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#include <iostream> #include <Windows.h> #include <D3D10.h> #include "TriBase.h" #include "tbVector3.h" #include "tbMatrix.h" #include "tbPlane.h" #include "InitWindow.h" #include "Direct3DEnum.h" #include "InitDirect3D.h" float g_fTime=0; struct SVertex { tbVector3 vPosition; DWORD dwColor; }; SVertex g_aDreieckVertex [3]; tbResult InitScene() { HRESULT hResult; if (FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE))) { TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF", hResult, TB_ERROR); } g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE); g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, FALSE); g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE,TRUE); return TB_OK; } tbResult Render (float NumSecsPassed) { HRESULT hResult; tbMatrix mRotation(tbMatrixRotationY(TB_DEG_TO_RAD(g_fTime * 90.0f))); tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f, 0.0f, 2.0f))); tbMatrix mWorld (mRotation * mTranslation); g_pD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*) (&mWorld)); if(FAILED(hResult = g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 63), 1.0f, 0))) { TB_ERROR_DIRECTX("d_pD3DDevice->clear", hResult, TB_STOP); } g_pD3DDevice->BeginScene(); if(FAILED(hResult = g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, g_aDreieckVertex, sizeof (SVertex)))) { TB_ERROR_DIRECTX("g_pD3DDevice->Draw", hResult, TB_STOP); } g_pD3DDevice->EndScene(); g_pD3DDevice->Present(NULL ,NULL, NULL, NULL); return TB_OK; } tbResult Move (float NumSecsPassed) { g_fTime += NumSecsPassed; return TB_OK; } int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,char*pcCmdLine,int iShowCmd) { tbInit (); SDirect3DParameters Direct3DParameters; tbResult Result = GetDirect3DParameters(&Direct3DParameters);if (Result == TB_ERROR) { MessageBox (NULL, "Es ist ein fehler aufgetreten!", "Fehler!", MB_OK | MB_ICONWARNING); tbExit (); return 1; }else if (Result == TB_CANCELED) { tbExit (); return 0; } if(InitWindow(Direct3DParameters.VideoMode.Width, Direct3DParameters.VideoMode.Height,"Programm", NULL)) { MessageBox (NULL, "es ist ein fehler aufgetreten!", "Fehler", MB_OK | MB_ICONWARNING); tbExit (); return 1; } if(InitDirect3D(&Direct3DParameters, g_hWindow)) { MessageBox(NULL, "Es ist ein Fehler aufgetreten!", "Fehler!", MB_OK | MB_ICONWARNING); tbExit (); return 1; } float fAspect = (float)(Direct3DParameters.VideoMode.Width)/(float)(Direct3DParameters.VideoMode.Height); tbMatrix mProjection = tbMatrixProjection(TB_DEG_TO_RAD(90.0f), fAspect, 0.1, 100.0f); g_aDreieckVertex[0].vPosition = tbVector3(0.0f, 1.0f, 0.0f); g_aDreieckVertex[1].vPosition = tbVector3(1.0f, -1.0f, 0.0f); g_aDreieckVertex[2].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aDreieckVertex[0].dwColor = tbColor(1.0f, 0.0f, 0.0f); g_aDreieckVertex[1].dwColor = tbColor(0.0f, 1.0f, 0.0f); g_aDreieckVertex[2].dwColor = tbColor(0.0f, 0.0f, 1.0f); tbDoMessageLoop (Render, Move); ExitDirect3D (); ExitWindow (); tbExit();return 0; } |
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if (FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE))) {TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF", hResult, TB_ERROR); } |
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#include <iostream> #include <Windows.h> #include <D3D9.h> #include <TriBase.h> #include "D:\_DEVELOP\CPP\TriBase\Allgemeines\InitWindow.h" #include "D:\_DEVELOP\CPP\TriBase\Allgemeines\Direct3DEnum.h" #include "D:\_DEVELOP\CPP\TriBase\Allgemeines\InitDirect3D.h" float g_fTime = 0; struct SVertex { tbVector3 vPosition; DWORD dwColor; }; SVertex g_aDreieckVertex[3]; tbResult InitScene() { HRESULT hResult; if (FAILED(hResult = g_pD3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE))) { TB_ERROR_DIRECTX("g_pD3DDevice->SetFVF", hResult, TB_ERROR); } g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE); g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE,TRUE); g_aDreieckVertex[0].vPosition = tbVector3(0.0f, 1.0f, 0.0f); g_aDreieckVertex[1].vPosition = tbVector3(1.0f, -1.0f, 0.0f); g_aDreieckVertex[2].vPosition = tbVector3(-1.0f, -1.0f, 0.0f); g_aDreieckVertex[0].dwColor = tbColor(1.0f, 0.0f, 0.0f); g_aDreieckVertex[1].dwColor = tbColor(0.0f, 1.0f, 0.0f); g_aDreieckVertex[2].dwColor = tbColor(0.0f, 0.0f, 1.0f); return TB_OK; } tbResult Render (float NumSecsPassed) { HRESULT hResult; tbMatrix mRotation(tbMatrixRotationY(TB_DEG_TO_RAD(g_fTime * 90.0f))); tbMatrix mTranslation(tbMatrixTranslation(tbVector3(0.0f, 0.0f, 1.0f))); tbMatrix mWorld (mRotation * mTranslation); g_pD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*) (&mWorld)); if(FAILED(hResult = g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 63), 1.0f, 0))) { TB_ERROR_DIRECTX("d_pD3DDevice->clear", hResult, TB_STOP); } g_pD3DDevice->BeginScene(); hResult = g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, g_aDreieckVertex, sizeof(SVertex)); g_pD3DDevice->EndScene(); g_pD3DDevice->Present(NULL ,NULL, NULL, NULL); return TB_OK; } tbResult Move (float NumSecsPassed) { g_fTime += NumSecsPassed; return TB_OK; } int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,char*pcCmdLine,int iShowCmd) { tbInit (); SDirect3DParameters Direct3DParameters; tbResult Result = GetDirect3DParameters(&Direct3DParameters); if (Result == TB_ERROR) { MessageBox (NULL, "Es ist ein fehler aufgetreten!", "Fehler!", MB_OK | MB_ICONWARNING); tbExit (); return 1; } else if (Result == TB_CANCELED) { tbExit (); return 0; } if(InitWindow(Direct3DParameters.VideoMode.Width, Direct3DParameters.VideoMode.Height,"Programm", NULL)) { MessageBox (NULL, "es ist ein fehler aufgetreten!", "Fehler", MB_OK | MB_ICONWARNING); tbExit (); return 1; } if(InitDirect3D(&Direct3DParameters, g_hWindow)) { MessageBox(NULL, "Es ist ein Fehler aufgetreten!", "Fehler!", MB_OK | MB_ICONWARNING); tbExit (); return 1; } float fAspect = (float)(Direct3DParameters.VideoMode.Width)/(float)(Direct3DParameters.VideoMode.Height); tbMatrix mProjection = tbMatrixProjection(TB_DEG_TO_RAD(90.0f),fAspect,0.1, 100.0f); InitScene(); tbDoMessageLoop (Render, Move); ExitDirect3D (); ExitWindow (); tbExit(); return 0; } |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »TrikkieMikkie« (29.08.2010, 18:55)
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