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#ifndef _PH3DDEVICE_ #define _PH3DDEVICE_ #include <windows.h> #include <D3D9.h> using namespace std; class PH3DDevice { public: IDirect3DDevice9 *D3DDev; D3DPRESENT_PARAMETERS pp; void Init(); void Exit(); }; void PH3DDevice::Init() { WNDCLASSEX wndclassex = {sizeof(WNDCLASSEX), CS_CLASSDC, DefWindowProc, 0, 0, NULL, NULL, NULL, NULL, NULL, L"Philip", NULL}; RegisterClassEx(&wndclassex); HWND hwnd=CreateWindowEx(NULL, L"Philip", L"Philips Prog", WS_VISIBLE|WS_OVERLAPPEDWINDOW, 0, 0, 10, 10, NULL, NULL, NULL, NULL); IDirect3D9 *D3D=Direct3DCreate9(D3D_SDK_VERSION); pp.BackBufferWidth=1024; pp.BackBufferHeight=768; pp.BackBufferCount=2; if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8)) pp.BackBufferFormat=D3DFMT_X8R8G8B8; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X1R5G5B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X1R5G5B5)) pp.BackBufferFormat=D3DFMT_X1R5G5B5; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_R5G6B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_R5G6B5)) pp.BackBufferFormat=D3DFMT_R5G6B5; pp.EnableAutoDepthStencil=TRUE; if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D32)) pp.AutoDepthStencilFormat=D3DFMT_D32; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24S8)) pp.AutoDepthStencilFormat=D3DFMT_D24S8; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16)) pp.AutoDepthStencilFormat=D3DFMT_D16; pp.FullScreen_RefreshRateInHz=NULL; pp.hDeviceWindow=hwnd; if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, NULL, D3DMULTISAMPLE_16_SAMPLES, NULL)) pp.MultiSampleType=D3DMULTISAMPLE_16_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, NULL, D3DMULTISAMPLE_8_SAMPLES, NULL)) pp.MultiSampleType=D3DMULTISAMPLE_8_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, NULL, D3DMULTISAMPLE_4_SAMPLES, NULL)) pp.MultiSampleType=D3DMULTISAMPLE_4_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, NULL, D3DMULTISAMPLE_2_SAMPLES, NULL)) pp.MultiSampleType=D3DMULTISAMPLE_2_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, NULL, D3DMULTISAMPLE_NONE, NULL)) pp.MultiSampleType=D3DMULTISAMPLE_NONE; pp.MultiSampleQuality=NULL; pp.SwapEffect=D3DSWAPEFFECT_DISCARD; pp.PresentationInterval=NULL; pp.Windowed=NULL; pp.Flags=NULL; if(D3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev)) { pp.BackBufferWidth=800; pp.BackBufferHeight=600; if(D3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev)) { pp.BackBufferWidth=640; pp.BackBufferHeight=480; iD3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev); } } } void PH3DDevice::Exit() { D3DDev->Release(); } PH3DDevice PH3DDev; #endif |
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class PH3DDevice { public: IDirect3DDevice9 *D3DDev; D3DPRESENT_PARAMETERS pp; void Init(); void Exit(); }; void PH3DDevice::Init() { WNDCLASSEX wndclassex = {sizeof(WNDCLASSEX), CS_CLASSDC, DefWindowProc, 0, 0, NULL, NULL, NULL, NULL, NULL, L"Philip", NULL}; RegisterClassEx(&wndclassex); HWND hwnd=CreateWindowEx(NULL, L"Philip", L"Philips Prog", WS_VISIBLE|WS_OVERLAPPEDWINDOW, 0, 0, 10, 10, NULL, NULL, NULL, NULL); IDirect3D9 *D3D=Direct3DCreate9(D3D_SDK_VERSION); pp.BackBufferWidth=1024; pp.BackBufferHeight=768; pp.BackBufferCount=2; if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8)) pp.BackBufferFormat=D3DFMT_X8R8G8B8; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X1R5G5B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X1R5G5B5)) pp.BackBufferFormat=D3DFMT_X1R5G5B5; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_R5G6B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_R5G6B5)) pp.BackBufferFormat=D3DFMT_R5G6B5; pp.EnableAutoDepthStencil=TRUE; if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D32)) pp.AutoDepthStencilFormat=D3DFMT_D32; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24S8)) pp.AutoDepthStencilFormat=D3DFMT_D24S8; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16)) pp.AutoDepthStencilFormat=D3DFMT_D16; pp.FullScreen_RefreshRateInHz=NULL; pp.hDeviceWindow=hwnd; if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, FALSE, D3DMULTISAMPLE_16_SAMPLES, 0)) pp.MultiSampleType=D3DMULTISAMPLE_16_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, FALSE, D3DMULTISAMPLE_8_SAMPLES, 0)) pp.MultiSampleType=D3DMULTISAMPLE_8_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, FALSE, D3DMULTISAMPLE_4_SAMPLES, 0)) pp.MultiSampleType=D3DMULTISAMPLE_4_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, FALSE, D3DMULTISAMPLE_2_SAMPLES, 0)) pp.MultiSampleType=D3DMULTISAMPLE_2_SAMPLES; else if(!D3D->CheckDeviceMultiSampleType(NULL, D3DDEVTYPE_HAL, pp.BackBufferFormat, FALSE, D3DMULTISAMPLE_NONE, 0)) pp.MultiSampleType=D3DMULTISAMPLE_NONE; pp.MultiSampleQuality=NULL; pp.SwapEffect=D3DSWAPEFFECT_DISCARD; pp.PresentationInterval=NULL; pp.Windowed=NULL; pp.Flags=NULL; if(D3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev)) { pp.BackBufferWidth=800; pp.BackBufferHeight=600; if(D3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev)) { pp.BackBufferWidth=640; pp.BackBufferHeight=480; D3D->CreateDevice(NULL, D3DDEVTYPE_HAL, hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, &pp, &D3DDev); } } D3D->Release(); } void PH3DDevice::Exit() { D3DDev->Release(); } |
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pp.BackBufferWidth=1024; pp.BackBufferHeight=768; pp.BackBufferCount=2; if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8)) pp.BackBufferFormat=D3DFMT_X8R8G8B8; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_X1R5G5B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X1R5G5B5)) pp.BackBufferFormat=D3DFMT_X1R5G5B5; else if(!D3D->CheckDeviceFormat(NULL, D3DDEVTYPE_HAL, D3DFMT_R5G6B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_R5G6B5)) pp.BackBufferFormat=D3DFMT_R5G6B5; |
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