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------ Build started: Project: SDL_Game, Configuration: Debug Win32 ------ Compiling... Asteroid.cpp Framework.cpp Game.cpp Player.cpp Shot.cpp Sprite.cpp Timer.cpp Generating Code... Compiling... main.cpp Linking... Framework.obj : error LNK2019: unresolved external symbol _SDL_GetKeyState referenced in function "public: bool __thiscall CFramework::Init(int,int,int,bool)" (?Init@CFramework@@QAE_NHHH_N@Z) Framework.obj : error LNK2019: unresolved external symbol _SDL_SetVideoMode referenced in function "public: bool __thiscall CFramework::Init(int,int,int,bool)" (?Init@CFramework@@QAE_NHHH_N@Z) Framework.obj : error LNK2019: unresolved external symbol _SDL_GetError referenced in function "public: bool __thiscall CFramework::Init(int,int,int,bool)" (?Init@CFramework@@QAE_NHHH_N@Z) Sprite.obj : error LNK2001: unresolved external symbol _SDL_GetError Framework.obj : error LNK2019: unresolved external symbol _SDL_Init referenced in function "public: bool __thiscall CFramework::Init(int,int,int,bool)" (?Init@CFramework@@QAE_NHHH_N@Z) Framework.obj : error LNK2019: unresolved external symbol _SDL_Quit referenced in function "public: void __thiscall CFramework::Quit(void)" (?Quit@CFramework@@QAEXXZ) Framework.obj : error LNK2019: unresolved external symbol _SDL_PumpEvents referenced in function "public: void __thiscall CFramework::Update(void)" (?Update@CFramework@@QAEXXZ) Framework.obj : error LNK2019: unresolved external symbol _SDL_FillRect referenced in function "public: void __thiscall CFramework::Clear(void)" (?Clear@CFramework@@QAEXXZ) Framework.obj : error LNK2019: unresolved external symbol _SDL_MapRGB referenced in function "public: void __thiscall CFramework::Clear(void)" (?Clear@CFramework@@QAEXXZ) Sprite.obj : error LNK2001: unresolved external symbol _SDL_MapRGB Framework.obj : error LNK2019: unresolved external symbol _SDL_Flip referenced in function "public: void __thiscall CFramework::Flip(void)" (?Flip@CFramework@@QAEXXZ) Game.obj : error LNK2019: unresolved external symbol _SDL_PollEvent referenced in function "private: void __thiscall CGame::ProcessEvents(void)" (?ProcessEvents@CGame@@AAEXXZ) Sprite.obj : error LNK2019: unresolved external symbol _SDL_FreeSurface referenced in function "public: __thiscall CSprite::~CSprite(void)" (??1CSprite@@QAE@XZ) Sprite.obj : error LNK2019: unresolved external symbol _SDL_LoadBMP_RW referenced in function "public: void __thiscall CSprite::Load(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?Load@CSprite@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) Sprite.obj : error LNK2019: unresolved external symbol _SDL_RWFromFile referenced in function "public: void __thiscall CSprite::Load(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?Load@CSprite@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) Sprite.obj : error LNK2019: unresolved external symbol _SDL_SetColorKey referenced in function "public: void __thiscall CSprite::SetColorKey(int,int,int)" (?SetColorKey@CSprite@@QAEXHHH@Z) Sprite.obj : error LNK2019: unresolved external symbol _SDL_UpperBlit referenced in function "public: void __thiscall CSprite::Render(void)" (?Render@CSprite@@QAEXXZ) Timer.obj : error LNK2019: unresolved external symbol _SDL_GetTicks referenced in function "public: __thiscall CTimer::CTimer(void)" (??0CTimer@@QAE@XZ) MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup D:\Programmierung\Meine Projekte\SDL_Game\Debug\SDL_Game.exe : fatal error LNK1120: 17 unresolved externals Build log was saved at "file://d:\Programmierung\Meine Projekte\SDL_Game\Debug\BuildLog.htm" SDL_Game - 20 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== |
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