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#include <Windows.h> #include <TriBase.h> #include "..\\..\\Allgemeines\\InitWindow.h" #include "..\\..\\Allgemeines\\Direct3DEnum.h" #include "..\\..\\Allgemeines\\InitDirect3D.h" #include "..\\..\\resource.h" struct SVertex { tbVector3 vPosition; DWORD dwColor; static const DWORD dwFVF; }; const DWORD SVertex::dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; float g_fTime = 0.0f; SVertex g_aTriangleVertex[3]; SDirect3DParameters D3DParams; tbResult Render(float fNumSecsPassed) { HRESULT hResult; tbMatrix mRotation(tbMatrixRotationY(TB_DEG_TO_RAD(g_fTime * 90.0f))); tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f,0.0f,2.0f))); tbMatrix mWorld(mRotation * mTranslation); g_pD3DDevice->SetTransform(D3DTS_WORLD,(D3DMATRIX*)(&mWorld)); if(FAILED(hResult = g_pD3DDevice -> Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,63),1.0,0))) { MessageBox(g_hWindow,"Fehler beím leeren der ZBuffers!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->Clear",hResult,TB_STOP); } g_pD3DDevice -> BeginScene(); if(FAILED(hResult = g_pD3DDevice ->DrawPrimitiveUP(D3DPT_TRIANGLELIST,1,&g_aTriangleVertex,sizeof(SVertex)))) { MessageBox(g_hWindow,"Fehler beim Zeichnen!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->DrawPrimitiveUP",hResult,TBA_STOP); } g_pD3DDevice -> EndScene(); g_pD3DDevice -> Present(NULL,NULL,NULL,NULL); if(GetAsyncKeyState(VK_ESCAPE)) { PostQuitMessage(0); } return TB_OK; } tbResult Move(float fNumSecsPassed) { g_fTime += fNumSecsPassed; return TB_OK; } tbResult InitScene() { HRESULT hResult; if(FAILED(hResult = g_pD3DDevice ->SetFVF(SVertex::dwFVF))) { MessageBox(g_hWindow,"Fehler beím setzen des FVF!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF",hResult,TB_ERROR); } g_pD3DDevice -> SetRenderState(D3DRS_LIGHTING, FALSE); g_pD3DDevice -> SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pD3DDevice -> SetRenderState(D3DRS_DITHERENABLE, TRUE); float fAspect = (float)(D3DParams.VideoMode.Width) /(float)(D3DParams.VideoMode.Height); tbMatrix mProjection = tbMatrixProjection(TB_DEG_TO_RAD(90.0f), fAspect, 0.1f, 100.0f); g_pD3DDevice ->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)(&mProjection)); g_aTriangleVertex[0].vPosition = tbVector3(0.0f, 1.0f, 0.0f); g_aTriangleVertex[1].vPosition = tbVector3(1.0f, -1.0f, 0.0f); g_aTriangleVertex[2].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aTriangleVertex[0].dwColor = tbColor(1.0f,0.0f,0.0f); g_aTriangleVertex[1].dwColor = tbColor(0.0f,1.0f,0.0f); g_aTriangleVertex[2].dwColor = tbColor(0.0f,0.0f,1.0f); return TB_OK; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char* pcCmdLine, int iShowCmd) { tbInit(); SDirect3DParameters D3DParams; tbResult result = GetDirect3DParameters(&D3DParams); if(result == TB_ERROR) { MessageBox(NULL,"Fehler beim abzählen!","Fehler!",MB_ICONEXCLAMATION | MB_OK); tbExit(); return 1; } else if(result == TB_CANCELED) { tbExit(); return 0; } if(InitWindow(D3DParams.VideoMode.Width, D3DParams.VideoMode.Height, "DirectX", LoadIcon(GetModuleHandle(NULL),MAKEINTRESOURCE(IDI_ICON1)))) { MessageBox(NULL,"Fehler beim erstellen des Fensters!","Fehler!",MB_ICONEXCLAMATION | MB_OK); tbExit(); return 1; } if(InitDirect3D(&D3DParams,g_hWindow)) { MessageBox(g_hWindow,"Fehlerhafte Initialisierung von Direct3D!","Fehler",MB_OK | MB_ICONEXCLAMATION); ExitWindow(); tbExit(); return 1; } if(InitScene()) { MessageBox(g_hWindow,"Szene konnte nicht inizialisiert werden!","Fehler",MB_OK | MB_ICONEXCLAMATION); ExitDirect3D(); ExitWindow(); tbExit(); return 1; } tbDoMessageLoop(Move,Render); ExitDirect3D(); ExitWindow(); tbExit(); return 0; } |
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g_pD3DDevice ->SetTransform(D3DTS_VIEW, (D3DMATRIX*)(&mCamera)); |
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#include <Windows.h> #include <TriBase.h> #include "..\\..\\Allgemeines\\InitWindow.h" #include "..\\..\\Allgemeines\\Direct3DEnum.h" #include "..\\..\\Allgemeines\\InitDirect3D.h" #include "..\\..\\resource.h" struct SVertex { tbVector3 vPosition; DWORD dwColor; static const DWORD dwFVF; }; const DWORD SVertex::dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; float g_fTime = 0.0f; SVertex g_aTriangleVertex[3]; SDirect3DParameters D3DParams; tbResult Render(float fNumSecsPassed) { HRESULT hResult; tbMatrix mRotation(tbMatrixRotationY(TB_DEG_TO_RAD(g_fTime * 90.0f))); tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f,0.0f,2.0f))); tbMatrix mWorld(mRotation * mTranslation); g_pD3DDevice->SetTransform(D3DTS_WORLD,(D3DMATRIX*)(&mWorld)); if(FAILED(hResult = g_pD3DDevice -> Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,63),1.0,0))) { MessageBox(g_hWindow,"Fehler beím leeren der ZBuffers!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->Clear",hResult,TB_STOP); } g_pD3DDevice -> BeginScene(); if(FAILED(hResult = g_pD3DDevice ->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,1,&g_aTriangleVertex,sizeof(SVertex)))) { MessageBox(g_hWindow,"Fehler beim Zeichnen!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->DrawPrimitiveUP",hResult,TB_STOP); } g_pD3DDevice -> EndScene(); g_pD3DDevice -> Present(NULL,NULL,NULL,NULL); if(GetAsyncKeyState(VK_ESCAPE)) { PostQuitMessage(0); } return TB_OK; } tbResult Move(float fNumSecsPassed) { g_fTime += fNumSecsPassed; return TB_OK; } tbResult InitScene() { HRESULT hResult; if(FAILED(hResult = g_pD3DDevice ->SetFVF(SVertex::dwFVF))) { MessageBox(g_hWindow,"Fehler beím setzen des FVF!","Fehler", MB_ICONEXCLAMATION | MB_OK); TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF",hResult,TB_ERROR); } g_pD3DDevice -> SetRenderState(D3DRS_LIGHTING, FALSE); g_pD3DDevice -> SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pD3DDevice -> SetRenderState(D3DRS_DITHERENABLE, TRUE); float fAspect = (float)(D3DParams.VideoMode.Width) /(float)(D3DParams.VideoMode.Height); tbMatrix mCamera(tbMatrixIdentity()); tbMatrix mProjection = tbMatrixProjection(TB_DEG_TO_RAD(90.0f), fAspect, 0.1f, 100.0f); g_pD3DDevice ->SetTransform(D3DTS_VIEW, (D3DMATRIX*)(&mCamera)); g_pD3DDevice ->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)(&mProjection)); g_aTriangleVertex[0].vPosition = tbVector3(0.0f, 1.0f, 0.0f); g_aTriangleVertex[1].vPosition = tbVector3(1.0f, -1.0f, 0.0f); g_aTriangleVertex[2].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aTriangleVertex[0].dwColor = tbColor(1.0f,0.0f,0.0f); g_aTriangleVertex[1].dwColor = tbColor(0.0f,1.0f,0.0f); g_aTriangleVertex[2].dwColor = tbColor(0.0f,0.0f,1.0f); return TB_OK; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char* pcCmdLine, int iShowCmd) { tbInit(); SDirect3DParameters D3DParams; tbResult result = GetDirect3DParameters(&D3DParams); if(result == TB_ERROR) { MessageBox(NULL,"Fehler beim abzählen!","Fehler!",MB_ICONEXCLAMATION | MB_OK); tbExit(); return 1; } else if(result == TB_CANCELED) { tbExit(); return 0; } if(InitWindow(D3DParams.VideoMode.Width, D3DParams.VideoMode.Height, "DirectX", LoadIcon(GetModuleHandle(NULL),MAKEINTRESOURCE(IDI_ICON1)))) { MessageBox(NULL,"Fehler beim erstellen des Fensters!","Fehler!",MB_ICONEXCLAMATION | MB_OK); tbExit(); return 1; } if(InitDirect3D(&D3DParams,g_hWindow)) { MessageBox(g_hWindow,"Fehlerhafte Initialisierung von Direct3D!","Fehler",MB_OK | MB_ICONEXCLAMATION); ExitWindow(); tbExit(); return 1; } if(InitScene()) { MessageBox(g_hWindow,"Szene konnte nicht inizialisiert werden!","Fehler",MB_OK | MB_ICONEXCLAMATION); ExitDirect3D(); ExitWindow(); tbExit(); return 1; } tbDoMessageLoop(Move,Render); ExitDirect3D(); ExitWindow(); tbExit(); return 0; } muss die KameraMatrix in ne andere Funkion? Ich hab keine KameraMatrix gefunden im Beispielprogramm... |
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