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11

17.08.2015, 09:44

achso ja das mit den fehlern ist mit jetzt nicht mehr aufgefallen mein fehler.
Habe die lib jetzt auch drin aber es kommen neue errors.
von oben nach unten schaut es gerade so aus:

graphics
window
system
jpeg
opengl

errors:

Zitat

||=== Build: Debug in test (compiler: GNU GCC Compiler) ===|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|48|undefined reference to `sf::Clock::Clock()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|48|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|48|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|59|undefined reference to `sf::Clock::Clock()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|59|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|59|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|70|undefined reference to `sf::Clock::Clock()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|70|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|70|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|303|undefined reference to `sf::seconds(float)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|305|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|305|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|363|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|363|undefined reference to `sf::Time::Zero'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|363|undefined reference to `sf::operator!=(sf::Time, sf::Time)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|365|undefined reference to `sf::Clock::getElapsedTime() const'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|365|undefined reference to `sf::operator-(sf::Time, sf::Time)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|365|undefined reference to `sf::sleep(sf::Time)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|366|undefined reference to `sf::Clock::restart()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(Window.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Window.cpp|424|undefined reference to `sf::Clock::restart()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WindowImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\WindowImpl.cpp|130|undefined reference to `sf::milliseconds(int)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WindowImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\WindowImpl.cpp|130|undefined reference to `sf::sleep(sf::Time)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(GlContext.cpp.obj):D:\sfml-release\_Sources\SFML\include\SFML\System\ThreadLocalPtr.inl|31|undefined reference to `sf::ThreadLocal::ThreadLocal(void*)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(GlContext.cpp.obj):D:\sfml-release\_Sources\SFML\include\SFML\System\ThreadLocalPtr.inl|56|undefined reference to `sf::ThreadLocal::getValue() const'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(GlContext.cpp.obj):D:\sfml-release\_Sources\SFML\include\SFML\System\ThreadLocalPtr.inl|64|undefined reference to `sf::ThreadLocal::setValue(void*)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(GlContext.cpp.obj):D:\sfml-release\_Sources\SFML\include\SFML\System\ThreadLocalPtr.hpp|41|undefined reference to `sf::ThreadLocal::~ThreadLocal()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WindowImplWin32.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WindowImplWin32.cpp|170|undefined reference to `GetDeviceCaps@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WindowImplWin32.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WindowImplWin32.cpp|171|undefined reference to `GetDeviceCaps@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WglContext.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WglContext.cpp|189|undefined reference to `SwapBuffers@4'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WglContext.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WglContext.cpp|313|undefined reference to `ChoosePixelFormat@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WglContext.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WglContext.cpp|344|undefined reference to `DescribePixelFormat@16'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(WglContext.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\WglContext.cpp|391|undefined reference to `SetPixelFormat@12'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|43|undefined reference to `sf::Clock::Clock()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|161|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|164|undefined reference to `sf::Clock::restart()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|183|undefined reference to `sf::Clock::getElapsedTime() const'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|183|undefined reference to `sf::operator>(sf::Time, sf::Time)'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|185|undefined reference to `sf::Clock::restart()'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|191|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|208|undefined reference to `joyGetDevCapsW@12'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|266|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|48|undefined reference to `sf::milliseconds(int)'|
||=== Build failed: 42 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|

BlueCobold

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Beiträge: 10 738

Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer

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12

17.08.2015, 09:48

Änder mal die Reihenfolge der sfml-system-lib. Ich kann mir vorstellen, dass die vor graphics und window sein muss.
Teamleiter von Rickety Racquet (ehemals das "Foren-Projekt") und von Marble Theory

Willkommen auf SPPRO, auch dir wird man zu Unity oder zur Unreal-Engine raten, ganz bestimmt.[/Sarkasmus]

13

17.08.2015, 10:00

hat auch geklappt es sind jetzt nurnoch 7 errors
fehlt noch eine lib?

Zitat


||=== Build: Debug in test (compiler: GNU GCC Compiler) ===|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|161|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|191|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|208|undefined reference to `joyGetDevCapsW@12'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj):D:\sfml-release\_Sources\SFML\src\SFML\Window\Win32\JoystickImpl.cpp|266|undefined reference to `joyGetPosEx@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-system-s-d.a(SleepImpl.cpp.obj):SleepImpl.cpp|| undefined reference to `timeGetDevCaps@8'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-system-s-d.a(SleepImpl.cpp.obj):SleepImpl.cpp|| undefined reference to `timeBeginPeriod@4'|
C:\Users\eronor\Desktop\C++\SFML-2.3.1\lib\libsfml-system-s-d.a(SleepImpl.cpp.obj):SleepImpl.cpp|| undefined reference to `timeEndPeriod@4'|
||=== Build failed: 7 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===|

BlueCobold

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Beiträge: 10 738

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14

17.08.2015, 10:06

Vermutlich fehlt die winmm-lib in den Linker-Settings.
Teamleiter von Rickety Racquet (ehemals das "Foren-Projekt") und von Marble Theory

Willkommen auf SPPRO, auch dir wird man zu Unity oder zur Unreal-Engine raten, ganz bestimmt.[/Sarkasmus]

15

17.08.2015, 10:09

es funktioniert, vielen dank bluecobold für deine hilfsbereitschaft und geduld

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