Test Game Log

Rayne
0.5.7:1287 32 bit(release)
OS
Windows 6.1Service Pack 1
CPU
Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
Intel64 Family 6 Model 58 Stepping 9
2.294 GHz
8 logical cores
SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
Memory
4064 MB
Modules
modules/Downpour/libDownpour, modules/rayne-assimp/librayne-assimp
Vendor
ATI Technologies Inc.
Renderer
AMD Radeon HD 7670M
Version
4.1.12002 Core Profile Context 9.12.0.0
Extensions
GL_ARB_occlusion_query
GL_AMD_performance_monitor
GL_SUN_multi_draw_arrays
GL_EXT_direct_state_access
GL_ARB_vertex_array_object
GL_AMD_depth_clamp_separate
GL_ARB_occlusion_query2
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMDX_debug_output
GL_AMD_sample_positions
GL_AMD_debug_output
GL_EXT_subtexture
GL_AMD_draw_buffers_blend
GL_EXT_texture_swizzle
GL_ARB_shadow
GL_ARB_blend_func_extended
GL_AMD_multi_draw_indirect
GL_ARB_sample_shading
GL_AMD_name_gen_delete
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_ARB_seamless_cube_map
GL_AMD_seamless_cubemap_per_texture
GL_ARB_fragment_shader
GL_AMD_transform_feedback3_lines_triangles
GL_ARB_shader_precision
GL_AMD_shader_stencil_export
GL_ARB_viewport_array
GL_AMD_shader_trace
GL_ARB_fragment_coord_conventions
GL_AMD_texture_cube_map_array
GL_NV_conditional_render
GL_ARB_draw_buffers
GL_ARB_copy_buffer
GL_AMD_texture_texture4
GL_KTX_buffer_region
GL_ARB_fragment_program
GL_ARB_depth_clamp
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_ARB_texture_snorm
GL_AMD_vertex_shader_viewport_index
GL_ARB_color_buffer_float
GL_ARB_ES2_compatibility
GL_ARB_depth_texture
GL_ARB_base_instance
GL_ARB_compatibility
GL_ARB_texture_compression_bptc
GL_ARB_compressed_texture_pixel_storage
GL_ARB_draw_indirect
GL_ARB_conservative_depth
GL_ARB_depth_buffer_float
GL_ARB_draw_buffers_blend
GL_ARB_map_buffer_range
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_draw_instanced
GL_ARB_pixel_buffer_object
GL_ARB_multisample
GL_EXT_texture_compression_rgtc
GL_ARB_vertex_array_bgra
GL_ARB_explicit_attrib_location
GL_ARB_fragment_program_shadow
GL_ARB_map_buffer_alignment
GL_ARB_framebuffer_object
GL_EXT_timer_query
GL_ARB_multitexture
GL_ARB_vertex_shader
GL_ARB_framebuffer_sRGB
GL_NV_copy_image
GL_ARB_geometry_shader4
GL_EXT_texture_lod
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_shader_image_load_store
GL_ARB_imaging
GL_ARB_internalformat_query
GL_ARB_point_parameters
GL_NV_copy_depth_to_color
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_EXT_texture_snorm
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_tessellation_shader
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_EXT_texture_object
GL_EXT_texture_array
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_NV_primitive_restart
GL_ARB_texture_buffer_object
GL_ARB_texture_gather
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_transform_feedback3
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_EXT_texture_compression_latc
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_EXT_texture_storage
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback_instanced
GL_EXT_packed_float
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_texture_sRGB
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_NV_texture_barrier
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_SGIS_texture_lod
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_SGIS_generate_mipmap
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_texgen_reflection
GL_SGIS_texture_edge_clamp
GL_WIN_swap_hint
WGL_EXT_swap_control
6/15/14 18:58:15.696: Man the lifeboats! Women and children first!
Caught exception Type::FramebufferIncompleteDrawbufferException, reason: Jabberwock is killing user
Crashing thread: OpenGL Queue
Backtrace:
 0x6ad438bb RN::RenderStorage::SetDepthTarget
 0x6ad4436d RN::RenderStorage::BindAndUpdateBuffer
 0x6ad2b234 RN::OpenGLQueue::SubmitCommand
 0x6ad44eb4 RN::RenderStorage::GetMaxRenderTargets
 0x6ad43ef0 RN::RenderStorage::BindAndUpdateBuffer
 0x6ad2b197 RN::OpenGLQueue::Wait
 0x6ad2b769 RN::OpenGLQueue::SwitchContext
 0x6ad8716f RN::Thread::Detach
 0x6ad8785d RN::Thread::GetName
 0x6b0df33c std::_Pad::_Release
 0x6afec01d _get_flsindex
 0x6afec001 _get_flsindex
 0x760e338a BaseThreadInitThunk
 0x77389f72 RtlInitializeExceptionChain
 0x77389f45 RtlInitializeExceptionChain