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/* Das Programm soll einen Würfel von 5 * 5 * 5 Würfelelemente in 3D darstellen * Deshalb wurde es in Directx erstellt. Um die Würfelelemente zu erstellen, * wurde das Mesh " MeshBox " benutzt. * * Wenn die Maus auf ein Würfellement der aktiven ebene Kommt, wird ein geladener * Text angezeigt. * * Wird auf ein Würfelelement mit der Maus geklickt, wird ein Frage-Antwortfenster geöffnet. * */ // Benutzte Verweise using System; using System.Windows.Forms; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using Microsoft.DirectX.DirectInput; using System.Threading; // Namspace für den Würfel namespace Wuerfel { public class Form1 : Form { // Die MainMethode, Einstieg in das Programm static void Main() { Application.Run( new Form1() ); Point mPos; } static Microsoft.DirectX.Direct3D.Device device = null; static float xAngle, yAngle, zAngle ; //""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" // Deklaration der einzelen Würfelvariablen der ersten Ebene static Mesh meshBox1,meshBox2,meshBox3,meshBox4,meshBox5,meshBox6,meshBox7,meshBox8,meshBox9; static Mesh meshBox10,meshBox11,meshBox12,meshBox13,meshBox14,meshBox15,meshBox16,meshBox17; static Mesh meshBox18,meshBox19,meshBox20,meshBox21,meshBox22,meshBox23,meshBox24,meshBox25; // Deklaration der einzelen Würfelvariablen der zweiten Ebene static Mesh meshBoxb1,meshBoxb2,meshBoxb3,meshBoxb4,meshBoxb5,meshBoxb6,meshBoxb7,meshBoxb8,meshBoxb9; static Mesh meshBoxb10,meshBoxb11,meshBoxb12,meshBoxb13,meshBoxb14,meshBoxb15,meshBoxb16,meshBoxb17; static Mesh meshBoxb18,meshBoxb19,meshBoxb20,meshBoxb21,meshBoxb22,meshBoxb23,meshBoxb24,meshBoxb25; // Deklaration der einzelen Würfelvariablen der dritten Ebene static Mesh meshBoxc1,meshBoxc2,meshBoxc3,meshBoxc4,meshBoxc5,meshBoxc6,meshBoxc7,meshBoxc8,meshBoxc9; static Mesh meshBoxc10,meshBoxc11,meshBoxc12,meshBoxc13,meshBoxc14,meshBoxc15,meshBoxc16,meshBoxc17; static Mesh meshBoxc18,meshBoxc19,meshBoxc20,meshBoxc21,meshBoxc22,meshBoxc23,meshBoxc24,meshBoxc25; // Deklaration der einzelen Würfelvariablen der vierten Ebene static Mesh meshBoxd1,meshBoxd2,meshBoxd3,meshBoxd4,meshBoxd5,meshBoxd6,meshBoxd7,meshBoxd8,meshBoxd9; static Mesh meshBoxd10,meshBoxd11,meshBoxd12,meshBoxd13,meshBoxd14,meshBoxd15,meshBoxd16,meshBoxd17; static Mesh meshBoxd18,meshBoxd19,meshBoxd20,meshBoxd21,meshBoxd22,meshBoxd23,meshBoxd24,meshBoxd25; // Deklaration der einzelen Würfelvariablen der fünften Ebene static Mesh meshBoxe1,meshBoxe2,meshBoxe3,meshBoxe4,meshBoxe5,meshBoxe6,meshBoxe7,meshBoxe8,meshBoxe9; static Mesh meshBoxe10,meshBoxe11,meshBoxe12,meshBoxe13,meshBoxe14,meshBoxe15,meshBoxe16,meshBoxe17; static Mesh meshBoxe18,meshBoxe19,meshBoxe20,meshBoxe21,meshBoxe22,meshBoxe23,meshBoxe24,meshBoxe25; //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" // Position der einzelnen Würfel der ersten Ebene //==================================================================================== static Matrix mBox1 = Matrix.Translation( new Vector3( -1.6f, -1.6f, 0.0f ) ); static Matrix mBox2 = Matrix.Translation( new Vector3( -1.6f, -0.8f, 0.0f ) ); static Matrix mBox3 = Matrix.Translation( new Vector3( -1.6f, 0.0f, 0.0f ) ); static Matrix mBox4 = Matrix.Translation( new Vector3( -1.6f, 0.8f, 0.0f ) ); static Matrix mBox5 = Matrix.Translation( new Vector3( -1.6f, 1.6f, 0.0f ) ); static Matrix mBox6 = Matrix.Translation( new Vector3( -0.8f, -1.6f, 0.0f ) ); static Matrix mBox7 = Matrix.Translation( new Vector3( -0.8f, -0.8f, 0.0f ) ); static Matrix mBox8 = Matrix.Translation( new Vector3( -0.8f, 0.0f, 0.0f ) ); static Matrix mBox9 = Matrix.Translation( new Vector3( -0.8f, 0.8f, 0.0f ) ); static Matrix mBox10 = Matrix.Translation( new Vector3( -0.8f, 1.6f, 0.0f ) ); static Matrix mBox11 = Matrix.Translation( new Vector3( 0.0f, -1.6f, 0.0f ) ); static Matrix mBox12 = Matrix.Translation( new Vector3( 0.0f, -0.8f, 0.0f ) ); static Matrix mBox13 = Matrix.Translation( new Vector3( 0.0f, 0.0f, 0.0f ) ); static Matrix mBox14 = Matrix.Translation( new Vector3( 0.0f, 0.8f, 0.0f ) ); static Matrix mBox15 = Matrix.Translation( new Vector3( 0.0f, 1.6f, 0.0f ) ); static Matrix mBox16 = Matrix.Translation( new Vector3( 0.8f, -1.6f, 0.0f ) ); static Matrix mBox17 = Matrix.Translation( new Vector3( 0.8f, -0.8f, 0.0f ) ); static Matrix mBox18 = Matrix.Translation( new Vector3( 0.8f, 0.0f, 0.0f ) ); static Matrix mBox19 = Matrix.Translation( new Vector3( 0.8f, 0.8f, 0.0f ) ); static Matrix mBox20 = Matrix.Translation( new Vector3( 0.8f, 1.6f, 0.0f ) ); static Matrix mBox21 = Matrix.Translation( new Vector3( 1.6f, -1.6f, 0.0f ) ); static Matrix mBox22 = Matrix.Translation( new Vector3( 1.6f, -0.8f, 0.0f ) ); static Matrix mBox23 = Matrix.Translation( new Vector3( 1.6f, 0.0f, 0.0f ) ); static Matrix mBox24 = Matrix.Translation( new Vector3( 1.6f, 0.8f, 0.0f ) ); static Matrix mBox25 = Matrix.Translation( new Vector3( 1.6f, 1.6f, 0.0f ) ); //==================================================================================== // Position der einzelnen Würfel der zweiten Ebene //==================================================================================== static Matrix mBoxb1 = Matrix.Translation( new Vector3( -1.6f, -1.6f, 1.5f ) ); static Matrix mBoxb2 = Matrix.Translation( new Vector3( -1.6f, -0.8f, 1.5f ) ); static Matrix mBoxb3 = Matrix.Translation( new Vector3( -1.6f, 0.0f, 1.5f ) ); static Matrix mBoxb4 = Matrix.Translation( new Vector3( -1.6f, 0.8f, 1.5f ) ); static Matrix mBoxb5 = Matrix.Translation( new Vector3( -1.6f, 1.6f, 1.5f ) ); static Matrix mBoxb6 = Matrix.Translation( new Vector3( -0.8f, -1.6f, 1.5f ) ); static Matrix mBoxb7 = Matrix.Translation( new Vector3( -0.8f, -0.8f, 1.5f ) ); static Matrix mBoxb8 = Matrix.Translation( new Vector3( -0.8f, 0.0f, 1.5f ) ); static Matrix mBoxb9 = Matrix.Translation( new Vector3( -0.8f, 0.8f, 1.5f ) ); static Matrix mBoxb10 = Matrix.Translation( new Vector3( -0.8f, 1.6f, 1.5f ) ); static Matrix mBoxb11 = Matrix.Translation( new Vector3( 0.0f, -1.6f, 1.5f ) ); static Matrix mBoxb12 = Matrix.Translation( new Vector3( 0.0f, -0.8f, 1.5f ) ); static Matrix mBoxb13 = Matrix.Translation( new Vector3( 0.0f, 0.0f, 1.5f ) ); static Matrix mBoxb14 = Matrix.Translation( new Vector3( 0.0f, 0.8f, 1.5f ) ); static Matrix mBoxb15 = Matrix.Translation( new Vector3( 0.0f, 1.6f, 1.5f ) ); static Matrix mBoxb16 = Matrix.Translation( new Vector3( 0.8f, -1.6f, 1.5f ) ); static Matrix mBoxb17 = Matrix.Translation( new Vector3( 0.8f, -0.8f, 1.5f ) ); static Matrix mBoxb18 = Matrix.Translation( new Vector3( 0.8f, 0.0f, 1.5f ) ); static Matrix mBoxb19 = Matrix.Translation( new Vector3( 0.8f, 0.8f, 1.5f ) ); static Matrix mBoxb20 = Matrix.Translation( new Vector3( 0.8f, 1.6f, 1.5f ) ); static Matrix mBoxb21 = Matrix.Translation( new Vector3( 1.6f, -1.6f, 1.5f ) ); static Matrix mBoxb22 = Matrix.Translation( new Vector3( 1.6f, -0.8f, 1.5f ) ); static Matrix mBoxb23 = Matrix.Translation( new Vector3( 1.6f, 0.0f, 1.5f ) ); static Matrix mBoxb24 = Matrix.Translation( new Vector3( 1.6f, 0.8f, 1.5f ) ); static Matrix mBoxb25 = Matrix.Translation( new Vector3( 1.6f, 1.6f, 1.5f ) ); //==================================================================================== // Position der einzelnen Würfel der dritten Ebene //==================================================================================== static Matrix mBoxc1 = Matrix.Translation( new Vector3( -1.6f, -1.6f, 2.5f ) ); static Matrix mBoxc2 = Matrix.Translation( new Vector3( -1.6f, -0.8f, 2.5f ) ); static Matrix mBoxc3 = Matrix.Translation( new Vector3( -1.6f, 0.0f, 2.5f ) ); static Matrix mBoxc4 = Matrix.Translation( new Vector3( -1.6f, 0.8f, 2.5f ) ); static Matrix mBoxc5 = Matrix.Translation( new Vector3( -1.6f, 1.6f, 2.5f ) ); static Matrix mBoxc6 = Matrix.Translation( new Vector3( -0.8f, -1.6f, 2.5f ) ); static Matrix mBoxc7 = Matrix.Translation( new Vector3( -0.8f, -0.8f, 2.5f ) ); static Matrix mBoxc8 = Matrix.Translation( new Vector3( -0.8f, 0.0f, 2.5f ) ); static Matrix mBoxc9 = Matrix.Translation( new Vector3( -0.8f, 0.8f, 2.5f ) ); static Matrix mBoxc10 = Matrix.Translation( new Vector3( -0.8f, 1.6f, 2.5f ) ); static Matrix mBoxc11 = Matrix.Translation( new Vector3( 0.0f, -1.6f, 2.5f ) ); static Matrix mBoxc12 = Matrix.Translation( new Vector3( 0.0f, -0.8f, 2.5f ) ); static Matrix mBoxc13 = Matrix.Translation( new Vector3( 0.0f, 0.0f, 2.5f ) ); static Matrix mBoxc14 = Matrix.Translation( new Vector3( 0.0f, 0.8f, 2.5f ) ); static Matrix mBoxc15 = Matrix.Translation( new Vector3( 0.0f, 1.6f, 2.5f ) ); static Matrix mBoxc16 = Matrix.Translation( new Vector3( 0.8f, -1.6f, 2.5f ) ); static Matrix mBoxc17 = Matrix.Translation( new Vector3( 0.8f, -0.8f, 2.5f ) ); static Matrix mBoxc18 = Matrix.Translation( new Vector3( 0.8f, 0.0f, 2.5f ) ); static Matrix mBoxc19 = Matrix.Translation( new Vector3( 0.8f, 0.8f, 2.5f ) ); static Matrix mBoxc20 = Matrix.Translation( new Vector3( 0.8f, 1.6f, 2.5f ) ); static Matrix mBoxc21 = Matrix.Translation( new Vector3( 1.6f, -1.6f, 2.5f ) ); static Matrix mBoxc22 = Matrix.Translation( new Vector3( 1.6f, -0.8f, 2.5f ) ); static Matrix mBoxc23 = Matrix.Translation( new Vector3( 1.6f, 0.0f, 2.5f ) ); static Matrix mBoxc24 = Matrix.Translation( new Vector3( 1.6f, 0.8f, 2.5f ) ); static Matrix mBoxc25 = Matrix.Translation( new Vector3( 1.6f, 1.6f, 2.5f ) ); //==================================================================================== // Positione der einzelnen Würfel der vierten Ebene //==================================================================================== static Matrix mBoxd1 = Matrix.Translation( new Vector3( -1.6f, -1.6f, 3.5f ) ); static Matrix mBoxd2 = Matrix.Translation( new Vector3( -1.6f, -0.8f, 3.5f ) ); static Matrix mBoxd3 = Matrix.Translation( new Vector3( -1.6f, 0.0f, 3.5f ) ); static Matrix mBoxd4 = Matrix.Translation( new Vector3( -1.6f, 0.8f, 3.5f ) ); static Matrix mBoxd5 = Matrix.Translation( new Vector3( -1.6f, 1.6f, 3.5f ) ); static Matrix mBoxd6 = Matrix.Translation( new Vector3( -0.8f, -1.6f, 3.5f ) ); static Matrix mBoxd7 = Matrix.Translation( new Vector3( -0.8f, -0.8f, 3.5f ) ); static Matrix mBoxd8 = Matrix.Translation( new Vector3( -0.8f, 0.0f, 3.5f ) ); static Matrix mBoxd9 = Matrix.Translation( new Vector3( -0.8f, 0.8f, 3.5f ) ); static Matrix mBoxd10 = Matrix.Translation( new Vector3( -0.8f, 1.6f, 3.5f ) ); static Matrix mBoxd11 = Matrix.Translation( new Vector3( 0.0f, -1.6f, 3.5f ) ); static Matrix mBoxd12 = Matrix.Translation( new Vector3( 0.0f, -0.8f, 3.5f ) ); static Matrix mBoxd13 = Matrix.Translation( new Vector3( 0.0f, 0.0f, 3.5f ) ); static Matrix mBoxd14 = Matrix.Translation( new Vector3( 0.0f, 0.8f, 3.5f ) ); static Matrix mBoxd15 = Matrix.Translation( new Vector3( 0.0f, 1.6f, 3.5f ) ); static Matrix mBoxd16 = Matrix.Translation( new Vector3( 0.8f, -1.6f, 3.5f ) ); static Matrix mBoxd17 = Matrix.Translation( new Vector3( 0.8f, -0.8f, 3.5f ) ); static Matrix mBoxd18 = Matrix.Translation( new Vector3( 0.8f, 0.0f, 3.5f ) ); static Matrix mBoxd19 = Matrix.Translation( new Vector3( 0.8f, 0.8f, 3.5f ) ); static Matrix mBoxd20 = Matrix.Translation( new Vector3( 0.8f, 1.6f, 3.5f ) ); static Matrix mBoxd21 = Matrix.Translation( new Vector3( 1.6f, -1.6f, 3.5f ) ); static Matrix mBoxd22 = Matrix.Translation( new Vector3( 1.6f, -0.8f, 3.5f ) ); static Matrix mBoxd23 = Matrix.Translation( new Vector3( 1.6f, 0.0f, 3.5f ) ); static Matrix mBoxd24 = Matrix.Translation( new Vector3( 1.6f, 0.8f, 3.5f ) ); static Matrix mBoxd25 = Matrix.Translation( new Vector3( 1.6f, 1.6f, 3.5f ) ); //==================================================================================== // Positionen der einzelnen Würfel der fünften Ebene //==================================================================================== static Matrix mBoxe1 = Matrix.Translation( new Vector3( -1.6f, -1.6f, 4.5f ) ); static Matrix mBoxe2 = Matrix.Translation( new Vector3( -1.6f, -0.8f, 4.5f ) ); static Matrix mBoxe3 = Matrix.Translation( new Vector3( -1.6f, 0.0f, 4.5f ) ); static Matrix mBoxe4 = Matrix.Translation( new Vector3( -1.6f, 0.8f, 4.5f ) ); static Matrix mBoxe5 = Matrix.Translation( new Vector3( -1.6f, 1.6f, 4.5f ) ); static Matrix mBoxe6 = Matrix.Translation( new Vector3( -0.8f, -1.6f, 4.5f ) ); static Matrix mBoxe7 = Matrix.Translation( new Vector3( -0.8f, -0.8f, 4.5f ) ); static Matrix mBoxe8 = Matrix.Translation( new Vector3( -0.8f, 0.0f, 4.5f ) ); static Matrix mBoxe9 = Matrix.Translation( new Vector3( -0.8f, 0.8f, 4.5f ) ); static Matrix mBoxe10 = Matrix.Translation( new Vector3( -0.8f, 1.6f, 4.5f ) ); static Matrix mBoxe11 = Matrix.Translation( new Vector3( 0.0f, -1.6f, 4.5f ) ); static Matrix mBoxe12 = Matrix.Translation( new Vector3( 0.0f, -0.8f, 4.5f ) ); static Matrix mBoxe13 = Matrix.Translation( new Vector3( 0.0f, 0.0f, 4.5f ) ); static Matrix mBoxe14 = Matrix.Translation( new Vector3( 0.0f, 0.8f, 4.5f ) ); static Matrix mBoxe15 = Matrix.Translation( new Vector3( 0.0f, 1.6f, 4.5f ) ); static Matrix mBoxe16 = Matrix.Translation( new Vector3( 0.8f, -1.6f, 4.5f ) ); static Matrix mBoxe17 = Matrix.Translation( new Vector3( 0.8f, -0.8f, 4.5f ) ); static Matrix mBoxe18 = Matrix.Translation( new Vector3( 0.8f, 0.0f, 4.5f ) ); static Matrix mBoxe19 = Matrix.Translation( new Vector3( 0.8f, 0.8f, 4.5f ) ); static Matrix mBoxe20 = Matrix.Translation( new Vector3( 0.8f, 1.6f, 4.5f ) ); static Matrix mBoxe21 = Matrix.Translation( new Vector3( 1.6f, -1.6f, 0.0f ) ); static Matrix mBoxe22 = Matrix.Translation( new Vector3( 1.6f, -0.8f, 0.0f ) ); static Matrix mBoxe23 = Matrix.Translation( new Vector3( 1.6f, 0.0f, 0.0f ) ); static Matrix mBoxe24 = Matrix.Translation( new Vector3( 1.6f, 0.8f, 0.0f ) ); static Matrix mBoxe25 = Matrix.Translation( new Vector3( 1.6f, 1.6f, 0.0f ) ); //==================================================================================== //---------------------------------------------------------------------------------------------------- PresentParameters presentParams; System.Windows.Forms.Timer myTimer = new System.Windows.Forms.Timer (); //---------------------------------------------------------------------------------------------------- //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" public Form1() { Text = "KDE Würfel "; myTimer.Tick += new EventHandler( OnTimer ); myTimer.Interval = 2; ClientSize = new Size( 800, 600 ); } //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" protected override void OnResize( System.EventArgs e ) { myTimer.Stop(); try { presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.EnableAutoDepthStencil = true; presentParams.AutoDepthStencilFormat = DepthFormat.D16; if ( device != null ) device.Dispose(); device = new Microsoft.DirectX.Direct3D.Device( 0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams ); //---------------------------------------------------------------------------------------------------- // erste Ebene if ( meshBox1 != null ) meshBox1.Dispose(); if ( meshBox2 != null ) meshBox2.Dispose(); if ( meshBox3 != null ) meshBox3.Dispose(); if ( meshBox4 != null ) meshBox4.Dispose(); if ( meshBox5 != null ) meshBox5.Dispose(); if ( meshBox6 != null ) meshBox6.Dispose(); if ( meshBox7 != null ) meshBox7.Dispose(); if ( meshBox8 != null ) meshBox8.Dispose(); if ( meshBox9 != null ) meshBox9.Dispose(); if ( meshBox10 != null ) meshBox10.Dispose(); if ( meshBox11 != null ) meshBox11.Dispose(); if ( meshBox12 != null ) meshBox12.Dispose(); if ( meshBox13 != null ) meshBox13.Dispose(); if ( meshBox14 != null ) meshBox14.Dispose(); if ( meshBox15 != null ) meshBox15.Dispose(); if ( meshBox16 != null ) meshBox16.Dispose(); if ( meshBox17 != null ) meshBox17.Dispose(); if ( meshBox18 != null ) meshBox18.Dispose(); if ( meshBox19 != null ) meshBox19.Dispose(); if ( meshBox20 != null ) meshBox20.Dispose(); if ( meshBox21 != null ) meshBox21.Dispose(); if ( meshBox22 != null ) meshBox22.Dispose(); if ( meshBox23 != null ) meshBox23.Dispose(); if ( meshBox24 != null ) meshBox24.Dispose(); if ( meshBox25 != null ) meshBox25.Dispose(); // zweite Ebene if ( meshBoxb1 != null ) meshBoxb1.Dispose(); if ( meshBoxb2 != null ) meshBoxb2.Dispose(); if ( meshBoxb3 != null ) meshBoxb3.Dispose(); if ( meshBoxb4 != null ) meshBoxb4.Dispose(); if ( meshBoxb5 != null ) meshBoxb5.Dispose(); if ( meshBoxb6 != null ) meshBoxb6.Dispose(); if ( meshBoxb7 != null ) meshBoxb7.Dispose(); if ( meshBoxb8 != null ) meshBoxb8.Dispose(); if ( meshBoxb9 != null ) meshBoxb9.Dispose(); if ( meshBoxb10 != null ) meshBoxb10.Dispose(); if ( meshBoxb11 != null ) meshBoxb11.Dispose(); if ( meshBoxb12 != null ) meshBoxb12.Dispose(); if ( meshBoxb13 != null ) meshBoxb13.Dispose(); if ( meshBoxb14 != null ) meshBoxb14.Dispose(); if ( meshBoxb15 != null ) meshBoxb15.Dispose(); if ( meshBoxb16 != null ) meshBoxb16.Dispose(); if ( meshBoxb17 != null ) meshBoxb17.Dispose(); if ( meshBoxb18 != null ) meshBoxb18.Dispose(); if ( meshBoxb19 != null ) meshBoxb19.Dispose(); if ( meshBoxb20 != null ) meshBoxb20.Dispose(); if ( meshBoxb21 != null ) meshBoxb21.Dispose(); if ( meshBoxb22 != null ) meshBoxb22.Dispose(); if ( meshBoxb23 != null ) meshBoxb23.Dispose(); if ( meshBoxb24 != null ) meshBoxb24.Dispose(); if ( meshBoxb25 != null ) meshBoxb25.Dispose(); // zweite Ebene if ( meshBoxc1 != null ) meshBoxc1.Dispose(); if ( meshBoxc2 != null ) meshBoxc2.Dispose(); if ( meshBoxc3 != null ) meshBoxc3.Dispose(); if ( meshBoxc4 != null ) meshBoxc4.Dispose(); if ( meshBoxc5 != null ) meshBoxc5.Dispose(); if ( meshBoxc6 != null ) meshBoxc6.Dispose(); if ( meshBoxc7 != null ) meshBoxc7.Dispose(); if ( meshBoxc8 != null ) meshBoxc8.Dispose(); if ( meshBoxc9 != null ) meshBoxc9.Dispose(); if ( meshBoxc10 != null ) meshBoxc10.Dispose(); if ( meshBoxc11 != null ) meshBoxc11.Dispose(); if ( meshBoxc12 != null ) meshBoxc12.Dispose(); if ( meshBoxc13 != null ) meshBoxc13.Dispose(); if ( meshBoxc14 != null ) meshBoxc14.Dispose(); if ( meshBoxc15 != null ) meshBoxc15.Dispose(); if ( meshBoxc16 != null ) meshBoxc16.Dispose(); if ( meshBoxc17 != null ) meshBoxc17.Dispose(); if ( meshBoxc18 != null ) meshBoxc18.Dispose(); if ( meshBoxc19 != null ) meshBoxc19.Dispose(); if ( meshBoxc20 != null ) meshBoxc20.Dispose(); if ( meshBoxc21 != null ) meshBoxc21.Dispose(); if ( meshBoxc22 != null ) meshBoxc22.Dispose(); if ( meshBoxc23 != null ) meshBoxc23.Dispose(); if ( meshBoxc24 != null ) meshBoxc24.Dispose(); if ( meshBoxc25 != null ) meshBoxc25.Dispose(); // vierte Ebene if ( meshBoxd1 != null ) meshBoxd1.Dispose(); if ( meshBoxd2 != null ) meshBoxd2.Dispose(); if ( meshBoxd3 != null ) meshBoxd3.Dispose(); if ( meshBoxd4 != null ) meshBoxd4.Dispose(); if ( meshBoxd5 != null ) meshBoxd5.Dispose(); if ( meshBoxd6 != null ) meshBoxd6.Dispose(); if ( meshBoxd7 != null ) meshBoxd7.Dispose(); if ( meshBoxd8 != null ) meshBoxd8.Dispose(); if ( meshBoxd9 != null ) meshBoxd9.Dispose(); if ( meshBoxd10 != null ) meshBoxd10.Dispose(); if ( meshBoxd11 != null ) meshBoxd11.Dispose(); if ( meshBoxd12 != null ) meshBoxd12.Dispose(); if ( meshBoxd13 != null ) meshBoxd13.Dispose(); if ( meshBoxd14 != null ) meshBoxd14.Dispose(); if ( meshBoxd15 != null ) meshBoxd15.Dispose(); if ( meshBoxd16 != null ) meshBoxd16.Dispose(); if ( meshBoxd17 != null ) meshBoxd17.Dispose(); if ( meshBoxd18 != null ) meshBoxd18.Dispose(); if ( meshBoxd19 != null ) meshBoxd19.Dispose(); if ( meshBoxd20 != null ) meshBoxd20.Dispose(); if ( meshBoxd21 != null ) meshBoxd21.Dispose(); if ( meshBoxd22 != null ) meshBoxd22.Dispose(); if ( meshBoxd23 != null ) meshBoxd23.Dispose(); if ( meshBoxd24 != null ) meshBoxd24.Dispose(); if ( meshBoxd25 != null ) meshBoxd25.Dispose(); // fünfte Ebene if ( meshBoxe1 != null ) meshBoxe1.Dispose(); if ( meshBoxe2 != null ) meshBoxe2.Dispose(); if ( meshBoxe3 != null ) meshBoxe3.Dispose(); if ( meshBoxe4 != null ) meshBoxe4.Dispose(); if ( meshBoxe5 != null ) meshBoxe5.Dispose(); if ( meshBoxe6 != null ) meshBoxe6.Dispose(); if ( meshBoxe7 != null ) meshBoxe7.Dispose(); if ( meshBoxe8 != null ) meshBoxe8.Dispose(); if ( meshBoxe9 != null ) meshBoxe9.Dispose(); if ( meshBoxe10 != null ) meshBoxe10.Dispose(); if ( meshBoxe11 != null ) meshBoxe11.Dispose(); if ( meshBoxe12 != null ) meshBoxe12.Dispose(); if ( meshBoxe13 != null ) meshBoxe13.Dispose(); if ( meshBoxe14 != null ) meshBoxe14.Dispose(); if ( meshBoxe15 != null ) meshBoxe15.Dispose(); if ( meshBoxe16 != null ) meshBoxe16.Dispose(); if ( meshBoxe17 != null ) meshBoxe17.Dispose(); if ( meshBoxe18 != null ) meshBoxe18.Dispose(); if ( meshBoxe19 != null ) meshBoxe19.Dispose(); if ( meshBoxe20 != null ) meshBoxe20.Dispose(); if ( meshBoxe21 != null ) meshBoxe21.Dispose(); if ( meshBoxe22 != null ) meshBoxe22.Dispose(); if ( meshBoxe23 != null ) meshBoxe23.Dispose(); if ( meshBoxe24 != null ) meshBoxe24.Dispose(); if ( meshBoxe25 != null ) meshBoxe25.Dispose(); //---------------------------------------------------------------------------------------------------- //Die Form vom Würfel (x , y , z) für Ebene eins meshBox1 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox2 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox3 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox4 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox5 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox6 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox7 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox8 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox9 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox10 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox11 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox12 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox13 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox14 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox15 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox16 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox17 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox18 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox19 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox20 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox21 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox22 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox23 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox24 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBox25 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); //Die Form vom Würfel (x , y , z)für Ebene zwei meshBoxb1 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb2 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb3 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb4 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb5 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb6 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb7 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb8 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb9 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb10 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb11 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb12 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb13 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb14 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb15 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb16 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb17 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb18 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb19 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb20 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb21 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb22 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb23 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb24 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxb25 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); //Die Form vom Würfel (x , y , z)für Ebene drei meshBoxc1 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc2 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc3 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc4 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc5 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc6 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc7 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc8 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc9 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc10 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc11 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc12 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc13 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc14 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc15 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc16 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc17 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc18 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc19 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc20 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc21 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc22 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc23 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc24 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxc25 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); //Die Form vom Würfel (x , y , z)für Ebene vier meshBoxd1 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd2 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd3 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd4 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd5 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd6 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd7 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd8 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd9 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd10 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd11 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd12 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd13 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd14 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd15 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd16 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd17 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd18 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd19 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd20 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd21 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd22 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd23 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd24 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxd25 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); //Die Form vom Würfel (x , y , z)für Ebene fünf meshBoxe1 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe2 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe3 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe4 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe5 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe6 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe7 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe8 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe9 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe10 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe11 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe12 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe13 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe14 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe15 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe16 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe17 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe18 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe19 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe20 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe21 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe22 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe23 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe24 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); meshBoxe25 = Mesh.Box ( device, 0.5f, 0.5f, 0.5f ); //---------------------------------------------------------------------------------------------------- //set up material with diffuse and ambient white color Material myMaterial = new Material(); myMaterial.Diffuse = myMaterial.Ambient = Color.Gold; device.Material = myMaterial; //turn on some blue directional light coaxial to the camera device.Lights[0].Type = LightType.Spot; device.Lights[0].Diffuse = Color.Green; device.Lights[0].Direction = new Vector3( 0, 0, 7 ); device.Lights[0].Enabled = true; device.Transform.View = Matrix.LookAtLH( new Vector3( 0f, 0f, -6.0f ), //Augenpunkt 5.0 vor dem canvas new Vector3( 0f, 0f, -1f ), //Kammera sieht auf 0,0,0 new Vector3( 0f, 1.0f, 0f ) ); //world's up direction is the y-axis device.Transform.Projection = Matrix.PerspectiveFovLH( (float)Math.PI/4, 1f, 1f, 100f ); device.RenderState.CullMode = Cull.None; device.RenderState.Lighting = true; xAngle = yAngle = zAngle = 1; //start angles myTimer.Start(); //start the timer again } catch (DirectXException) { MessageBox.Show("Could not initialize Direct3D." ); return; } } //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" protected static void OnTimer( Object myObject, EventArgs myEventArgs ) { if (device == null) return; //throw the old image away device.Clear( ClearFlags.Target | ClearFlags.ZBuffer, Color.Honeydew, 5f, 0 ); //rotate with 3 angular velocities Matrix m = Matrix.RotationYawPitchRoll( xAngle += 0.05f, yAngle += 0.05f, zAngle += 0.05f ); //draw on the canvas //---------------------------------------------------------------------------------------------------- device.BeginScene(); // Erste Ebene device.Transform.World = m * mBox1; meshBox1 .DrawSubset( 0 ); device.Transform.World = m * mBox2; meshBox2 .DrawSubset( 0 ); device.Transform.World = m * mBox3; meshBox3 .DrawSubset( 0 ); device.Transform.World = m * mBox4; meshBox4 .DrawSubset( 0 ); device.Transform.World = m * mBox5; meshBox5 .DrawSubset( 0 ); device.Transform.World = m * mBox6; meshBox6 .DrawSubset( 0 ); device.Transform.World = m * mBox7; meshBox7 .DrawSubset( 0 ); device.Transform.World = m * mBox8; meshBox8 .DrawSubset( 0 ); device.Transform.World = m * mBox9; meshBox9 .DrawSubset( 0 ); device.Transform.World = m * mBox10; meshBox10 .DrawSubset( 0 ); device.Transform.World = m * mBox11; meshBox11 .DrawSubset( 0 ); device.Transform.World = m * mBox12; meshBox12 .DrawSubset( 0 ); device.Transform.World = m * mBox13; meshBox13 .DrawSubset( 0 ); device.Transform.World = m * mBox14; meshBox14 .DrawSubset( 0 ); device.Transform.World = m * mBox15; meshBox15 .DrawSubset( 0 ); device.Transform.World = m * mBox16; meshBox16 .DrawSubset( 0 ); device.Transform.World = m * mBox17; meshBox17 .DrawSubset( 0 ); device.Transform.World = m * mBox18; meshBox18 .DrawSubset( 0 ); device.Transform.World = m * mBox19; meshBox19 .DrawSubset( 0 ); device.Transform.World = m * mBox20; meshBox20 .DrawSubset( 0 ); device.Transform.World = m * mBox21; meshBox21 .DrawSubset( 0 ); device.Transform.World = m * mBox22; meshBox22 .DrawSubset( 0 ); device.Transform.World = m * mBox23; meshBox23 .DrawSubset( 0 ); device.Transform.World = m * mBox24; meshBox24 .DrawSubset( 0 ); device.Transform.World = m * mBox25; meshBox25 .DrawSubset( 0 ); // zweite Ebene device.Transform.World = m * mBoxb1; meshBoxb1 .DrawSubset( 0 ); device.Transform.World = m * mBoxb2; meshBoxb2 .DrawSubset( 0 ); device.Transform.World = m * mBoxb3; meshBoxb3 .DrawSubset( 0 ); device.Transform.World = m * mBoxb4; meshBoxb4 .DrawSubset( 0 ); device.Transform.World = m * mBoxb5; meshBoxb5 .DrawSubset( 0 ); device.Transform.World = m * mBoxb6; meshBoxb6 .DrawSubset( 0 ); device.Transform.World = m * mBoxb7; meshBoxb7 .DrawSubset( 0 ); device.Transform.World = m * mBoxb8; meshBoxb8 .DrawSubset( 0 ); device.Transform.World = m * mBoxb9; meshBoxb9 .DrawSubset( 0 ); device.Transform.World = m * mBoxb10; meshBoxb10 .DrawSubset( 0 ); device.Transform.World = m * mBoxb11; meshBoxb11 .DrawSubset( 0 ); device.Transform.World = m * mBoxb12; meshBoxb12 .DrawSubset( 0 ); device.Transform.World = m * mBoxb13; meshBoxb13 .DrawSubset( 0 ); device.Transform.World = m * mBoxb14; meshBoxb14 .DrawSubset( 0 ); device.Transform.World = m * mBoxb15; meshBoxb15 .DrawSubset( 0 ); device.Transform.World = m * mBoxb16; meshBoxb16 .DrawSubset( 0 ); device.Transform.World = m * mBoxb17; meshBoxb17 .DrawSubset( 0 ); device.Transform.World = m * mBoxb18; meshBoxb18 .DrawSubset( 0 ); device.Transform.World = m * mBoxb19; meshBoxb19 .DrawSubset( 0 ); device.Transform.World = m * mBoxb20; meshBoxb20 .DrawSubset( 0 ); device.Transform.World = m * mBoxb21; meshBoxb21 .DrawSubset( 0 ); device.Transform.World = m * mBoxb22; meshBoxb22 .DrawSubset( 0 ); device.Transform.World = m * mBoxb23; meshBoxb23 .DrawSubset( 0 ); device.Transform.World = m * mBoxb24; meshBoxb24 .DrawSubset( 0 ); device.Transform.World = m * mBoxb25; meshBoxb25 .DrawSubset( 0 ); // dritte Ebene device.Transform.World = m * mBoxc1 ; meshBoxc1 .DrawSubset( 0 ); device.Transform.World = m * mBoxc2 ; meshBoxc2 .DrawSubset( 0 ); device.Transform.World = m * mBoxc3 ; meshBoxc3 .DrawSubset( 0 ); device.Transform.World = m * mBoxc4 ; meshBoxc4 .DrawSubset( 0 ); device.Transform.World = m * mBoxc5 ; meshBoxc5 .DrawSubset( 0 ); device.Transform.World = m * mBoxc6 ; meshBoxc6 .DrawSubset( 0 ); device.Transform.World = m * mBoxc7 ; meshBoxc7 .DrawSubset( 0 ); device.Transform.World = m * mBoxc8 ; meshBoxc8 .DrawSubset( 0 ); device.Transform.World = m * mBoxc9 ; meshBoxc9 .DrawSubset( 0 ); device.Transform.World = m * mBoxc10; meshBoxc10 .DrawSubset( 0 ); device.Transform.World = m * mBoxc11; meshBoxc11 .DrawSubset( 0 ); device.Transform.World = m * mBoxc12; meshBoxc12 .DrawSubset( 0 ); device.Transform.World = m * mBoxc13; meshBoxc13 .DrawSubset( 0 ); device.Transform.World = m * mBoxc14; meshBoxc14 .DrawSubset( 0 ); device.Transform.World = m * mBoxc15; meshBoxc15 .DrawSubset( 0 ); device.Transform.World = m * mBoxc16; meshBoxc16 .DrawSubset( 0 ); device.Transform.World = m * mBoxc17; meshBoxc17 .DrawSubset( 0 ); device.Transform.World = m * mBoxc18; meshBoxc18 .DrawSubset( 0 ); device.Transform.World = m * mBoxc19; meshBoxc19 .DrawSubset( 0 ); device.Transform.World = m * mBoxc20; meshBoxc20 .DrawSubset( 0 ); device.Transform.World = m * mBoxc21; meshBoxc21 .DrawSubset( 0 ); device.Transform.World = m * mBoxc22; meshBoxc22 .DrawSubset( 0 ); device.Transform.World = m * mBoxc23; meshBoxc23 .DrawSubset( 0 ); device.Transform.World = m * mBoxc24; meshBoxc24 .DrawSubset( 0 ); device.Transform.World = m * mBoxc25; meshBoxc25 .DrawSubset( 0 ); // vierte Ebene device.Transform.World = m * mBoxd1; meshBoxd1 .DrawSubset( 0 ); device.Transform.World = m * mBoxd2; meshBoxd2 .DrawSubset( 0 ); device.Transform.World = m * mBoxd3; meshBoxd3 .DrawSubset( 0 ); device.Transform.World = m * mBoxd4; meshBoxd4 .DrawSubset( 0 ); device.Transform.World = m * mBoxd5; meshBoxd5 .DrawSubset( 0 ); device.Transform.World = m * mBoxd6; meshBoxd6 .DrawSubset( 0 ); device.Transform.World = m * mBoxd7; meshBoxd7 .DrawSubset( 0 ); device.Transform.World = m * mBoxd8; meshBoxd8 .DrawSubset( 0 ); device.Transform.World = m * mBoxd9; meshBoxd9 .DrawSubset( 0 ); device.Transform.World = m * mBoxd10; meshBoxd10 .DrawSubset( 0 ); device.Transform.World = m * mBoxd11; meshBoxd11 .DrawSubset( 0 ); device.Transform.World = m * mBoxd12; meshBoxd12 .DrawSubset( 0 ); device.Transform.World = m * mBoxd13; meshBoxd13 .DrawSubset( 0 ); device.Transform.World = m * mBoxd14; meshBoxd14 .DrawSubset( 0 ); device.Transform.World = m * mBoxd15; meshBoxd15 .DrawSubset( 0 ); device.Transform.World = m * mBoxd16; meshBoxd16 .DrawSubset( 0 ); device.Transform.World = m * mBoxd17; meshBoxd17 .DrawSubset( 0 ); device.Transform.World = m * mBoxd18; meshBoxd18 .DrawSubset( 0 ); device.Transform.World = m * mBoxd19; meshBoxd19 .DrawSubset( 0 ); device.Transform.World = m * mBoxd20; meshBoxd20 .DrawSubset( 0 ); device.Transform.World = m * mBoxd21; meshBoxd21 .DrawSubset( 0 ); device.Transform.World = m * mBoxd22; meshBoxd22 .DrawSubset( 0 ); device.Transform.World = m * mBoxd23; meshBoxd23 .DrawSubset( 0 ); device.Transform.World = m * mBoxd24; meshBoxd24 .DrawSubset( 0 ); device.Transform.World = m * mBoxd25; meshBoxd25 .DrawSubset( 0 ); // fünfte Ebene device.Transform.World = m * mBoxe1; meshBoxe1 .DrawSubset( 0 ); device.Transform.World = m * mBoxe2; meshBoxe2 .DrawSubset( 0 ); device.Transform.World = m * mBoxe3; meshBoxe3 .DrawSubset( 0 ); device.Transform.World = m * mBoxe4; meshBoxe4 .DrawSubset( 0 ); device.Transform.World = m * mBoxe5; meshBoxe5 .DrawSubset( 0 ); device.Transform.World = m * mBoxe6; meshBoxe6 .DrawSubset( 0 ); device.Transform.World = m * mBoxe7; meshBoxe7 .DrawSubset( 0 ); device.Transform.World = m * mBoxe8; meshBoxe8 .DrawSubset( 0 ); device.Transform.World = m * mBoxe9; meshBoxe9 .DrawSubset( 0 ); device.Transform.World = m * mBoxe10; meshBoxe10 .DrawSubset( 0 ); device.Transform.World = m * mBoxe11; meshBoxe11 .DrawSubset( 0 ); device.Transform.World = m * mBoxe12; meshBoxe12 .DrawSubset( 0 ); device.Transform.World = m * mBoxe13; meshBoxe13 .DrawSubset( 0 ); device.Transform.World = m * mBoxe14; meshBoxe14 .DrawSubset( 0 ); device.Transform.World = m * mBoxe15; meshBoxe15 .DrawSubset( 0 ); device.Transform.World = m * mBoxe16; meshBoxe16 .DrawSubset( 0 ); device.Transform.World = m * mBoxe17; meshBoxe17 .DrawSubset( 0 ); device.Transform.World = m * mBoxe18; meshBoxe18 .DrawSubset( 0 ); device.Transform.World = m * mBoxe19; meshBoxe19 .DrawSubset( 0 ); device.Transform.World = m * mBoxe20; meshBoxe20 .DrawSubset( 0 ); device.Transform.World = m * mBoxe21; meshBoxe21 .DrawSubset( 0 ); device.Transform.World = m * mBoxe22; meshBoxe22 .DrawSubset( 0 ); device.Transform.World = m * mBoxe23; meshBoxe23 .DrawSubset( 0 ); device.Transform.World = m * mBoxe24; meshBoxe24 .DrawSubset( 0 ); device.Transform.World = m * mBoxe25; meshBoxe25 .DrawSubset( 0 ); device.EndScene(); device.Present(); //show the canvas //---------------------------------------------------------------------------------------------------- } //"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" } } |
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for (int i = 0; i < cnt; i++) { // Schubidu... } |
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