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#include <gl3.h>
#include <gl3w.h>
#include <gl\glut.h>
void Render();
void InitRender();
int main(int argv, char** argc)
{
glutInit(&argv, argc);
glutInitWindowPosition(400, 300);
glutInitWindowSize(640, 480);
glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH);
gl3wInit();
glutCreateWindow("OpenGL and GLUT Window");
glutDisplayFunc(Render);
InitRender();
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glutMainLoop();
}
GLuint g_VertexBuffer;
void InitRender()
{
static const GLfloat Triangle[] = {1.f, 1.f, 1.f,
1.f, 0.f, 0.f,
0.f, 1.f, 0.f};
gl3wGenBuffers(1, &g_VertexBuffer);
gl3wBindBuffer(GL_ARRAY_BUFFER, g_VertexBuffer);
gl3wBufferData(GL_ARRAY_BUFFER, sizeof(Triangle), &Triangle, GL_STATIC_DRAW);
}
void Render()
{
gl3wEnableVertexAttribArray(0);
gl3wBindBuffer(GL_ARRAY_BUFFER, g_VertexBuffer);
gl3wVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
gl3wDrawArrays(GL_TRIANGLES, 0, 3);
gl3wDisableVertexAttribArray(0);
glutPostRedisplay();
}
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