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Zitat
C-/C++-Quelltext
1 2 3 4 5 6 7 8 9 int CGame::DrawInfos() { m_pInfos->LoadFont(); m_pInfos->SetPos(200,200); m_pInfos->RenderFont(); return(OK); }
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int CGame::Quit() { g_pLogfile->FunctionResult("CGame::Quit (Start)",OK); if(m_pPlayer != NULL) { m_pPlayer->Quit(); delete m_pPlayer; m_pPlayer = NULL; } if(m_pSpriteBackground_left != NULL) { delete(m_pSpriteBackground_left); m_pSpriteBackground_left = NULL; } if(m_pSpriteBackground_right != NULL) { delete(m_pSpriteBackground_right); m_pSpriteBackground_right = NULL; } for(int i=0;i<10;i++) { if(m_pSpriteBackground_midline[i] != NULL) { delete(m_pSpriteBackground_midline[i]); m_pSpriteBackground_midline[i] = NULL; } } if(m_pSpriteBox != NULL) { delete m_pSpriteBox; m_pSpriteBox = NULL; } g_pLogfile->FunctionResult("CGame::Quit (Ende)",OK,"alle Instanz-Zeiger gelöscht -> keine MemoryLeaks"); return(OK); } |
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//LoadFont void CSprite::LoadFont() { font = TTF_OpenFont("Arial.ttf",30); //Beim ersten Parameter die Schriftart einsetzen, der Zweite ist die Schriftgrösse } |
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//RenderFont void CSprite::RenderFont() { SDL_Rect fontPos = {300, 200, 200, 200}; SDL_Color color = {255, 0, 255}; m_pInfoSurface = TTF_RenderText_Solid(font, "Der TEXT", color); SDL_BlitSurface(m_pInfoSurface,NULL,m_pScreen,&fontPos); } |
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#include "game.hpp" #include "player.hpp" #include "Logfile.hpp" #include <SDL_ttf.h> //Konstruktor CGame::CGame() { m_pPlayer = NULL; m_pSpriteBackground_left = NULL; m_pSpriteBackground_right = NULL; for(int i=0;i<10;i++) { m_pSpriteBackground_midline[i] = NULL; } m_pSpriteBox = NULL; m_pInfos = NULL; g_pLogfile->FunctionResult("CGame::CGame",OK); } //Init int CGame::Init() { g_pLogfile->FunctionResult("CGame::Init (Start)",OK); TTF_Init(); m_pInfos->LoadFont(); m_pPlayer = new CPlayer; m_pPlayer->Init(); m_pPlayer->Reset(); m_pSpriteBackground_left = new CSprite; m_pSpriteBackground_left->Load("straßenstreifen_außen.bmp"); m_pSpriteBackground_left->SetPos(100.0f,0.0f); m_pSpriteBackground_right = new CSprite; m_pSpriteBackground_right->Load("straßenstreifen_außen.bmp"); m_pSpriteBackground_right->SetPos(675.0f,0.0f); for(int i=0;i<10;i++) { m_pSpriteBackground_midline[i] = new CSprite; m_pSpriteBackground_midline[i]->Load("straßenstreifen_innen.bmp"); m_pSpriteBackground_midline[i]->SetPos(395.0f,i* 90.0f); } m_pSpriteBox = new CSprite; m_pSpriteBox->Load("box_1.bmp"); m_fBoxTimer = 0.0f; iLevel = 1; m_bGameRun = true; g_pLogfile->FunctionResult("CGame::Init (Ende)",OK,"alle Instanzen erstellt"); return(OK); } //Quit int CGame::Quit() { g_pLogfile->FunctionResult("CGame::Quit (Start)",OK); if(m_pPlayer != NULL) { m_pPlayer->Quit(); delete m_pPlayer; m_pPlayer = NULL; } if(m_pSpriteBackground_left != NULL) { delete(m_pSpriteBackground_left); m_pSpriteBackground_left = NULL; } if(m_pSpriteBackground_right != NULL) { delete(m_pSpriteBackground_right); m_pSpriteBackground_right = NULL; } for(int i=0;i<10;i++) { if(m_pSpriteBackground_midline[i] != NULL) { delete(m_pSpriteBackground_midline[i]); m_pSpriteBackground_midline[i] = NULL; } } if(m_pSpriteBox != NULL) { delete m_pSpriteBox; m_pSpriteBox = NULL; } if(m_pInfos != NULL) { delete m_pInfos; m_pInfos = NULL; } g_pLogfile->FunctionResult("CGame::Quit (Ende)",OK,"alle Instanz-Zeiger gelöscht -> keine MemoryLeaks"); return(OK); } //Run int CGame::Run() { g_pLogfile->FunctionResult("CGame::Run (Start)",OK); while(m_bGameRun == true) { ProcessEvents(); g_pFramework->Update(); g_pFramework->Clear(); m_pSpriteBackground_left->Render(); m_pSpriteBackground_right->Render(); m_pPlayer->Update(); m_pPlayer->Render(); SpawnBoxes(); CheckCollisions(); RenderBoxes(); m_pInfos->RenderFont(); g_pFramework->Flip(); } g_pLogfile->FunctionResult("CGame::Run (Ende)",OK); return(OK); } //ProcessEvents int CGame::ProcessEvents() { SDL_Event Event; if(SDL_PollEvent (&Event)) { switch(Event.type) { case(SDL_QUIT): { m_bGameRun = false; g_pLogfile->Textout(3,true,"Schließen-Button betätigt"); }break; case(SDL_KEYDOWN): { switch(Event.key.keysym.sym) { case(SDLK_ESCAPE): { m_bGameRun = false; g_pLogfile->Textout(3,true,"Esc-Taste gedrückt"); }break; } }break; } } static const bool x = g_pLogfile->FunctionResult("CGame::ProcessEvents",OK); return(OK); } //SpawnBoxes int CGame::SpawnBoxes() { static const bool x = g_pLogfile->FunctionResult("CGame::SpawnBoxes (S)",OK); CPlayer test; m_fBoxTimer += test.m_fSpeed * g_pTimer->GetElapsed(); if(m_fBoxTimer >= 1.0f) { CBox Box; int XPos = rand()%550; XPos += 125; Box.Init(m_pSpriteBox, static_cast<float>(XPos), - 60.0f); m_BoxList.push_back(Box); m_fBoxTimer = 0.0f; static const bool z = g_pLogfile->FunctionResult("SpawnBoxes - Erstes Dreieck",OK); } static const bool xz = g_pLogfile->FunctionResult("CGame::SpawnBoxes (E)",OK); return(OK); } //CheckCollisions int CGame::CheckCollisions() { static const bool x = g_pLogfile->FunctionResult("CGame::CheckCollisions (S)",OK); CPlayer Player; list<CBox>::iterator ItBox = m_BoxList.begin(); SDL_Rect RectBox; while(ItBox != m_BoxList.end()) { CPlayer Player; RectBox = ItBox->GetRect(); if(m_pPlayer->GetYPos() < RectBox.y + RectBox.h && m_pPlayer->GetYPos() + m_pPlayer->GetRect().h > RectBox.y && m_pPlayer->GetXPos() < RectBox.x + RectBox.w && m_pPlayer->GetXPos() + m_pPlayer->GetRect().w > RectBox.x) { ItBox->SetAlive(false); Player.m_fSpeed = 0.0f; } if(ItBox->IsAlive()) { ItBox++; } else { ItBox = m_BoxList.erase(ItBox); } } static const bool y = g_pLogfile->FunctionResult("CGame::CheckCollision (E)",OK); return(OK); } //RenderBoxes int CGame::RenderBoxes() { list<CBox>::iterator It; for(It = m_BoxList.begin(); It != m_BoxList.end(); It++) { It->Render(); It->Update(); } static const bool x = g_pLogfile->FunctionResult("CGame::RenderBoxes",OK); return(OK); } |
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#include "sprite.hpp" #include <SDL_ttf.h> #include "Logfile.hpp" //Konstruktor CSprite::CSprite() { m_pScreen = g_pFramework->GetScreen(); font = NULL; } //Destruktor CSprite::~CSprite() { SDL_FreeSurface(m_pImage); } //Load void CSprite::Load(const string sFilename) { m_pImage = SDL_LoadBMP(sFilename.c_str()); if(m_pImage == NULL) { cout << "Fehler beim Laden von: " << sFilename.c_str(); cout << endl; cout << "Fehlermeldung: " << SDL_GetError() << endl; g_pFramework->Quit(); exit(1); } m_Rect.x = 0; m_Rect.y = 0; m_Rect.w = m_pImage->w; m_Rect.h = m_pImage->h; } //LoadFont void CSprite::LoadFont() { font = TTF_OpenFont("arial.ttf",30); //Beim ersten Parameter die Schriftart einsetzen, der Zweite ist die Schriftgrösse } //SetColorKey void CSprite::SetColorKey(int R, int G, int B) { SDL_SetColorKey(m_pImage, SDL_SRCCOLORKEY, SDL_MapRGB(m_pImage->format,R,G,B)); } //SetPos void CSprite::SetPos(float fXPos, float fYPos) { m_Rect.x = static_cast<int>(fXPos); m_Rect.y = static_cast<int>(fYPos); } //Render void CSprite::Render() { SDL_BlitSurface(m_pImage,NULL,m_pScreen,&m_Rect); } //RenderFont void CSprite::RenderFont() { SDL_Rect fontPos = {300, 200, 200, 200}; SDL_Color color = {255, 0, 255}; m_pInfoSurface = TTF_RenderText_Solid(font, "Der TEXT", color); SDL_BlitSurface(m_pInfoSurface,NULL,m_pScreen,&fontPos); } |
Zitat
3. Ich versteh dich nur zu gut, so habe ich mich auch gefühlt, aber nach
einer gewissen Zeit geht das weg und du kriegst dadurch automatisch
wieder mehr Selbstvertrauen und vor allem Motivation. Halte durch
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