6/15/14 18:58:15.696: Man the lifeboats! Women and children first!
Caught exception Type::FramebufferIncompleteDrawbufferException, reason: Jabberwock is killing user
Crashing thread: OpenGL Queue
Backtrace:
0x6ad438bb RN::RenderStorage::SetDepthTarget
0x6ad4436d RN::RenderStorage::BindAndUpdateBuffer
0x6ad2b234 RN::OpenGLQueue::SubmitCommand
0x6ad44eb4 RN::RenderStorage::GetMaxRenderTargets
0x6ad43ef0 RN::RenderStorage::BindAndUpdateBuffer
0x6ad2b197 RN::OpenGLQueue::Wait
0x6ad2b769 RN::OpenGLQueue::SwitchContext
0x6ad8716f RN::Thread::Detach
0x6ad8785d RN::Thread::GetName
0x6b0df33c std::_Pad::_Release
0x6afec01d _get_flsindex
0x6afec001 _get_flsindex
0x760e338a BaseThreadInitThunk
0x77389f72 RtlInitializeExceptionChain
0x77389f45 RtlInitializeExceptionChain
Test Game Log
Rayne | 0.5.7:1287 32 bit(release) |
---|---|
OS | Windows 6.1Service Pack 1 |
CPU | Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Intel64 Family 6 Model 58 Stepping 9 2.294 GHz 8 logical cores SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX |
Memory | 4064 MB |
Modules | modules/Downpour/libDownpour, modules/rayne-assimp/librayne-assimp |
Vendor | ATI Technologies Inc. |
---|---|
Renderer | AMD Radeon HD 7670M |
Version | 4.1.12002 Core Profile Context 9.12.0.0 |
Extensions | GL_ARB_occlusion_query GL_AMD_performance_monitor GL_SUN_multi_draw_arrays GL_EXT_direct_state_access GL_ARB_vertex_array_object GL_AMD_depth_clamp_separate GL_ARB_occlusion_query2 GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMDX_debug_output GL_AMD_sample_positions GL_AMD_debug_output GL_EXT_subtexture GL_AMD_draw_buffers_blend GL_EXT_texture_swizzle GL_ARB_shadow GL_ARB_blend_func_extended GL_AMD_multi_draw_indirect GL_ARB_sample_shading GL_AMD_name_gen_delete GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_ARB_seamless_cube_map GL_AMD_seamless_cubemap_per_texture GL_ARB_fragment_shader GL_AMD_transform_feedback3_lines_triangles GL_ARB_shader_precision GL_AMD_shader_stencil_export GL_ARB_viewport_array GL_AMD_shader_trace GL_ARB_fragment_coord_conventions GL_AMD_texture_cube_map_array GL_NV_conditional_render GL_ARB_draw_buffers GL_ARB_copy_buffer GL_AMD_texture_texture4 GL_KTX_buffer_region GL_ARB_fragment_program GL_ARB_depth_clamp GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_ARB_texture_snorm GL_AMD_vertex_shader_viewport_index GL_ARB_color_buffer_float GL_ARB_ES2_compatibility GL_ARB_depth_texture GL_ARB_base_instance GL_ARB_compatibility GL_ARB_texture_compression_bptc GL_ARB_compressed_texture_pixel_storage GL_ARB_draw_indirect GL_ARB_conservative_depth GL_ARB_depth_buffer_float GL_ARB_draw_buffers_blend GL_ARB_map_buffer_range GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_draw_instanced GL_ARB_pixel_buffer_object GL_ARB_multisample GL_EXT_texture_compression_rgtc GL_ARB_vertex_array_bgra GL_ARB_explicit_attrib_location GL_ARB_fragment_program_shadow GL_ARB_map_buffer_alignment GL_ARB_framebuffer_object GL_EXT_timer_query GL_ARB_multitexture GL_ARB_vertex_shader GL_ARB_framebuffer_sRGB GL_NV_copy_image GL_ARB_geometry_shader4 GL_EXT_texture_lod GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_shader_image_load_store GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_point_parameters GL_NV_copy_depth_to_color GL_ARB_point_sprite GL_ARB_provoking_vertex GL_EXT_texture_snorm GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_tessellation_shader GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_EXT_texture_object GL_EXT_texture_array GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_NV_primitive_restart GL_ARB_texture_buffer_object GL_ARB_texture_gather GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_transform_feedback3 GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_EXT_texture_compression_latc GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_EXT_texture_storage GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_EXT_packed_float GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_texture_sRGB GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_NV_texture_barrier GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_SGIS_texture_lod GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_SGIS_generate_mipmap GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_SGIS_texture_edge_clamp GL_WIN_swap_hint WGL_EXT_swap_control |