1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#include"TileMap.h"
int Tmmap[MAP_WIDTH][MAP_HEIGHT];
void TileMap::InitTileMap(LPDIRECT3DDEVICE9 d3ddev)
{
device = d3ddev;
D3DXCreateTextureFromFile(device,"C:\\Program Files (x86)\\TimeOfNeronia\\2D\\Wiese.png",&texture[0]);
D3DXCreateTextureFromFile(device,"C:\\Program Files (x86)\\TimeOfNeronia\\2D\\Wasser.png",&texture[1]);
D3DXCreateSprite(device,&sprite);
int Tmap[MAP_WIDTH][MAP_HEIGHT] =
{
{1,0,0,0,0,0,0,0,0,0,},
{0,0,0,0,0,0,0,0,0,0,},
{0,0,0,0,0,1,0,0,0,0,},
{0,0,0,0,0,0,0,0,0,0,},
{0,0,0,1,0,0,0,0,0,0,},
{0,0,0,0,0,0,0,0,0,0,},
{0,0,0,0,0,0,1,0,0,0,},
{0,0,0,0,0,0,0,1,0,0,},
{0,0,0,0,0,0,0,0,1,0,},
{0,0,0,0,0,0,0,0,0,1,},
};
for(int x = 0;x < MAP_WIDTH;x++)
{
for(int y = 0;y < MAP_HEIGHT;y++)
{
Tmmap[y][x] = Tmap[x][y];
}
}
}
void TileMap::RenderTileMap(void)
{
sprite->Begin(D3DXSPRITE_ALPHABLEND);
for (int x = 0;x < MAP_WIDTH;x++)
{
for(int y = 0;y < MAP_HEIGHT;y++)
{
sprite->Draw(texture[Tmmap[x][y]],NULL,NULL,&D3DXVECTOR3(x*50,y*50,0),D3DCOLOR_XRGB(255,255,255));
}
}
sprite->End();
}
void TileMap::CleanTileMap(void)
{
texture[0]->Release();
texture[1]->Release();
sprite->Release();
}
|