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#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow Tilemap(sf::VideoMode(800, 600, 32), "Tilemap");
sf::Image Stein;
if(!Stein.LoadFromFile("Stein.jpg"))
{
return EXIT_FAILURE;
}
sf::Sprite SStein(Stein);
sf::Event Event;
const unsigned int map_hoehe = 2;
const unsigned int map_breite = 9;
const unsigned int tile_hoehe = 30;
const unsigned int tile_breite = 30;
char lvl1[map_hoehe][map_breite]=
{
'0','1','0','0','0','0','0','0','0',
'1','1','1','1','1','1','1','1','1'
};
Tilemap.Clear();
for(unsigned int i = 0; i < map_hoehe; i++)
{
for(unsigned int j = 0; j < map_breite; j++)
{
switch(lvl1[i][j])
{
case '0':
break;
case '1':
SStein.SetPosition(j*tile_breite, i*tile_hoehe);
Tilemap.Draw(SStein);
break;
default:
break;
}
}
}
while(Tilemap.IsOpened())
{
Tilemap.Display();
while(Tilemap.GetEvent(Event))
{
if(Event.Type == sf::Event::Closed)
{
Tilemap.Close();
}
if((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
{
Tilemap.Close();
}
}
Tilemap.Display();
}
}
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