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#include <windows.h>
#include <D3D9.h>
#include <StdIO.h>
#include "resource.h"
LRESULT CALLBACK WinProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
WNDCLASSEX wndclassex;
wndclassex.cbClsExtra = NULL;
wndclassex.cbSize = sizeof(WNDCLASSEX);
wndclassex.cbWndExtra = NULL;
wndclassex.hbrBackground = (HBRUSH)(COLOR_WINDOW);
wndclassex.hCursor= LoadCursor(hInstance, MAKEINTRESOURCE(IDC_CURSOR1));
wndclassex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
wndclassex.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
wndclassex.hInstance = hInstance;
wndclassex.lpfnWndProc = WinProc;
wndclassex.lpszClassName = "Philip";
wndclassex.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
wndclassex.style = CS_CLASSDC;
RegisterClassEx(&wndclassex);
HWND hwnd;
hwnd = CreateWindowEx(NULL, "Philip", "Philip", NULL, 0, 0, 1024, 768,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nShowCmd);
IDirect3D9 *D3D = Direct3DCreate9(D3D_SDK_VERSION);
IDirect3DDevice9 *D3DDev;
D3DPRESENT_PARAMETERS pp;
pp.Windowed = TRUE;
pp.BackBufferCount = 1;
pp.BackBufferFormat = D3DFMT_UNKNOWN;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &pp, &D3DDev);
return 0;
}
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