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Direct3D9: (ERROR) :GetClientRect Failed ?
Direct3D9: (ERROR) :GetClientRect Failed ?
Direct3D9: (ERROR) :BitBlt or StretchBlt failed in Present
Der Thread 'Win32 Thread' (0x8f4) hat mit Code 0 (0x0) geendet.
Direct3D9: (ERROR) :Memory still allocated! Alloc count = 124
Direct3D9: (ERROR) :Current Process (pid) = 000008b8
Direct3D9: (ERROR) :Memory Address: 00384544 lAllocID=12 dwSize=000047f8, ReturnAddr=03523206 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038b594 lAllocID=20 dwSize=000019bc, ReturnAddr=0351dba9 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038b4bc lAllocID=21 dwSize=00000008, ReturnAddr=0351dc49 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038cf84 lAllocID=22 dwSize=00000dc0, ReturnAddr=035229b5 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 00388d74 lAllocID=31 dwSize=000006bc, ReturnAddr=0352eb9f (pid=000008b
Direct3D9: (ERROR) :Memory Address: 00389464 lAllocID=33 dwSize=00001d88, ReturnAddr=035241fb (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038b224 lAllocID=35 dwSize=00000008, ReturnAddr=0352432c (pid=000008b
Direct3D9: (ERROR) :Memory Address: 037a0064 lAllocID=37 dwSize=00003500, ReturnAddr=03523206 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038b264 lAllocID=38 dwSize=00000198, ReturnAddr=03523206 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 0038b434 lAllocID=39 dwSize=00000030, ReturnAddr=03523206 (pid=000008b
Direct3D9: (ERROR) :Memory Address: 037a359c lAllocID=40 dwSize=00001020, ReturnAddr=03523206 (pid=000008b
Direct3D9: (ERROR) :Total Memory Unfreed From Current Process = 55984 bytes
Administrator
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//global Application-Class //andere Scripts greifen darauf mittels: extern CDxApp* DxApp zu; CDxApp* DxApp = new CDxApp(); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, char* pcCommand, int iShow) { InitCommonControls(); DoSettingsDialog(); if(DxApp->bContinue == true) { DxApp->DxCreateWindow(); DxApp->DxInit(); DxApp->DxAppLoop(); } DxApp->DxAppExit(); return 0; } |
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CDxApp::CDxApp(void) { Intro = new CIntro(); DxDemo = new CDxDemo(); fTime = NULL; pDevice = NULL; pD3D = NULL; fCycleTime = NULL; GameState = INTRO; } |
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bool CDxApp::DxAppExit() { TB_SAFE_RELEASE(pD3D); TB_SAFE_RELEASE(pDevice); delete Intro; delete DxDemo; UnregisterClass("DxWndClass",GetModuleHandle(NULL)); delete this; return true; } |
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#pragma once #include <windows.h> #include <d3d9.h> #include <stdio.h> #include "CIntro.h" #include "CDxDemo.h" #include "macros.h" #include "resource.h" #include "typedefs.h" class CDxApp { public: CDxApp(void); ~CDxApp(void); //Methods bool DxCreateWindow(); bool DxInit(); bool DxAppLoop(); bool DxCheckDevice(); bool DxAppManager(); bool DxAppExit(); //Members HWND DxWnd; bool bRunning; bool bContinue; sCfgData localConfig; float fAspect; float fCycleTime; float fTime; eGameStates GameState; PDIRECT3D9 pD3D; PDIRECT3DDEVICE9 pDevice; D3DPRESENT_PARAMETERS D3Dpp; //Scenes CIntro* Intro; CDxDemo* DxDemo; }; |
Administrator
Quellcode |
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delete DxApp |
Administrator
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