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Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
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int UnitProc(int nUnit,int nLayer, UINT uMsg, UINT wParam, UINT lParam) { GetState()->m_nUnitID = nUnit; GetState()->m_nLayerID = nLayer; SEasyRect rc = GetApp()->CallUMDevice()->GetBoundingBox(nUnit); GetState()->m_rcBoundary.set(rc.x0, rc.x1,rc.y0,rc.y1); int x,y; switch(uMsg) { case UM_TARGET_POSITION: x = (int)wParam; y = (int)lParam; GetApp()->CallUMDevice()->SetTargetPosition(nUnit,CVector3D(x,y,200)); GetApp()->CallUMDevice()->SetVisible(nUnit,true); break; case UM_REACHED_TARGET: switch(wParam) { case NORTH: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_NORTH"); break; case NORTH_NORTHEAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_NORTHEAST"); break; case NORTH_NORTHWEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_NORTHWEST"); break; case SOUTH: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_SOUTH"); break; case SOUTH_SOUTHEAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_SOUTHEAST"); break; case SOUTH_SOUTHWEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_SOUTHWEST"); break; case WEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_WEST"); break; case EAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"STOP_EAST"); break; default: break; } break; case UM_PATH_FOUND: break; case UM_ALIGNED: switch(wParam) { case NORTH: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_NORTH"); break; case NORTH_NORTHEAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_NORTHEAST"); break; case NORTH_NORTHWEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_NORTHWEST"); break; case SOUTH: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_SOUTH"); break; case SOUTH_SOUTHEAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_SOUTHEAST"); break; case SOUTH_SOUTHWEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_SOUTHWEST"); break; case WEST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_WEST"); break; case EAST: GetApp()->CallUMDevice()->SetCurrentEvent(nUnit,GetState()->m_nLayerID,"DIRECTION_EAST"); break; default: break; } break; default: break; } return TRUE; } |
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// 1. first load prototype bResult = CallUMDevice()->LoadPrototype(m_nPrototype[0],"/media/resources/Baum.umo",BaumProc); if(!bResult) { bResult = CallUMDevice()->LoadPrototype(m_nPrototype[0],"../media/resources/Baum.umo",BaumProc); } if(bResult) { // 2. create an instance if(CallUMDevice()->GetInstanceOf(m_nUnit[0],m_nPrototype[0])) { // 3. set current position CallUMDevice()->SetCurrentPosition(m_nUnit[0],CVector3D(500,500,0)); // get bound box SEasyRect rc = CallUMDevice()->GetBoundingBox(m_nUnit[0]); // 3.5 set current pivot (this case bottom/right) CallUMDevice()->SetCurrentPivot(m_nUnit[0],CVector3D(rc.x1,rc.y1,0)); // 4. set current event, send message CallUMDevice()->SendMessage(m_nUnit[0],nLayerID,UM_REACHED_TARGET,SHOW,0); } } else LOG(LOG_COLOR_DK_RED, " LoadPrototype() Baum.umo - failed"); |
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////////////////////////////////////////////////////////////////////////// // Render units ////////////////////////////////////////////////////////////////////////// // 5. one test unit must set to visible, because UmDev set visible to false after render CallUMDevice()->SetVisible(m_nUnit[0],true); GetGameApp()->CallUMDevice()->OnRenderDevice(-1,fTime,fElapsedTime,NULL,pMatrixView); |
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GetApp()->CallUMDevice()->SendMessage(nUnitID,nLayerID,UM_TARGET_POSITION,500,500); |
Community-Fossil
Beruf: Teamleiter Mobile Applikationen & Senior Software Engineer
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »marfi« (26.02.2013, 19:13)
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