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#include <Tribase.h>
tbConfig g_Cfg;
tbSound* g_pSound;
tbResult Move(float fTime);
tbResult Render(float fTime);
int WINAPI WinMain(HINSTANCE hInst,
HINSTANCE hPrevInst,
char* pcCommandLine,
int iShowCommand)
{
tbInit();
tbDoConfigDialog(&g_Cfg);
if(tbDirect3D::Instance().Init(&g_Cfg,
"PlaySound",
NULL,
NULL))
{
MessageBox(NULL, "Fehler bei der Direct3D-Initialisierung!", "Fehler",
MB_OK | MB_ICONEXCLAMATION);
return 1;
}
if(tbDirectSound::Instance().Init(&g_Cfg,
NULL,
DSSCL_PRIORITY,
FALSE))
{
MessageBox(NULL, "Fehler bei der DirectSound-Initialisierung!", "Fehler",
MB_OK | MB_ICONEXCLAMATION);
return 1;
}
g_pSound = new tbSound;
g_pSound->Init("Sound.wav");
g_pSound->PlayNextBuffer();
if(tbDoMessageLoop(Move, Render))
{
MessageBox(tbDirect3D::Instance().GetWindow(), "Fehler in der Schleife!",
"Fehler", MB_OK | MB_ICONEXCLAMATION);
return 1;
}
g_pSound->Exit();
TB_SAFE_DELETE(g_pSound);
tbDirectSound::Instance().Exit();
tbExit();
return 0;
}
tbResult Move(float fTime)
{
return TB_OK;
}
tbResult Render(float fTime)
{
return TB_OK;
}
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