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float speed = 0.89; float angel = sPlayer.GetRotation() * PI / 180; float vx = cos(sPlayer.GetRotation()*PI180)*speed; float vy = sin(sPlayer.GetRotation()*PI180)*speed; float x = sPlayer.GetPosition().x + vx; float y = sPlayer.GetPosition().y + vy; cout << "vx // vy: " << vx << " // " << vy << endl; sPlayer.SetX(x); sPlayer.SetY(y); |
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While(!asleep){ sheep++; } |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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While(!asleep){ sheep++; } |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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While(!asleep){ sheep++; } |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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#include <iostream> #include <SFML\System.hpp> #include <SFML\Graphics.hpp> #include <string> #include <sstream> #include <time.h> #include <cmath> #include <math.h> #include <stdio.h> #include "ammo.h" using namespace std; #define PI 3.14159265358979323846f #define PI180 0.01745329251994329576f sf::RenderWindow App(sf::VideoMode(800, 600, 32), "Space-Shooter"); sf::View Camera; Ammo *Object=NULL; int iAmmo = 5; int AmmoC = 0; float speed = 0.89; float friction = 0.89; std::string time_t_to_string(time_t t) { std::stringstream sstr; sstr << t; return sstr.str(); } int GetFreeAmmo(){ int FreeAmmo = -1; for(int i = 0;i <= iAmmo;i++){ if(FreeAmmo > -1){ /*if(Object[i].inUse == false){ FreeAmmo = i; }*/ FreeAmmo = 1; } } return FreeAmmo; } int main(int argc, char **argv) { Camera.SetCenter(App.GetDefaultView().GetCenter()); sf::Image iPlayer_n; iPlayer_n.LoadFromFile("ship-not-m.png"); iPlayer_n.SetSmooth(false); iPlayer_n.CreateMaskFromColor(sf::Color(255,0,255,255)); sf::Sprite sPlayer(iPlayer_n); sPlayer.SetCenter(19.5, 21.5); sPlayer.SetPosition(400, 300); Object = new Ammo[iAmmo]; while (App.IsOpened()) { sf::Event Event; while (App.GetEvent(Event)) { if (Event.Type == sf::Event::Closed){ App.Close(); } if (Event.Type == sf::Event::KeyPressed) { if (Event.Key.Code == sf::Key::Escape){ App.Close(); } if (Event.Key.Code == sf::Key::F1) { sf::Image Screen = App.Capture(); time_t seconds; time(&seconds); Screen.SaveToFile("screenshot_" + time_t_to_string(seconds) + ".jpg"); } } } float ElapsedTime = App.GetFrameTime(); if (App.GetInput().IsMouseButtonDown(sf::Mouse::Left)){ time_t the_time; int x; the_time = time(0); x = static_cast<int> (the_time); Object[0].Create(sPlayer.GetPosition().x,sPlayer.GetPosition().y,x,sPlayer.GetRotation()); } if (App.GetInput().IsKeyDown(sf::Key::A)){ sPlayer.SetRotation(sPlayer.GetRotation() - 1); } if (App.GetInput().IsKeyDown(sf::Key::D)){ sPlayer.SetRotation(sPlayer.GetRotation() + 1); } if (App.GetInput().IsKeyDown(sf::Key::W)){ float angel = sPlayer.GetRotation() * PI / 180; float vx = cos(sPlayer.GetRotation()*PI180)*speed; float vy = sin(sPlayer.GetRotation()*PI180)*speed; float x = sPlayer.GetPosition().x + vx; float y = sPlayer.GetPosition().y + vy; //cout << "vx // vy: " << vx << " // " << vy << endl; sPlayer.SetX(x); sPlayer.SetY(y); } if (App.GetInput().IsKeyDown(sf::Key::S)){ } App.Clear(sf::Color(255, 255, 255)); App.SetView(Camera); App.Draw(sPlayer); for(int i = 0;i <= iAmmo;i++){ if(Object[i].inUse == true){ App.Draw(Object[i].sAmmo); cout << "timestamp: " << Object[i].TimeStamp << endl; } } App.Display(); } return EXIT_SUCCESS; } |
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#include <SFML/Graphics.hpp> class Ammo { public: sf::Image iAmmo; sf::Sprite sAmmo; bool inUse; int TimeStamp; public: ~Ammo(void); void Create(float,float,int,int); void Update(float,int); void Delete(); }; |
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#include <SFML/Graphics.hpp> #include "ammo.h" Ammo::~Ammo(void) { inUse = false; } void Ammo::Create(float X,float Y, int tStamp, int rRotation) { TimeStamp = tStamp; inUse = true; iAmmo.LoadFromFile("ammo.png"); iAmmo.CreateMaskFromColor(sf::Color(255,0,255)); iAmmo.SetSmooth(false); sAmmo.SetImage(iAmmo); sAmmo.SetPosition(X,Y); sAmmo.SetRotation(rRotation); } void Ammo::Update(float Speed, int Angel){ //Aktuelle Position + Velocity Positionen(Mit Angel und Speed Berechen) //Neue Position zusetzen } void Ammo::Delete(){ inUse = false; } |
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While(!asleep){ sheep++; } |
Community-Fossil
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While(!asleep){ sheep++; } |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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