung(en) |
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1>e:\projekte\createwindow\createwindow\winmain().cpp(8) : error C2440: '=': 'const char [17]' kann nicht in 'LPCWSTR' konvertiert werden |
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L"Ich bin ein String"
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1>Kompilieren... 1>WinMain().cpp 1>Verknüpfen... 1>WinMain().obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__imp__GetStockObject@4" in Funktion "_WinMain@16". 1>WinMain().obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__imp__LoadCursorW@8" in Funktion "_WinMain@16". 1>WinMain().obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__imp__DefWindowProcW@16" in Funktion ""long __stdcall WindowProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WindowProc@@YGJPAUHWND__@@IIJ@Z)". 1>WinMain().obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "__imp__PostQuitMessage@4" in Funktion ""long __stdcall WindowProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WindowProc@@YGJPAUHWND__@@IIJ@Z)". 1>E:\Projekte\CreateWindow\Debug\CreateWindow.exe : fatal error LNK1120: 4 nicht aufgelöste externe Verweise. 1>Das Buildprotokoll wurde unter "file://e:\Projekte\CreateWindow\CreateWindow\Debug\BuildLog.htm" gespeichert. 1>CreateWindow - 5 Fehler, 0 Warnung(en) |
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#include "stdafx.h" HWND g_hWnd = NULL; LPDIRECT3D9 g_pD3D = NULL; LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void init(void); void shutDown(void); void render(void); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrev, LPSTR lpCmdLine, int nCmdShow){ WNDCLASSEX winClass; MSG uMsg; memset(&uMsg,0,sizeof(uMsg)); winClass.lpszClassName = L"MY_WINDOWS_CLASS"; winClass.cbSize = sizeof(WNDCLASSEX); winClass.style = CS_HREDRAW | CS_VREDRAW; winClass.lpfnWndProc = WindowProc; winClass.hInstance = hInstance; //winClass.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON); //winClass.hIconSm = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON); winClass.hCursor = LoadCursor(NULL, IDC_ARROW); winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winClass.lpszMenuName = NULL; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0; } LRESULT CALLBACK WindowProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; case WM_CLOSE: { PostQuitMessage(0); } case WM_DESTROY: { PostQuitMessage(0); } break; default: { return DefWindowProc( hWnd, msg, wParam, lParam ); } break; } return 0; } void init( void ) { g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ); if( g_pD3D == NULL ) { return; } int nMode = 0; D3DDISPLAYMODE d3ddm; bool bDesiredAdapterModeFound = false; int nMaxAdapterModes = g_pD3D->GetAdapterModeCount( D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8 ); for( nMode = 0; nMode < nMaxAdapterModes; ++nMode ) { if( FAILED( g_pD3D->EnumAdapterModes( D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, nMode, &d3ddm ) ) ) { return; } if( d3ddm.Width != 640 || d3ddm.Height != 480 ) continue; if( d3ddm.Format != D3DFMT_X8R8G8B8 ) continue; if( d3ddm.RefreshRate != 75 ) continue; bDesiredAdapterModeFound = true; break; } if( bDesiredAdapterModeFound == false ) { return; } if( FAILED( g_pD3D->CheckDeviceType( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE ) ) ) { return; } if( FAILED( g_pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) ) { return; } D3DCAPS9 d3dCaps; if( FAILED( g_pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps ) ) ) { return; } DWORD flags = 0; if( d3dCaps.VertexProcessingCaps != 0 ) flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; else flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; D3DPRESENT_PARAMETERS d3dpp; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = FALSE; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 640; d3dpp.BackBufferHeight = 480; d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hWnd, flags, &d3dpp, &g_pd3dDevice ) ) ) { return; } } void shutDown( void ) { if( g_pd3dDevice != NULL ) g_pd3dDevice->Release(); if( g_pD3D != NULL ) g_pD3D->Release(); } void render( void ) { g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_COLORVALUE(0.0f,1.0f,0.0f,1.0f), 1.0f, 0 ); g_pd3dDevice->BeginScene(); g_pd3dDevice->EndScene(); g_pd3dDevice->Present( NULL, NULL, NULL, NULL ); } |
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#pragma comment(lib, "gdi32.lib")
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#include "stdafx.h" HWND g_hWnd = NULL; LPDIRECT3D9 g_pD3D = NULL; LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; #pragma comment(lib, "gdi32.lib") #pragma comment(lib, "User32.lib") int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); void init(void); void shutDown(void); void render(void); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrev, LPSTR lpCmdLine, int nCmdShow){ WNDCLASSEX winClass; MSG msg; memset(&msg,0,sizeof(msg)); winClass.lpszClassName = L"MY_WINDOWS_CLASS"; winClass.cbSize = sizeof(WNDCLASSEX); winClass.style = CS_HREDRAW | CS_VREDRAW; winClass.lpfnWndProc = WindowProc; winClass.hInstance = hInstance; //winClass.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON); //winClass.hIconSm = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON); winClass.hCursor = LoadCursor(NULL, IDC_ARROW); winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winClass.lpszMenuName = NULL; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0; if( RegisterClassEx(&winClass) == 0 ) return E_FAIL; g_hWnd = CreateWindowEx( NULL, L"MY_WINDOWS_CLASS", L"Direct3D (DX9) - Full Screen", WS_POPUP | WS_SYSMENU | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, hInstance, NULL ); if( g_hWnd == NULL ) return E_FAIL; ShowWindow( g_hWnd, nCmdShow ); UpdateWindow( g_hWnd ); init(); while( msg.message != WM_QUIT ) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else render(); } shutDown(); UnregisterClass( L"MY_WINDOWS_CLASS", winClass.hInstance ); return msg.wParam; } LRESULT CALLBACK WindowProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; case WM_CLOSE: { PostQuitMessage(0); } case WM_DESTROY: { PostQuitMessage(0); } break; default: { return DefWindowProc( hWnd, msg, wParam, lParam ); } break; } return 0; } void init( void ) { g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ); if( g_pD3D == NULL ) { return; } int nMode = 0; D3DDISPLAYMODE d3ddm; bool bDesiredAdapterModeFound = false; int nMaxAdapterModes = g_pD3D->GetAdapterModeCount( D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8 ); for( nMode = 0; nMode < nMaxAdapterModes; ++nMode ) { if( FAILED( g_pD3D->EnumAdapterModes( D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, nMode, &d3ddm ) ) ) { return; } if( d3ddm.Width != 640 || d3ddm.Height != 480 ) continue; if( d3ddm.Format != D3DFMT_X8R8G8B8 ) continue; if( d3ddm.RefreshRate != 75 ) continue; bDesiredAdapterModeFound = true; break; } if( bDesiredAdapterModeFound == false ) { return; } if( FAILED( g_pD3D->CheckDeviceType( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE ) ) ) { return; } if( FAILED( g_pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) ) { return; } D3DCAPS9 d3dCaps; if( FAILED( g_pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps ) ) ) { return; } DWORD flags = 0; if( d3dCaps.VertexProcessingCaps != 0 ) flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; else flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; D3DPRESENT_PARAMETERS d3dpp; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = FALSE; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 640; d3dpp.BackBufferHeight = 480; d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hWnd, flags, &d3dpp, &g_pd3dDevice ) ) ) { return; } } void shutDown( void ) { if( g_pd3dDevice != NULL ) g_pd3dDevice->Release(); if( g_pD3D != NULL ) g_pD3D->Release(); } void render( void ) { g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_COLORVALUE(0.0f,1.0f,0.0f,1.0f), 1.0f, 0 ); g_pd3dDevice->BeginScene(); g_pd3dDevice->EndScene(); g_pd3dDevice->Present( NULL, NULL, NULL, NULL ); } |
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