// Hier werden alle Funktionen deklariert // #include "Player.hpp" #include "CYellow.hpp" #include using namespace std; using namespace sf; class CGame { public: void Start (float fElapsedTime, float fSpeed, Sprite Grafic1_Sprite, Sprite Yellow_Sprite); void Help (); void Info (); protected: void Player (float fElapsedTime, Sprite Grafic1_Sprite, float fSpeed); void Yellow (Sprite Yellow_Sprite); };