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#include "CApplication.hpp" #include <d3dx9.h> #define FVF_VERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1) CApplication::CApplication() { pD3D = NULL; pDevice = NULL; pLog = NULL; memset(&PP, 0, sizeof(PP)); } CApplication::~CApplication() { release(); } //clean up all void CApplication::release() { SAFE_RELEASE(pDevice); SAFE_RELEASE(pD3D); } HRESULT CApplication::init(const GLOBALS &g) { D3DFORMAT D3Dfmt; pLog = g.pLog; if(g.bWindowed) D3Dfmt = D3DFMT_UNKNOWN; else D3Dfmt = D3DFMT_X8R8G8B8; if(FAILED(pD3D = Direct3DCreate9(D3D_SDK_VERSION))) { fprintf(pLog, "Error: Direct3DCreate9() failed!\n"); return E_FAIL; } PP.Windowed = g.bWindowed; PP.hDeviceWindow = g.hWnd; PP.SwapEffect = D3DSWAPEFFECT_DISCARD; PP.BackBufferFormat = D3Dfmt; PP.BackBufferWidth = GetSystemMetrics(SM_CXSCREEN); PP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN); PP.EnableAutoDepthStencil = true; PP.AutoDepthStencilFormat = D3DFMT_D16; if(FAILED(pD3D->CreateDevice(0,D3DDEVTYPE_HAL, g.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &PP, &pDevice))) { fprintf(pLog, "Error: CreateDevice() failed\n"); return E_FAIL; } return oneTimeSceneInit(); } HRESULT CApplication::tick(float dt) { pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 255, 0), 1, 0); //adjust device settings pDevice->SetMaterial(&material); pDevice->SetTexture(0, pTexture); pDevice->BeginScene(); //render here renderRect(true); pDevice->EndScene(); if(FAILED(pDevice->Present(NULL, NULL, NULL, NULL))) return E_FAIL; return S_OK; } HRESULT CApplication::oneTimeSceneInit() { D3DCOLORVALUE clr = {1.0f, 1.0f, 1.0f, 1.0f}; D3DXMATRIX xmat; //Set material colors memset(&material, 0, sizeof(material)); //material = new D3DMATERIAL9; material.Diffuse = clr; material.Ambient = clr; //set ambient light level pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_XRGB(255, 255, 255)); //Create perspective projection matrix D3DXMatrixPerspectiveFovLH(&xmat, 0.8f, 800/600, 0.5f, 1000.0f); //Activate perspective projection pDevice->SetTransform(D3DTS_PROJECTION, &xmat); if(FAILED(D3DXCreateTextureFromFile( pDevice, "Texture.bmp", &pTexture ))) { fprintf(pLog, "Error: D3DXCreateTextureFromFile() failed!\n"); return E_FAIL; } return createRect(); } HRESULT CApplication::createRect() { void *pVertices = NULL; WORD *pIndices = NULL; WORD i[6] = {0, 1, 2, 2, 3, 0}; VERTEX v2[4] = { // X Y Z NX NY NZ TU TV {-1.0f, -1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}, { 1.0f, 1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}, { 1.0f, -1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f}, }; memcpy(v, v2, sizeof(v2)); //Create VB if(FAILED(pDevice->CreateVertexBuffer( sizeof(v2), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &pVB, NULL))) return E_FAIL; //betanke VB if(FAILED(pVB->Lock(0, sizeof(v2), (void**)&pVertices, 0))) return E_FAIL; memcpy(pVertices, v, sizeof(v2)); pVB->Unlock(); //Create IB if(FAILED(pDevice->CreateIndexBuffer( sizeof(i), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &pIB, NULL))) return E_FAIL; //betanke IB if(FAILED(pIB->Lock(0, sizeof(i), (void**)&pIndices, 0))) return E_FAIL; memcpy(pIndices, i, sizeof(i)); pIB->Unlock(); return S_OK; } HRESULT CApplication::renderRect(bool bStatic) { WORD i[6] = {0, 1, 2, 2, 3, 0}; pDevice->SetFVF(FVF_VERTEX); if(bStatic) { pDevice->SetIndices(pIB); pDevice->SetStreamSource(0, pVB, 0, sizeof(VERTEX)); if(FAILED(pDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2))) return E_FAIL; } else { if(FAILED(pDevice->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, 4, 2, i, D3DFMT_INDEX16, v, sizeof(VERTEX)))) return E_FAIL; } return S_OK; } |
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#ifndef C_HPP #define C_HPP #include <D3D9.h> #include "main.hpp" #define SAFE_RELEASE(p) { if(p!=NULL) { (p)->Release(); (p)=NULL; } } class CApplication { public: CApplication(); virtual ~CApplication(); HRESULT init(const GLOBALS &g); HRESULT tick(float dt=1); void release(); HRESULT oneTimeSceneInit(); HRESULT createRect(); HRESULT renderRect(bool bStatic); private: LPDIRECT3D9 pD3D; LPDIRECT3DDEVICE9 pDevice; D3DPRESENT_PARAMETERS PP; FILE *pLog; D3DMATERIAL9 material; LPDIRECT3DTEXTURE9 pTexture; LPDIRECT3DVERTEXBUFFER9 pVB; LPDIRECT3DINDEXBUFFER9 pIB; VERTEX v[4]; }; #endif |
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VERTEX v2[4] = { // X Y Z NX NY NZ TU TV {-1.0f, -1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f}, { 1.0f, 1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f}, // <-- { 1.0f, -1.2f, 4.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f}, // <-- }; |
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