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Zitat von »"LukasBanana"«
Creator and developer of the SoftPixel Engine. Lukas begun the project at the 3rd January 2008. Now this application has over 51.000 LoC! With the help of many OpenGL tutorials and some forums he could write an extensive 3d engine. The main reason why he begun this project was the disappointing few 2d functions in all the other graphic libraries for C++. So he made it better.
To be able to write a good 3d engine you should have a good knowledge about vector arithmetic. This is the main topic of the 13th class in school. When I begun this project I was in the 11th class. My teacher meant it`s to difficult for me but I teached it myself. This engine assumes the most vector- and matrix arithmetic because I cannot hear it longer.
Zitat von »"ChrisJ"«
Zitat von »"LukasBanana"«
Creator and developer of the SoftPixel Engine. Lukas begun the project at the 3rd January 2008. Now this application has over 51.000 LoC! With the help of many OpenGL tutorials and some forums he could write an extensive 3d engine. The main reason why he begun this project was the disappointing few 2d functions in all the other graphic libraries for C++. So he made it better.
To be able to write a good 3d engine you should have a good knowledge about vector arithmetic. This is the main topic of the 13th class in school. When I begun this project I was in the 11th class. My teacher meant it`s to difficult for me but I teached it myself. This engine assumes the most vector- and matrix arithmetic because I cannot hear it longer.
warum werde ich beim lesen deines quelltextes das gefühl einfach nicht los, dass er aus ein paar irrlicht-schnipseln und tutorials zusammenkopiert wurde?
Zitat von »"ChrisJ"«
Zitat von »"LukasBanana"«
Creator and developer of the SoftPixel Engine. Lukas begun the project at the 3rd January 2008. Now this application has over 51.000 LoC! With the help of many OpenGL tutorials and some forums he could write an extensive 3d engine. The main reason why he begun this project was the disappointing few 2d functions in all the other graphic libraries for C++. So he made it better.
To be able to write a good 3d engine you should have a good knowledge about vector arithmetic. This is the main topic of the 13th class in school. When I begun this project I was in the 11th class. My teacher meant it`s to difficult for me but I teached it myself. This engine assumes the most vector- and matrix arithmetic because I cannot hear it longer.
warum werde ich beim lesen deines quelltextes das gefühl einfach nicht los, dass er aus ein paar irrlicht-schnipseln und tutorials zusammenkopiert wurde?
C-/C++-Quelltext |
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type function(...) { if(statement0) continue; if(statement1) continue; if(statement2) continue; ... } |
Quellcode |
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list the_list; type thread0(...) { the_list.append(something); } type thread1(...) { the_list.clear(); } |
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