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Zitat
00:40:31: Creating resource group General
00:40:31: Creating resource group Internal
00:40:31: Creating resource group Autodetect
00:40:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:40:31: Registering ResourceManager for type Material
00:40:31: Registering ResourceManager for type Mesh
00:40:31: Registering ResourceManager for type Skeleton
00:40:31: MovableObjectFactory for type 'ParticleSystem' registered.
00:40:31: OverlayElementFactory for type Panel registered.
00:40:31: OverlayElementFactory for type BorderPanel registered.
00:40:31: OverlayElementFactory for type TextArea registered.
00:40:31: Registering ResourceManager for type Font
00:40:31: ArchiveFactory for archive type FileSystem registered.
00:40:31: ArchiveFactory for archive type Zip registered.
00:40:31: FreeImage version: 3.10.0
00:40:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:40:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:40:31: DDS codec registering
00:40:31: Registering ResourceManager for type HighLevelGpuProgram
00:40:31: Registering ResourceManager for type Compositor
00:40:31: MovableObjectFactory for type 'Entity' registered.
00:40:31: MovableObjectFactory for type 'Light' registered.
00:40:31: MovableObjectFactory for type 'BillboardSet' registered.
00:40:31: MovableObjectFactory for type 'ManualObject' registered.
00:40:31: MovableObjectFactory for type 'BillboardChain' registered.
00:40:31: MovableObjectFactory for type 'RibbonTrail' registered.
00:40:31: *-*-* OGRE Initialising
00:40:31: *-*-* Version 1.4.9 (Eihort)
00:40:31: Loading library RenderSystem_GL
00:40:31: Installing plugin: GL RenderSystem
00:40:31: OpenGL Rendering Subsystem created.
00:40:31: Plugin successfully installed
00:40:31: CPU Identifier & Features
00:40:31: -------------------------
00:40:31: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T5250 @ 1.50GHz
00:40:31: * SSE: yes
00:40:31: * SSE2: yes
00:40:31: * SSE3: yes
00:40:31: * MMX: yes
00:40:31: * MMXEXT: yes
00:40:31: * 3DNOW: no
00:40:31: * 3DNOWEXT: no
00:40:31: * CMOV: yes
00:40:31: * TSC: yes
00:40:31: * FPU: yes
00:40:31: * PRO: yes
00:40:31: * HT: no
00:40:31: -------------------------
00:40:31: *** Starting Win32GL Subsystem ***
00:40:31: Loading library Plugin_CgProgramManager
00:40:31: Installing plugin: Cg Program Manager
00:40:31: Plugin successfully installed
00:40:31: Loading library Plugin_OctreeSceneManager
00:40:31: Installing plugin: Octree & Terrain Scene Manager
00:40:31: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:40:31: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:40:31: Plugin successfully installed
00:40:31: Loading library Plugin_ParticleFX
00:40:31: Installing plugin: ParticleFX
00:40:31: Particle Emitter Type 'Point' registered
00:40:31: Particle Emitter Type 'Box' registered
00:40:31: Particle Emitter Type 'Ellipsoid' registered
00:40:31: Particle Emitter Type 'Cylinder' registered
00:40:31: Particle Emitter Type 'Ring' registered
00:40:31: Particle Emitter Type 'HollowEllipsoid' registered
00:40:31: Particle Affector Type 'LinearForce' registered
00:40:31: Particle Affector Type 'ColourFader' registered
00:40:31: Particle Affector Type 'ColourFader2' registered
00:40:31: Particle Affector Type 'ColourImage' registered
00:40:31: Particle Affector Type 'ColourInterpolator' registered
00:40:31: Particle Affector Type 'Scaler' registered
00:40:31: Particle Affector Type 'Rotator' registered
00:40:31: Particle Affector Type 'DirectionRandomiser' registered
00:40:31: Particle Affector Type 'DeflectorPlane' registered
00:40:31: Plugin successfully installed
00:40:31: GLRenderSystem::createRenderWindow "Forever War", 1280x800 windowed miscParams: vsync=false
00:40:31: Created Win32Window 'Forever War' : 1280x800, 32bpp
00:40:31: GL_VERSION = 1.1.0
00:40:31: GL_VENDOR = Microsoft Corporation
00:40:31: GL_RENDERER = GDI Generic
00:40:31: GL_EXTENSIONS = GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
00:40:31: ***************************
00:40:31: *** GL Renderer Started ***
00:40:31: ***************************
00:40:31: Registering ResourceManager for type GpuProgram
00:40:31: GL: Using framebuffer copy for rendering to textures (worst)
00:40:31: GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL.
00:40:31: RenderSystem capabilities
00:40:31: -------------------------
00:40:31: * Hardware generation of mipmaps: no
00:40:31: * Texture blending: no
00:40:31: * Anisotropic texture filtering: no
00:40:31: * Dot product texture operation: no
00:40:31: * Cube mapping: no
00:40:31: * Hardware stencil buffer: yes
00:40:31: - Stencil depth: 8
00:40:31: - Two sided stencil support: no
00:40:31: - Wrap stencil values: no
00:40:31: * Hardware vertex / index buffers: no
00:40:31: * Vertex programs: no
00:40:31: * Fragment programs: no
00:40:31: * Texture Compression: no
00:40:31: * Scissor Rectangle: yes
00:40:31: * Hardware Occlusion Query: no
00:40:31: * User clip planes: yes
00:40:31: * VET_UBYTE4 vertex element type: yes
00:40:31: * Infinite far plane projection: yes
00:40:31: * Hardware render-to-texture: no
00:40:31: * Floating point textures: no
00:40:31: * Non-power-of-two textures: no
00:40:31: * Volume textures: yes
00:40:31: * Multiple Render Targets: 1
00:40:31: * Point Sprites: no
00:40:31: * Extended point parameters: no
00:40:31: * Max Point Size: 1.74222e-039
00:40:31: * Vertex texture fetch: yes
00:40:31: - Max vertex textures: 11767
00:40:31: - Vertex textures shared: yes
00:40:31: Registering ResourceManager for type Texture
00:40:31: ResourceBackgroundQueue - threading disabled
00:40:31: Particle Renderer Type 'billboard' registered
00:40:31: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:40:31: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:40:31: Creating viewport on target 'Forever War', rendering from camera 'camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
00:40:31: MovableObjectFactory for type 'SurfacePatchRenderable' registered.
00:40:31: Supported Shader formats:
00:40:31: Creating resource group GUI
00:40:31: Added resource location 'resource/gui' of type 'FileSystem' to resource group 'GUI'
00:40:31: Added resource location 'resource/overlay' of type 'FileSystem' to resource group 'GUI'
00:40:31: Creating resource group Texture_Base
00:40:31: Added resource location 'resource/material_base' of type 'FileSystem' to resource group 'Texture_Base'
00:40:31: Creating resource group Texture
00:40:31: Added resource location 'resource/material' of type 'FileSystem' to resource group 'Texture'
00:40:31: Added resource location 'resource/program' of type 'FileSystem' to resource group 'Texture_Base'
00:40:31: Added resource location 'resource/texture' of type 'FileSystem' to resource group 'Texture'
00:40:31: Creating resource group Mesh
00:40:31: Added resource location 'resource/mesh' of type 'FileSystem' to resource group 'Mesh'
00:40:31: Creating resource group FX
00:40:31: Added resource location 'resource/compositor' of type 'FileSystem' to resource group 'FX'
00:40:31: Added resource location 'resource/particle' of type 'FileSystem' to resource group 'FX'
00:40:31: Initialising resource group Texture_Base
00:40:31: Parsing scripts for resource group Texture_Base
00:40:31: Parsing script shaders.program
00:40:31: Parsing script shaders_mesh.program
00:40:31: Parsing script CelShadingColor.material
00:40:31: Parsing script CelShadingTexture.material
00:40:31: Parsing script TriplanarTexturing.material
00:40:31: Finished parsing scripts for resource group Texture_Base
00:40:31: Initialising resource group Texture
00:40:31: Parsing scripts for resource group Texture
00:40:31: Parsing script battleSphere.material
00:40:31: Parsing script box.material
00:40:31: Parsing script celshadingcolors.material
00:40:31: Parsing script crosshair.material
00:40:31: Parsing script energyBullet.material
00:40:31: Parsing script explosiveBarrel.material
00:40:31: Parsing script geometryGun.material
00:40:31: Parsing script grenadeGreen.material
00:40:31: Parsing script grenadeRed.material
00:40:31: Parsing script grenadeYellow.material
00:40:31: Parsing script knife.material
00:40:31: Parsing script pistol.material
00:40:31: Parsing script sky01.material
00:40:31: Parsing script texatlas.material
00:40:31: Parsing script title.material
00:40:31: Finished parsing scripts for resource group Texture
00:40:31: Initialising resource group GUI
00:40:31: Parsing scripts for resource group GUI
00:40:31: Parsing script ingame.overlay
00:40:31: Texture: crosshair.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
00:40:31: Parsing script loading.overlay
00:40:31: Texture: title512.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
00:40:31: Finished parsing scripts for resource group GUI
00:40:31: Initialising resource group Mesh
00:40:31: Parsing scripts for resource group Mesh
00:40:31: Finished parsing scripts for resource group Mesh
00:40:31: Initialising resource group FX
00:40:31: Parsing scripts for resource group FX
00:40:31: Parsing script Bloom.material
00:40:31: Parsing script explosion.material
00:40:31: Parsing script fireSplashSmall2.material
00:40:31: Parsing script glowRing.material
00:40:31: Parsing script smoke.material
00:40:31: Parsing script sparkle.material
00:40:31: Parsing script Bloom.compositor
00:40:31: Parsing script explosion.particle
00:40:31: Parsing script fireSplashSmall2.particle
00:40:31: Parsing script glowRing.particle
00:40:31: Parsing script smoke.particle
00:40:31: Parsing script sparkle.particle
00:40:31: Finished parsing scripts for resource group FX
00:40:32: Texture: Style.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
00:40:32: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
00:40:32: Texture: hud_images.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Quellcode |
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00:40:31: GL_VERSION = 1.1.0 00:40:31: GL_VENDOR = Microsoft Corporation 00:40:31: GL_RENDERER = GDI Generic 00:40:31: GL_EXTENSIONS = GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture |
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