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//Irrlicht installieren
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
//Hauptfunktion
int main()
{
//Irrlicht Device erstellen
IrrlichtDevice *device = createDevice(video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16, false, false, false, 0);
if (!device)
{
return 1;
}
//Fenstertitel
device->setWindowCaption(L"Hallo Welt!");
//Treiber installieren
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
//Label anzeigen
guienv->addStaticText(L"Hallo Welt!", rect<s32>(10,10,260,22), true);
//Animiertes Modell anzeigen
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
}
//Kamera erstellen
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
//Mainloop
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
//Device freigeben und Programm beenden
device->drop();
return 0;
}
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