1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
#include <SFML/Graphics.hpp>
#include "collision.h"
#include <sstream>
#include <list>
#include <string>
#include <iostream>
#include <fstream>
using namespace std;
template<class T> inline std::string toStr(T x)
{
std::stringstream type;
type << x;
return type.str();
};
class Tile {
public:
float X, Y, Rotation;
bool Collision;
sf::Sprite sTile;
sf::Image iTile;
Tile::Tile(std::string Path, float X, float Y, float Rotation, bool bCollision){
iTile.LoadFromFile(Path);
std::cout << Path << std::endl;
iTile.SetSmooth(false);
sTile.SetImage(iTile);
sTile.SetRotation(Rotation);
sTile.Move(X,Y);
sTile.SetCenter(16,16);
Collision = bCollision;
}
};
float rad2deg(float x){
return x*360.0f/(2.0f*3.14f);
}
std::list<Tile> Tiles;
int main(){
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "Square Fighter");
App.UseVerticalSync(true);
Tile TempTile1("./data/sand.png",32.0f,32.0f,0.0f,false);
Tile TempTile2("./data/sand.png",64.0f,32.0f,0.0f,false);
Tile TempTile3("./data/sand.png",96.0f,32.0f,0.0f,false);
Tile TempTile4("./data/sand.png",128.0f,32.0f,0.0f,false);
Tile TempTile5("./data/sand.png",32.0f,64.0f,0.0f,false);
Tile TempTile6("./data/sand.png",64.0f,64.0f,0.0f,false);
Tile TempTile7("./data/sand.png",96.0f,64.0f,0.0f,false);
Tile TempTile8("./data/sand.png",128.0f,64.0f,0.0f,false);
Tiles.push_back(TempTile1);
Tiles.push_back(TempTile2);
Tiles.push_back(TempTile3);
Tiles.push_back(TempTile4);
Tiles.push_back(TempTile5);
Tiles.push_back(TempTile6);
Tiles.push_back(TempTile7);
Tiles.push_back(TempTile8);
Tile TempTile9("./data/wall.png",32.0f,0.0f,0.0f,true);
Tile TempTile10("./data/wall.png",64.0f,0.0f,0.0f,true);
Tile TempTile11("./data/wall.png",96.0f,0.0f,0.0f,true);
Tile TempTile12("./data/wall.png",128.0f,0.0f,0.0f,true);
Tile TempTile13("./data/wall.png",32.0f,96.0f,180.0f,true);
Tile TempTile14("./data/wall.png",64.0f,96.0f,180.0f,true);
Tile TempTile15("./data/wall.png",96.0f,96.0f,180.0f,true);
Tile TempTile16("./data/wall.png",128.0f,96.0f,180.0f,true);
Tile TempTile17("./data/wall.png",0.0f,32.0f,90.0f,true);
Tile TempTile18("./data/wall.png",0.0f,64.0f,90.0f,true);
Tile TempTile19("./data/wall.png",160.0f,32.0f,270.0f,true);
Tile TempTile20("./data/wall.png",160.0f,64.0f,270.0f,true);
Tiles.push_back(TempTile9);
Tiles.push_back(TempTile10);
Tiles.push_back(TempTile11);
Tiles.push_back(TempTile12);
Tiles.push_back(TempTile13);
Tiles.push_back(TempTile14);
Tiles.push_back(TempTile15);
Tiles.push_back(TempTile16);
Tiles.push_back(TempTile17);
Tiles.push_back(TempTile18);
Tiles.push_back(TempTile19);
Tiles.push_back(TempTile20);
Tile TempTile21("./data/walledge.png",0.0f,0.0f,90.0f,true);
Tile TempTile22("./data/walledge.png",160.0f,0.0f,0.0f,true);
Tile TempTile23("./data/walledge.png",160.0f,96.0f,270.0f,true);
Tile TempTile24("./data/walledge.png",0.0f,96.0f,180.0f,true);
Tiles.push_back(TempTile21);
Tiles.push_back(TempTile22);
Tiles.push_back(TempTile23);
Tiles.push_back(TempTile24);
sf::Image iPlayer;
iPlayer.LoadFromFile("./data/player-both-u.png");
sf::Sprite sPlayer(iPlayer);
sPlayer.SetCenter(16.0f,16.0f);
sPlayer.Move(64.0f,32.0f);
sf::Vector2f Center(0, 0);
sf::Vector2f HalfSize(400, 300);
sf::View Camera(Center, HalfSize);
App.SetView(Camera);
sf::Font Font;
Font.LoadFromFile("arial.ttf", 16);
sf::String Text("Hello", Font, 16);
Text.SetPosition(-100.0f,-100.0f);
std::string Do = "0";
while (App.IsOpened()){
sf::Event Event;
while (App.GetEvent(Event)){
if (Event.Type == sf::Event::Closed){
App.Close();
}
}
float ElapsedTime = App.GetFrameTime();
Do = "";
//Player Bewegung
if(App.GetInput().IsKeyDown(sf::Key::A)){ sPlayer.Move(-100 * ElapsedTime, 0); Do += "1";}
if(App.GetInput().IsKeyDown(sf::Key::D)){ sPlayer.Move( 100 * ElapsedTime, 0); Do += "2";}
if(App.GetInput().IsKeyDown(sf::Key::W)){ sPlayer.Move(0, -100 * ElapsedTime); Do += "3";}
if(App.GetInput().IsKeyDown(sf::Key::S)){ sPlayer.Move(0, 100 * ElapsedTime); Do += "4";}
if((!App.GetInput().IsKeyDown(sf::Key::A)) &&
(!App.GetInput().IsKeyDown(sf::Key::D)) &&
(!App.GetInput().IsKeyDown(sf::Key::W)) &&
(!App.GetInput().IsKeyDown(sf::Key::S))){
Do = "";
}
//Player Blickrichtung Maus berechnung
sf::Vector2f Diff, MausPos, SpielerPos;
MausPos = App.ConvertCoords(App.GetInput().GetMouseX(),App.GetInput().GetMouseY());
SpielerPos = sPlayer.GetPosition();
float Grad = rad2deg(atan2((MausPos.x-SpielerPos.x),(MausPos.y-SpielerPos.y)));
sPlayer.SetRotation(Grad);
//Camera
if (App.GetInput().IsKeyDown(sf::Key::Left)) { Camera.Move(-100 * ElapsedTime, 0);}
if (App.GetInput().IsKeyDown(sf::Key::Right)) { Camera.Move( 100 * ElapsedTime, 0);}
if (App.GetInput().IsKeyDown(sf::Key::Up)) { Camera.Move(0, -100 * ElapsedTime);}
if (App.GetInput().IsKeyDown(sf::Key::Down)) { Camera.Move(0, 100 * ElapsedTime);}
App.Clear();
//Draw Alle Tiles, Text &' Player.
for(std::list<Tile>::iterator iT = Tiles.begin(); iT != Tiles.end(); ++iT){
App.Draw((*iT).sTile);
if((*iT).Collision == true){
if(Collision::PixelPerfectTest(sPlayer,(*iT).sTile)){
if(Do == "1"){
sPlayer.Move(100 * ElapsedTime, 0);
}else if(Do == "2"){
sPlayer.Move(-100 * ElapsedTime, 0);
}else if(Do == "3"){
sPlayer.Move(0, 100 * ElapsedTime);
}else if(Do == "4"){
sPlayer.Move(0, -100 * ElapsedTime);
}else if(Do == "13"){
sPlayer.Move(100 * ElapsedTime, 0);
sPlayer.Move(0, 100 * ElapsedTime);
}else if(Do == "23"){
sPlayer.Move(-100 * ElapsedTime, 0);
sPlayer.Move(0, 100 * ElapsedTime);
}else if(Do == "14"){
sPlayer.Move(100 * ElapsedTime, 0);
sPlayer.Move(0, -100 * ElapsedTime);
}else if(Do == "24"){
sPlayer.Move(-100 * ElapsedTime, 0);
sPlayer.Move(0, -100 * ElapsedTime);
}
}
}
}
Text.SetText(toStr(Do));
App.Draw(Text);
App.Draw(sPlayer);
App.Display();
}
return EXIT_SUCCESS;
}
|