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Jap, mehr Items, Skills etc.
Alles klar, danke für die Klarstellung! Definitiv! Erst ab einer nahezu unüberschaubaren Anzahl an Items, Gegnern, Skills etc. bekommt das Spiel erst seinen bestimmten Reiz!
Ich habe mittlerweile das Spiel auf Version
v0.26 geupdated und
einen detaillierten update post auf indieDB veröffentlicht.
changes:
- seven new enemies
- new shadow for player, enemies and items
- water mines now explode when touched or hit
- reworked size item, bullets now become way bigger
- enemies now blink when u hit them
- replaced a lot of sounds
- muzzleflash now only for some weapons
- rare golden credit can be found in boxes
- slot machines appear more mixed up
- shop item price is red, if you cant afford it
new sounds:
- grenade launcher
- shotgun
- tesla gun
- explosion
- fire trap
- gas trap
- next stage
- slot machine
- box hit
- revive
updated graphics:
- doors
- lifesteal item
- laser lifespan item
- magnet item
- crit chance item
- spaceship
- difficulties
new animations:
- explosion
- poison trap
- lava trap
balance:
- grenade launcher more damage
- tesla gun now lasts longer
- higher attack speed for assault rifle
- gas of gas-enemy lasts longer
fixed bugs:
- boxes not taking damage
- explosion damaging yourself
- no muzzleflash for shooting up
- bullets were flying through walls
- same boss multiple times a game
- some traps/enemies still moving while paused