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Dazu hab ich mich bereits geäußert in Post 42Sry,
ich meinte das Problem mit den Texturen, tut mir Leid, wenn es nicht so ersichtlich war.
Ich weiß nicht welches Log du meinst, aber das vom eigentlichem Spiel ist leer
Das dürfte mit deinem Bug zusammenhängen - normalerweise werden verdeckende Felder transparent, diese Technik wird allerdings in der nächsten Version nochmal verbessert sein (ist bereits eingebaut.. wartet nur noch auf mein Release).Zitat von »Akktta«
Eine kleine Kritik hätte ich noch:
Bei Maps, bei denen man viel die Seite wechselt, verdecken die Wände die Sicht (ich weiß nicht wie ich das ausdrücken soll, hoffentlich hast dus verstanden )
Joa kommt von der Beleuchtung, das Licht dreht sich allerdingsBTW: Ist es normal, dass bei der Map, die einfach nur eine Fläche ist, es auf der unteren Seite so dunkel ist ?
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17:19:25: Creating resource group General 17:19:25: Creating resource group Internal 17:19:25: Creating resource group Autodetect 17:19:25: SceneManagerFactory for type 'DefaultSceneManager' registered. 17:19:25: Registering ResourceManager for type Material 17:19:25: Registering ResourceManager for type Mesh 17:19:25: Registering ResourceManager for type Skeleton 17:19:25: MovableObjectFactory for type 'ParticleSystem' registered. 17:19:25: OverlayElementFactory for type Panel registered. 17:19:25: OverlayElementFactory for type BorderPanel registered. 17:19:25: OverlayElementFactory for type TextArea registered. 17:19:25: Registering ResourceManager for type Font 17:19:25: ArchiveFactory for archive type FileSystem registered. 17:19:25: ArchiveFactory for archive type Zip registered. 17:19:25: DDS codec registering 17:19:25: FreeImage version: 3.13.1 17:19:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17:19:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 17:19:25: Registering ResourceManager for type HighLevelGpuProgram 17:19:25: Registering ResourceManager for type Compositor 17:19:25: MovableObjectFactory for type 'Entity' registered. 17:19:25: MovableObjectFactory for type 'Light' registered. 17:19:25: MovableObjectFactory for type 'BillboardSet' registered. 17:19:25: MovableObjectFactory for type 'ManualObject' registered. 17:19:25: MovableObjectFactory for type 'BillboardChain' registered. 17:19:25: MovableObjectFactory for type 'RibbonTrail' registered. 17:19:25: Loading library Data/plugins/RenderSystem_Direct3D9 17:19:25: Installing plugin: D3D9 RenderSystem 17:19:25: D3D9 : Direct3D9 Rendering Subsystem created. 17:19:25: D3D9: Driver Detection Starts 17:19:25: D3D9: Driver Detection Ends 17:19:25: Plugin successfully installed 17:19:25: Loading library Data/plugins/Plugin_OctreeSceneManager 17:19:25: Installing plugin: Octree & Terrain Scene Manager 17:19:25: Plugin successfully installed 17:19:25: *-*-* OGRE Initialising 17:19:25: *-*-* Version 1.7.0 (Cthugha) 17:19:25: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 17:19:25: D3D9 : RenderSystem Option: Floating-point mode = Fastest 17:19:25: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices 17:19:25: D3D9 : RenderSystem Option: VSync Interval = 1 17:19:25: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 17:19:25: D3D9 : RenderSystem Option: Video Mode = 1280 x 800 @ 32-bit colour 17:19:25: D3D9 : RenderSystem Option: Full Screen = Yes 17:19:25: D3D9 : RenderSystem Option: VSync = Yes 17:19:25: D3D9 : RenderSystem Option: FSAA = 0 17:19:25: CPU Identifier & Features 17:19:25: ------------------------- 17:19:25: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2300 @ 1.66GHz 17:19:25: * SSE: yes 17:19:25: * SSE2: yes 17:19:25: * SSE3: yes 17:19:25: * MMX: yes 17:19:25: * MMXEXT: yes 17:19:25: *3DNOW: no 17:19:25: * 3DNOWEXT: no 17:19:25: * CMOV: yes 17:19:25: * TSC: yes 17:19:25: * FPU: yes 17:19:25: * PRO: yes 17:19:25: * HT: no 17:19:25: ------------------------- 17:19:25: D3D9 : Subsystem Initialising 17:19:25: Registering ResourceManager for type Texture 17:19:25: Registering ResourceManager for type GpuProgram 17:19:25: D3D9RenderSystem::_createRenderWindow "CuBrush", 1280x800 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 17:19:25: D3D9 : Created D3D9 Rendering Window 'CuBrush' : 1280x800, 32bpp 17:19:25: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 17:19:25: RenderSystem capabilities 17:19:25: ------------------------- |
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17:19:25: RenderSystem Name: Direct3D9 Rendering Subsystem 17:19:25: GPU Vendor: intel 17:19:25: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family 17:19:25: Driver Version: 7.14.10.1437 17:19:25: * Fixed function pipeline: yes 17:19:25: * Hardware generation of mipmaps: yes 17:19:25: * Texture blending: yes 17:19:25: * Anisotropic texture filtering: yes 17:19:25: * Dot product texture operation: yes 17:19:25: * Cube mapping: yes 17:19:25: * Hardware stencil buffer: yes 17:19:25:- Stencil depth: 8 17:19:25:- Two sided stencil support: yes 17:19:25:- Wrap stencil values: yes 17:19:25: * Hardware vertex / index buffers: yes 17:19:25: * Vertex programs: no 17:19:25: * Number of floating-point constants for vertex programs: 15 17:19:25: * Number of integer constants for vertex programs: 0 17:19:25: * Number of boolean constants for vertex programs: 0 17:19:25: * Fragment programs: yes 17:19:25: * Number of floating-point constants for fragment programs: 32 17:19:25: * Number of integer constants for fragment programs: 16 17:19:25: * Number of boolean constants for fragment programs: 16 17:19:25: * Geometry programs: no 17:19:25: * Number of floating-point constants for geometry programs: 0 17:19:25: * Number of integer constants for geometry programs: 0 17:19:25: * Number of boolean constants for geometry programs: 0 17:19:25: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 17:19:25: * Texture Compression: yes 17:19:25:- DXT: yes 17:19:25:- VTC: no 17:19:25:- PVRTC: no 17:19:25: * Scissor Rectangle: yes 17:19:25: * Hardware Occlusion Query: no 17:19:25: * User clip planes: no 17:19:25: * VET_UBYTE4 vertex element type: no 17:19:25: * Infinite far plane projection: no 17:19:25: * Hardware render-to-texture: yes 17:19:25: * Floating point textures: no 17:19:25: * Non-power-of-two textures: yes (limited) 17:19:25: * Volume textures: yes 17:19:25: * Multiple Render Targets: 1 17:19:25:- With different bit depths: no 17:19:25: * Point Sprites: yes 17:19:25: * Extended point parameters: yes 17:19:25: * Max Point Size: 10 17:19:25: * Vertex texture fetch: no 17:19:25: * Number of world matrices: 0 17:19:25: * Number of texture units: 8 17:19:25: * Stencil buffer depth: 8 17:19:25: * Number of vertex blend matrices: 0 17:19:25: * Render to Vertex Buffer : no 17:19:25: * DirectX per stage constants: yes 17:19:25: *************************************** 17:19:25: *** D3D9 : Subsystem Initialised OK *** 17:19:25: *************************************** 17:19:25: DefaultWorkQueue('Root') initialising on thread main. 17:19:25: Particle Renderer Type 'billboard' registered 17:19:25: SceneManagerFactory for type 'OctreeSceneManager' registered. 17:19:25: SceneManagerFactory for type 'TerrainSceneManager' registered. 17:19:25: Creating resource group GUI 17:19:25: Added resource location 'Data/MyGUI_Media' of type 'FileSystem' to resource group 'GUI' 17:19:25: Added resource location 'Data/models' of type 'FileSystem' to resource group 'General' 17:19:25: Added resource location 'Data/particles' of type 'FileSystem' to resource group 'General' 17:19:25: Added resource location 'Data/materials' of type 'FileSystem' to resource group 'General' 17:19:25: Added resource location 'Data/textures' of type 'FileSystem' to resource group 'General' 17:19:25: Creating resource group Maps 17:19:25: Added resource location 'Data/Maps' of type 'FileSystem' to resource group 'Maps' 17:19:25: Parsing scripts for resource group Autodetect 17:19:25: Finished parsing scripts for resource group Autodetect 17:19:25: Parsing scripts for resource group GUI 17:19:25: Finished parsing scripts for resource group GUI 17:19:25: Parsing scripts for resource group General 17:19:25: Parsing script Background.material >>>17:19:25: Compiler error: unknown error in Background.material(28): token "receive_shadows" is not recognized<<< 17:19:25: Parsing script EditorOnly.material 17:19:25: Parsing script SolidBlock.material 17:19:25: Finished parsing scripts for resource group General 17:19:25: Parsing scripts for resource group Internal 17:19:25: Finished parsing scripts for resource group Internal 17:19:25: Parsing scripts for resource group Maps 17:19:25: Finished parsing scripts for resource group Maps 17:19:25: Mesh: Loading SolidBlock.mesh. >>>17:19:25: WARNING: material SolidBlock has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program StandardCube_VP cannot be used - not supported.<<< >>>>17:19:25: Texture: core_micro_font.PNG: Loading 1 faces(PF_A8R8G8B8,512x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1. 17:19:25: Texture: core_black_orange.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1. 17:19:25: Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 17:19:26: Texture: logos.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.<<<< >>>17:19:26: WARNING: material Background has no supportable Techniques and will be blank. Explanation: <<< >>>Pass 0: Vertex program SimpleSkyBox_VP cannot be used - not supported.<<< >>>17:19:38: WARNING: material SolidBlock_Transparent has no supportable Techniques and will be blank. Explanation: Pass 0: Vertex program StandardCube_VP cannot be used - not supported.<<< 17:22:18: DefaultWorkQueue('Root') shutting down on thread main. 17:22:18: *-*-* OGRE Shutdown 17:22:18: Unregistering ResourceManager for type Compositor 17:22:18: Unregistering ResourceManager for type Font 17:22:18: Unregistering ResourceManager for type Skeleton 17:22:18: Unregistering ResourceManager for type Mesh 17:22:18: Unregistering ResourceManager for type HighLevelGpuProgram 17:22:18: Uninstalling plugin: Octree & Terrain Scene Manager 17:22:18: Plugin successfully uninstalled 17:22:18: Unloading library Data/plugins/Plugin_OctreeSceneManager 17:22:18: Uninstalling plugin: D3D9 RenderSystem 17:22:18: D3D9 : Shutting down cleanly. 17:22:18: Unregistering ResourceManager for type Texture 17:22:18: Unregistering ResourceManager for type GpuProgram 17:22:18: D3D9 : Direct3D9 Rendering Subsystem destroyed. 17:22:18: Plugin successfully uninstalled 17:22:18: Unloading library Data/plugins/RenderSystem_Direct3D9 17:22:18: Unregistering ResourceManager for type Material |
Keine Vertex-Shader per Hardware unterstützt. Auf deinem Grafikchip hab ich allerdings früher schon derartige Sachen zum laufen gekriegt, als ich D3D noch direkt programmiert hab - durch Softwarevertexprocessing. Allerdings weiß ich nich wie und ob ich das Ogre eintrichtern kann.Zitat
17:19:25: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family
[...]
17:19:25: * Vertex programs: no
[...]
17:19:25: * Fragment programs: yes
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.... 19:36:19: * Vertex programs: no .... |
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