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WNDCLASSEX wndclass; TCHAR szAppClass[] = TEXT("FrameWorktest"); MSG message; // Fenster deklarieren wndclass.cbSize = sizeof(WNDCLASSEX); wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = MsgProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInst; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppClass; wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); if(!(RegisterClassEx(&wndclass))) return 0; HWND hwnd; // create window if (!(g_.m_hWndBasic = CreateWindowEx(NULL, szAppClass, "Test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0,0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInst, NULL))) return 0; |
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DWORD dwChild = WS_CHILD | WS_VISIBLE; RECT rcWnd; GetClientRect(g_.m_hWndBasic, &rcWnd); if(!(g_.m_hWnd3D = CreateWindowEx(WS_EX_CLIENTEDGE, TEXT("static"), NULL, dwChild| SS_BLACKRECT, 400, 200, rcWnd.right - 400 - 50, rcWnd.bottom - 200 - 50, g_.m_hWndBasic, NULL, hInst, NULL))) { g_.Log("Create Child Window faid\n", 0); return 0; } |
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HRESULT hr; if(FAILED (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION))) { g_.Log("Konnte D3D nicht initialisieren",1); return FALSE; } D3DFORMAT d3dfmt = D3DFMT_UNKNOWN; D3DPRESENT_PARAMETERS D3D_PP; memset(&D3D_PP, 0, sizeof(D3D_PP)); D3D_PP.Windowed = TRUE; D3D_PP.hDeviceWindow = g_.m_hWnd3D; D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD; D3D_PP.BackBufferFormat = d3dfmt; D3D_PP.BackBufferWidth = GetSystemMetrics(SM_CXSCREEN); D3D_PP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN); D3D_PP.EnableAutoDepthStencil = true; D3D_PP.AutoDepthStencilFormat = D3DFMT_D16; if( FAILED ( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_.m_hWnd3D, D3DCREATE_HARDWARE_VERTEXPROCESSING, &D3D_PP, &g_pDevice))) { g_.Log("CreateDevice() faid",1); return FALSE; } |
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if(FAILED(g_pDevice->CreateVertexBuffer(3 * 8 * sizeof(VERTEX), 0, D3DFVF_VERTEX, D3DPOOL_MANAGED, &m_VBGrid, NULL))) { g_.Log("CreateVertexBuffer failed", LE_ERROR); return FALSE; } if(FAILED(g_pDevice->CreateIndexBuffer(1 * 3 * 2, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &m_IBGrid, NULL))) { g_.Log("CreateIndexBuffer failed", LE_ERROR); return FALSE; } unsigned short *pusIndizesData = NULL; void *pVertices = NULL; VERTEX v[3] = { { 25.0f, 25.0f, 0.0f, 1.0f, D3DCOLOR_XRGB(255, 0, 0) }, { 25.0f, 50.0f, 0.0f, 1.0f, D3DCOLOR_XRGB( 0, 255, 0) }, { 50.0f, 50.0f, 0.0f, 1.0f, D3DCOLOR_XRGB( 0, 0, 255) } }; //Buffer füllen m_VBGrid->Lock(0, 0, (void**)(&pVertices), D3DLOCK_NOSYSLOCK ); memcpy(pVertices, v, sizeof(v)); m_VBGrid->Unlock(); m_IBGrid->Lock(0, 0, (void**)(&pusIndizesData), D3DLOCK_NOSYSLOCK ); unsigned short iI[3] = {0, 1, 2 }; memcpy(pusIndizesData, iI, sizeof(iI)); m_IBGrid->Unlock(); D3DXMATRIX xView; if(!(D3DXMatrixPerspectiveFovLH(&xView, 0.8f, 800/600, 0.5f, 1000.0f))) return FALSE; g_pDevice->SetTransform(D3DTS_PROJECTION, &xView); |
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InitScene(); if( FAILED (g_pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(255,0,0), 1.0f, 0))) { g_.Log("Clear() failed", LE_ERROR); return FALSE; } g_pDevice->SetFVF(D3DFVF_VERTEX); g_pDevice->SetStreamSource(0, m_VBGrid, 0, sizeof(VERTEX)); g_pDevice->SetIndices(m_IBGrid); g_pDevice->BeginScene(); if( FAILED( g_pDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 2, 0, 1))) { g_.Log("Draw() failed", LE_ERROR); return FALSE; } g_pDevice->EndScene(); |
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g_pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
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