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#include <Windows.h>
#include <TriBase.h>
#include "Direct3DEnum.h"
#include "InitDirect3D.h"
#include "InitWindow.h"
#include "resource.h"
struct SVertex
{
tbVector3 vPosition;
DWORD dwColor;
};
SDirect3DParameters g_Direct3DParameters;
float g_fTime = 0.0f;
SVertex g_aTriangleVertex[3];
tbResult InitScene ()
{
HRESULT hResult;
float fAspect;
if(FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE)))
{
TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF", hResult, TB_ERROR);
}
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE, TRUE);
fAspect = (float)(g_Direct3DParameters.VideoMode.Width)
/ (float)(g_Direct3DParameters.VideoMode.Height);
tbMatrix mProjection = tbMatrixProjection (TB_DEG_TO_RAD(90.0f), fAspect, 0.1f, 100.0f);
g_pD3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)(&mProjection));
g_aTriangleVertex[0].vPosition = tbVector3(0.0f, 1.0f, 0.0f);
g_aTriangleVertex[1].vPosition = tbVector3(1.0f, -1.0f, 0.0f);
g_aTriangleVertex[2].vPosition = tbVector3(-1.0f, -1.0f, 0.0f);
g_aTriangleVertex[0].dwColor = tbColor(1.0f, 0.0f, 0.0f);
g_aTriangleVertex[1].dwColor = tbColor(0.0f, 1.0f, 0.0f);
g_aTriangleVertex[2].dwColor = tbColor(0.0f, 0.0f, 1.0f);
return TB_OK;
}
tbResult Render(float fNumSecsPassed)
{
HRESULT hResult;
tbMatrix mRotation(tbMatrixRotation(TB_DEG_TO_RAD(g_fTime * 90.0f)));
tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f, 0.0f, 2.0f)));
tbMatrix mWorld = mRotation * mTranslation;
g_pD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*) (&mWorld));
if(FAILED(hResult = g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 63), 1.0f, 0)))
{
TB_ERROR_DIRECTX("g_pD3DDevice->Clear", hResult, TB_STOP);
}
g_pD3DDevice->BeginScene();
if(FAILED(hResult = g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, g_aTriangleVertex, sizeof(SVertex))))
{
TB_ERROR_DIRECTX("g_pD3DDevice->DrawPrimitiveUP", hResult, TB_STOP);
}
g_pD3DDevice->EndScene();
g_pD3DDevice->Present(NULL, NULL, NULL, NULL);
return TB_OK;
}
tbResult ExitApplication()
{
ExitDirect3D();
ExitWindow();
tbExit();
return TB_OK;
}
tbResult InitApplication()
{
tbResult Result;
tbInit();
Result = GetDirect3DParameters(&g_Direct3DParameters);
if(Result == TB_ERROR)
{
MessageBox(NULL, "Fehler beim Abzählen!", "Fehler",
MB_OK | MB_ICONEXCLAMATION);
return TB_ERROR;
}
else if(Result == TB_CANCELED)
{
return TB_CANCELED;
}
if(InitWindow(g_Direct3DParameters.VideoMode.Width,
g_Direct3DParameters.VideoMode.Height,
"Beispielprogramm Nr. 3: Das erste Dreieck",
LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON1))))
{
MessageBox(NULL, "Fehler beim Erstellen des Fensters!",
"Fehler", MB_OK | MB_ICONEXCLAMATION);
return TB_ERROR;
}
if(InitDirect3D(&g_Direct3DParameters,
g_hWindow))
{
MessageBox(g_hWindow, "Fehler beim Initialisieren von Direct3D!",
"Fehler", MB_OK | MB_ICONEXCLAMATION);
ExitApplication();
return TB_ERROR;
}
if(InitScene())
{
MessageBox(g_hWindow, "Fehler beim Initialisieren der Szene!",
"Fehler", MB_OK | MB_ICONEXCLAMATION);
ExitApplication();
return TB_ERROR;
}
return TB_OK;
}
tbResult Move (float fNumSecsPassed)
{
g_fTime += fNumSecsPassed;
return TB_OK;
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
char* pcCmdLine,
int iShowCmd)
{
tbResult Result;
Result = InitApplication();
if(Result == TB_CANCELED ) return 0;
else if( Result )
{
MessageBox (NULL, "Fehler beim initialisieren!", "Fehler:", MB_OK | MB_ICONEXCLAMATION );
return 1;
}
tbDoMessageLoop (Move, Render);
ExitApplication ();
return 0;
}
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