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// MySelf.cpp : Definiert den Einstiegspunkt für die Anwendung.
//
#include "stdafx.h"
#include "MySelf.h"
#include <windows.h>
#include <d3dx9.h>
#include <d3d9.h>
// Globale Variablen:
HINSTANCE hInst; // Aktuelle Instanz
TCHAR szTitle[100] = TEXT("Titelleistentext"); // Titelleistentext
TCHAR szWindowClass[100] = TEXT("TriBase"); // Klassenname des Hauptfensters
PDIRECT3DDEVICE9 g_pD3DDevice = NULL;
PDIRECT3D9 g_pD3D = NULL;
PDIRECT3DTEXTURE9 g_pTexture;
HWND g_hWnd;
bool g_bRun = TRUE;
float g_angle = 0.0f;
Funktionen:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
//D3D Initialisieren
BOOL InitD3D();
//Objekt drehen
BOOL Rotation();
//Rendern des Dreiecks
BOOL RenderTriangle();
//D3D Runterfahren
BOOL ExitD3D();
#define TB_DEG_TO_RAD(x) ((x) * 0.0174532925199432957692369076848f) // Grad -> Bogenmaß
#define PI 3.14159265
struct Vertex
{
//Positionskoordinaten
float x,y,z;
//Farbe
DWORD color;
//Texturkoordinaten
float u, v;
};
Vertex g_TriangleData[3] =
{
{-0.0f, 0.25f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), 0.0f, 0.5f},
{-0.25f, -0.25f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), -0.5f, -0.5f},
{0.25f, -0.25f, 0.0f, D3DCOLOR_XRGB(255, 255, 255), 0.5f, -0.5f}
};
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Hier Code einfügen.
MSG msg;
MyRegisterClass(hInstance);
// Anwendungsinitialisierung ausführen:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
InitD3D();
while(g_bRun)
{
RenderTriangle();
// Hauptmeldungsschleife:
while (PeekMessage(&msg, g_hWnd, 0, 0, PM_REMOVE))
{
if(msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
ExitD3D();
UnregisterClass(szWindowClass, hInstance);
return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYSELF));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_MYSELF);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Instanzenhandle in der globalen Variablen speichern
g_hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
GetSystemMetrics(SM_CXSCREEN) / 2 - (1024 / 2), GetSystemMetrics(SM_CYSCREEN) / 2 - (768 / 2),
1024, 768,
NULL, NULL, hInstance, NULL);
if (!g_hWnd)
{
return FALSE;
}
ShowWindow(g_hWnd, nCmdShow);
UpdateWindow(g_hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND g_hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
break;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
SendMessage(g_hWnd, WM_QUIT, 0, NULL);
break;
}
break;
case WM_CLOSE:
SendMessage(g_hWnd, WM_QUIT, 0, NULL);
case WM_QUIT:
g_bRun = false;
DestroyWindow(g_hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(g_hWnd, message, wParam, lParam);
}
return 0;
}
BOOL InitD3D()
{
D3DPRESENT_PARAMETERS PresentParms;
D3DDISPLAYMODE DisplayMode;
//GGf. überprüfen ob GraKa die gesetzten Modien überhaupt leisten kann
HRESULT hResult;
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(FAILED(g_pD3D->GetAdapterDisplayMode(0, &DisplayMode)))
{
MessageBox(NULL, TEXT("Error setting the display mode."), TEXT("Error!"), MB_OK);
return false;
}
if(g_pD3D == NULL)
{
return FALSE;
}
memset(&PresentParms,0, sizeof(D3DPRESENT_PARAMETERS));
PresentParms.Windowed = TRUE;
PresentParms.BackBufferWidth = 1024;
PresentParms.BackBufferHeight = 768;
PresentParms.BackBufferFormat = D3DFMT_A8R8G8B8;
PresentParms.BackBufferCount = 1;
PresentParms.MultiSampleType = D3DMULTISAMPLE_6_SAMPLES;
PresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD;
PresentParms.hDeviceWindow = NULL;
PresentParms.EnableAutoDepthStencil = TRUE;
PresentParms.AutoDepthStencilFormat = D3DFMT_D24S8;
PresentParms.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
PresentParms.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
PresentParms.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
//Erzeugen und initialisieren des Gerätes
if(FAILED(hResult = g_pD3D->CreateDevice(0,
D3DDEVTYPE_HAL,
g_hWnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&PresentParms,
&g_pD3DDevice)))
{
MessageBox(g_hWnd, TEXT("Fehler bei CreateDevice"), TEXT("Fehler!!!"), MB_ICONERROR);
}
if(FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)))
{
MessageBox(g_hWnd, TEXT("Fehler beim setzten der\n FlexibleVertexFormate"), TEXT("Fehler!!!"), MB_ICONERROR);
}
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE, TRUE);
//Laden der Texture
if(FAILED(hResult = D3DXCreateTextureFromFileEx(g_pD3DDevice,
TEXT("Texture.bmp"),
D3DX_DEFAULT,
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
D3DFMT_UNKNOWN,
D3DPOOL_MANAGED,
D3DX_FILTER_NONE,
D3DX_DEFAULT,
0,
NULL,
NULL,
&g_pTexture)))
{
MessageBox(g_hWnd, TEXT("Fehler beim Laden der\n Texture"), TEXT("Fehler!!!"), MB_ICONERROR);
}
g_pD3DDevice->SetTexture(0, g_pTexture);
//Benutzung der Filter einstellen
g_pD3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
g_pD3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
g_pD3DDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
return TRUE;
}
BOOL Rotation()
{
D3DXMATRIX matRotationX,matRotationY,matTranslation;
D3DXMatrixRotationX(&matRotationX,g_angle);
//D3DXMatrixRotationY(&matRotationY,g_angle * 0.75f);
D3DXMatrixTranslation(&matTranslation,0.0f,0.0f,0.0f);
g_pD3DDevice->SetTransform(D3DTS_WORLD,&matRotationX);
g_angle += 0.1f;
//Wenn volle Drehung durchgeführt, Wert wieder auf Null zurücksetzen
if(g_angle >= 2* PI)
g_angle = 0.0f;
return TRUE;
}
BOOL RenderTriangle()
{
//Buffer clearen und Hintergrundfarbe setzen
g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 100, 0), 1.0f, 0);
//Start des Zeichnen
g_pD3DDevice->BeginScene();
Rotation();
PDIRECT3DVERTEXBUFFER9 VertexBuffer;
//Vertexbuffer anlegen
g_pD3DDevice->CreateVertexBuffer(3 * sizeof(Vertex), 0, D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &VertexBuffer, NULL);
Vertex* Vertices;
//Sperren des Speichbereichs
if(FAILED(VertexBuffer->Lock(0, sizeof(g_TriangleData), (void**)&Vertices, 0)))
{
MessageBox(g_hWnd, TEXT("Fehler beim locken des VertexBuffer"), TEXT("Fehler!!!"), MB_ICONERROR);
}
//Kopieren der Datei in den Buffer
memcpy(Vertices, g_TriangleData, sizeof(g_TriangleData));
//Bereich wieder Freigeben
VertexBuffer->Unlock();
g_pD3DDevice->SetStreamSource(0, VertexBuffer, 0, sizeof(Vertex));
//Zeichnen des Dreiecks
g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, g_TriangleData, sizeof(Vertex));
//Buffer freigeben
VertexBuffer->Release();
g_pD3DDevice->EndScene();
//Sichtbar machen
g_pD3DDevice->Present(NULL, NULL, NULL, NULL);
return TRUE;
}
BOOL ExitD3D()
{
if(g_pD3D != NULL)
{
g_pD3D->Release();
g_pD3D = NULL;
}
if(g_pD3DDevice != NULL)
{
g_pD3DDevice->Release();
g_pD3DDevice = NULL;
}
if(g_pTexture != NULL)
{
g_pTexture->Release();
g_pTexture = NULL;
}
return TRUE;
}
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