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#include <windows.h> #include <TriBase.h> #include "d:\\TriBase-Engine\\InitWindow.h" #include "d:\\TriBase-Engine\\Direct3DEnum.h" #include "d:\\TriBase-Engine\\InitDirect3D.h" #include "Resource.h" #include <d3dx9.h> struct SVertex { tbVector3 vPosition; DWORD dwColor; tbVector2 vTextur; }; SDirect3DParameters g_Direct3DParameters; // Direct3D-Parameter float g_fTime = 0.0f; // Zeitzähler SVertex g_aTriangleVertex[2]; // Die drei Vertizes des Dreiecks PDIRECT3DTEXTURE9 g_pTexture; tbResult ExitApplication() { ExitDirect3D(); ExitWindow(); tbExit(); return TB_OK; } tbResult Render(float fNumSecPassed) { HRESULT hResult; if(FAILED(hResult = g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 63), 1.0f, 0))) { // Fehler beim Leeren! TB_ERROR_DIRECTX("g_pD3DDevice->Clear", hResult, TB_STOP); } g_pD3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); g_pD3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); g_pD3DDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f,0.0f,2.0f))); tbMatrix mWorld(mTranslation); g_pD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)(&mWorld)); if(FAILED(hResult=g_pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,63),1.0f,0))) { TB_ERROR_DIRECTX("g_pD3DDevice->Clear",hResult, TB_STOP); } g_pD3DDevice->BeginScene(); if(FAILED(hResult=g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,1,g_aTriangleVertex,sizeof(SVertex)))) { TB_ERROR_DIRECTX("g_pD3DDevive->DrawPrimitiveUP",hResult,TB_STOP); } g_pD3DDevice->EndScene(); g_pD3DDevice->Present(NULL,NULL,NULL,NULL); return TB_OK; } tbResult Move(float fNumSecPassed) { g_fTime +=fNumSecPassed; return TB_OK; } tbResult InitScene() { HRESULT hResult; if(FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1))) { tbWriteToLog("Probleme bei 1. Abfrage in InitScene()"); TB_ERROR_DIRECTX("g_D3DDevice->SetFVF",hResult, TB_ERROR); } g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE); g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE, TRUE); float fAspect=(float)(g_Direct3DParameters.VideoMode.Width)/ (float)(g_Direct3DParameters.VideoMode.Height); tbMatrix mProjection=tbMatrixProjection(TB_DEG_TO_RAD(90.0f),fAspect,0.1f,100.0f); g_pD3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)(&mProjection)); g_aTriangleVertex[0].vTextur.u = 1.0f; g_aTriangleVertex[0].vTextur.v = 1.0f; g_aTriangleVertex[1].vTextur.u = 0.0f; g_aTriangleVertex[1].vTextur.v = 1.0f; g_aTriangleVertex[2].vTextur.u = 0.5f; g_aTriangleVertex[2].vTextur.v = 0.0f; g_aTriangleVertex[0].dwColor = tbColor(1.0f,0.0f, 0.0f); g_aTriangleVertex[1].dwColor = tbColor(0.0f,1.0f,0.0f); g_aTriangleVertex[2].dwColor = tbColor(0.0f, 0.0f,1.0f); g_aTriangleVertex[0].vPosition = tbVector3( 1.0f, -1.0f, 0.0f); g_aTriangleVertex[1].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aTriangleVertex[2].vPosition = tbVector3(0.0f, 1.0f, 0.0f); if(FAILED(hResult=D3DXCreateTextureFromFileEx(g_pD3DDevice, "Texture.bmp", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_DEFAULT, 0, NULL, NULL, &g_pTexture))) { TB_ERROR_DIRECTX("D3DXCreateTextureFromFileEx", hResult, TB_ERROR); g_pD3DDevice->SetTexture(0, g_pTexture); } return TB_OK; } tbResult InitApplication() { tbInit(); tbResult Result=GetDirect3DParameters(&g_Direct3DParameters); if(Result==TB_ERROR) { MessageBox(NULL,"Fehler beim Abzählen","Fehler",MB_OK | MB_ICONEXCLAMATION); tbExit(); return TB_ERROR; } else if(Result==TB_CANCELED) { tbExit(); return TB_CANCELED; } if(InitWindow(g_Direct3DParameters.VideoMode.Width, g_Direct3DParameters.VideoMode.Height, "Texturenübungen", LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON1)))) { MessageBox(NULL,"Fehler beim Erstellen des Fensters","Fehler",MB_OK | MB_ICONEXCLAMATION); tbExit(); return TB_ERROR; } if(InitDirect3D(&g_Direct3DParameters,g_hWindow)) { MessageBox(NULL,"Fehler beim Initialisieren von Direct3D","Fehler",MB_OK | MB_ICONEXCLAMATION); ExitWindow(); tbExit(); return TB_ERROR; } if(InitScene()) { MessageBox(NULL,"Fehler bei InitScene","Fehler",MB_OK); ExitApplication(); return TB_ERROR; } return TB_OK; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char* pcCMdLine, int iShowCmd) { tbResult Result; Result= InitApplication(); if(Result==TB_CANCELED) return 0; else if(Result==TB_ERROR) { MessageBox(NULL,"Fehler beim Initialisieren","Fehler",MB_OK | MB_ICONEXCLAMATION); return 1; } tbDoMessageLoop(Render, Move); ExitApplication(); return 0; } |
Alter Hase
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g_aTriangleVertex[0].vTextur.u = 1.0f; g_aTriangleVertex[0].vTextur.v = 1.0f; g_aTriangleVertex[1].vTextur.u = 0.0f; g_aTriangleVertex[1].vTextur.v = 1.0f; g_aTriangleVertex[2].vTextur.u = 0.5f; g_aTriangleVertex[2].vTextur.v = 0.0f; g_aTriangleVertex[0].dwColor = tbColor(1.0f,0.0f, 0.0f); g_aTriangleVertex[1].dwColor = tbColor(0.0f,1.0f,0.0f); g_aTriangleVertex[2].dwColor = tbColor(0.0f, 0.0f,1.0f); g_aTriangleVertex[0].vPosition = tbVector3( 1.0f, -1.0f, 0.0f); g_aTriangleVertex[1].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aTriangleVertex[2].vPosition = tbVector3(0.0f, 1.0f, 0.0f); if(FAILED(hResult=D3DXCreateTextureFromFileEx(g_pD3DDevice, "Texture.bmp", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_DEFAULT, 0, NULL, NULL, &g_pTexture))) { TB_ERROR_DIRECTX("D3DXCreateTextureFromFileEx", hResult, TB_ERROR); g_pD3DDevice->SetTexture(0, g_pTexture); } return TB_OK; } |
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