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1>main.obj : error LNK2019: unresolved external symbol "enum tbResult __cdecl InitDirect3D(struct SDirect3DParameters *,struct HWND__ *)" (?InitDirect3D@@YA?AW4tbResult@@PAUSDirect3DParameters@@PAUHWND__@@@Z) referenced in function "int __cdecl InitD3D(void)" (?InitD3D@@YAHXZ) 1>main.obj : error LNK2019: unresolved external symbol "enum tbResult __cdecl GetDirect3DParameters(struct SDirect3DParameters *)" (?GetDirect3DParameters@@YA?AW4tbResult@@PAUSDirect3DParameters@@@Z) referenced in function "int __cdecl InitD3D(void)" (?InitD3D@@YAHXZ) 1>main.obj : error LNK2019: unresolved external symbol "enum tbResult __cdecl ExitDirect3D(void)" (?ExitDirect3D@@YA?AW4tbResult@@XZ) referenced in function "int __cdecl ExitD3D(void)" (?ExitD3D@@YAHXZ) 1>main.obj : error LNK2001: unresolved external symbol "struct IDirect3DDevice9 * g_pD3DDevice" (?g_pD3DDevice@@3PAUIDirect3DDevice9@@A) |
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#include "Windows.h" #include "D3D9.h" #include "Tribase.h" #include "Allgemeines\\InitWindow.h" #include "Allgemeines\\Direct3DEnum.h" #include "Allgemeines\\InitDirect3D.h" #include "Allgemeines\\Allgemeines.h" #include "resource.h" struct SVertex { float x,y,z; D3DCOLOR color; }; ////////////////////////////// GLOBALE VARIABLEN ////////////////////////////// SVertex ver[4]; float fTime = 0.0f; ////////////////////////////// PROTOTYPEN ///////////////////////////////////// int InitD3D(); int ExitD3D(); int InitScene(SDirect3DParameters *param); tbResult Render(float fNumSecsPassed); tbResult Move(float fNumSecsPassed); ////////////////////////////// MAIN FUNKTION ////////////////////////////////// int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { InitD3D(); tbDoMessageLoop(Render, Move); ExitD3D(); return 0; } ////////// INITIALISIERUNG DER ENGINE ///////////// int InitD3D() { tbInit(); SDirect3DParameters param; GetDirect3DParameters(¶m); InitWindow(param.VideoMode.Width, param.VideoMode.Height, "Dreieck", LoadIcon(NULL, IDI_APPLICATION)); InitDirect3D(¶m, g_hWindow); InitScene(¶m); return 0; } //////////////// BEENDEN DER ENGINE /////////////// int ExitD3D() { ExitDirect3D(); ExitWindow(); tbExit(); return 0; } //////////// INITIALISIERUNG DER SCENE /////////// int InitScene(SDirect3DParameters *param) { // Erzeugen des Vertexdaten ver[0].x = -1.0f; ver[0].y = -1.0f; ver[0].z = 0.0f; ver[0].color = D3DCOLOR_XRGB(rand()%255, rand()%255, rand()%255); ver[1].x = -1.0f; ver[1].y = 1.0f; ver[1].z = 0.0f; ver[1].color = D3DCOLOR_XRGB(rand()%255, rand()%255, rand()%255); ver[2].x = 1.0f; ver[2].y = -1.0f; ver[2].z = 0.0f; ver[2].color = D3DCOLOR_XRGB(rand()%255, rand()%255, rand()%255); ver[3].x = 1.0f; ver[3].y = 1.0f; ver[3].z = 0.0f; ver[3].color = D3DCOLOR_XRGB(rand()%255, rand()%255, rand()%255); // Setzen des FVF //g_pD3DDevice->SetFVF(VERTEXCAPS); // Setzen der Render States g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, false); g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); g_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE, true); g_pD3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); float aspect = (float)param->VideoMode.Width / (float)param->VideoMode.Height; tbMatrix mProjection = tbMatrixProjection(TB_DEG_TO_RAD(90.0f), aspect, 0.1f, 100.0f); g_pD3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)(&mProjection)); return 0; } ////////////// DIE LOGIK ///////////////////////// tbResult Render(float fNumSecsPassed) { tbMatrix Rotation(tbMatrixRotationY(TB_DEG_TO_RAD(fTime * 90.0f))); tbMatrix Translation(tbMatrixTranslation(tbVector3(0.0f, 0.0f, 2.0f))); tbMatrix mWorld(Rotation * Translation); g_pD3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)(&mWorld)); // Loeschen des Bildschirms g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); g_pD3DDevice->BeginScene(); g_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, ver, sizeof(SVertex)); g_pD3DDevice->EndScene(); g_pD3DDevice->Present(NULL, NULL, NULL, NULL); return TB_OK; } tbResult Move(float fNumSecsPassed) { fTime += fNumSecsPassed; return TB_OK; } |
Zitat von »"E122"«
PS: Falsches Unterforum, gehört in Buch: 3D-Spieleprogrammierung
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1>LINK : warning LNK4199: /DELAYLOAD:OleAcc.dll ignored; no imports found from OleAcc.dll 1>Direct3DEnum.obj : error LNK2019: unresolved external symbol __imp__GetOpenFileNameA@4 referenced in function "int __stdcall D3DEnumDialogProc(struct HWND__ *,unsigned int,unsigned int,long)" (?D3DEnumDialogProc@@YGHPAUHWND__@@IIJ@Z) 1>Direct3DEnum.obj : error LNK2019: unresolved external symbol __imp__GetSaveFileNameA@4 referenced in function "int __stdcall D3DEnumDialogProc(struct HWND__ *,unsigned int,unsigned int,long)" (?D3DEnumDialogProc@@YGHPAUHWND__@@IIJ@Z) 1 |
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