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AUX_RGBImageRec *LoadBMP(char *Filename)
{
FILE *File=NULL;
if (!Filename)
{
return NULL;
}
File=fopen(Filename,"r");
if (File)
{
fclose(File);
return auxDIBImageLoad(Filename);
}
return NULL;
}
int LoadGLTextures()
{
int Status=FALSE;
AUX_RGBImageRec *TextureImage[4];
memset(TextureImage,0,sizeof(void *)*4);
if ((TextureImage[0]=LoadBMP("Data/tex_0.bmp")) &&
(TextureImage[1]=LoadBMP("Data/tex_1.bmp")) &&
(TextureImage[2]=LoadBMP("Data/tex_2.bmp")) &&
(TextureImage[3]=LoadBMP("Data/tex_3.bmp")))
{
Status=TRUE;
glGenTextures(4, &texture[0]);
for (loop=0; loop<4; loop++)
{
glBindTexture(GL_TEXTURE_2D, texture[loop]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[loop]->sizeX, TextureImage[loop]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[loop]->data);
}
}
for (loop=0; loop<4; loop++)
{
if (TextureImage[loop])
{
if (TextureImage[loop]->data)
{
free(TextureImage[loop]->data);
}
free(TextureImage[loop]);
}
}
return Status;
}
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